Remove the Debuff Cap / Buff Cap, Make WoW Fun Again!

I can’t tell if you guys are serious.

People in this thread are going on and on and on about ‘This class isn’t viable.’ ‘I can’t play the game!’

I ask the very simple question: what class isn’t viable?

SILENCE.

Kinda shows there really isn’t an argument here.

You had your question answered multiple times and are just choosing to ignore it.

1 token Warlock, Druid, Hunter per 40 man raid is not “viable”

5 classes get the other 37 slots.

3 Likes

So what is ‘viable’ to you? That each class is equally represented in a raid environment? Becuase that will NEVER happen. Blizz buffs class ‘x’ and suddenly it goes from low representation to mass representation and some other class loses out. This is a player made issue. So as long as people obsess over min/maxing they’ll find the perfect, ideal setup and run with that. Blizz can’t do anything about it. They’ve been trying for 19 years.

What this is really about isn’t CLASS representation, it’s about SPEC representation. Which just wasn’t how Vanilla was designed. “But I can’t dps on my shaman!” Yeah…that’s Vanilla. But a healing shaman is perfectly viable to raid with. Every class is.

Removing the buff/debuff limits would not make Shaman DPS viable. No one in this thread has ever said that.

Removing the buff/debuff limit would make Warlocks do more DPS than Shamans, though (as it should be - Warlocks are an actual DPS class!)

So if wbuffs are removed and warriors are only allowed to tank, you’re fine with that?

You know I played SoM all the way thru, right? Warriors still top the parses w/o world buffs because Warriors have the best cooldowns in the game.

Now, without world buffs, a good Rogue can actually beat out a mediocre Warrior… and I’m all for that!

Ok, that’s fair.

So is that the extent of what you would want done? Removing world buffs? See, the problem is there are always unexpected consequences. You don’t know what they are, and Blizz sure as Hell doesn’t. Then there needs to be another change as a result of that. And then another to compensate for that shift in balance. And so on and so on. We’ve been down this path before.

If Blizz wants to do that, go ahead. But at least leave an authentic option for players.

I do know because I played SoM, which didn’t have buff/debuff limits and didn’t allow world buffs in raids :joy:

OP (and I) are just asking for the SoM changes to come to Era.

I do agree that Classic WoW is REALLY well designed. It doesn’t need much. Couple bug fixes here, a few exploits removed, and it’s basically a perfect game.

See, this is where I can’t agree. That’s not what Era was supposed to be about. Blizz shouldn’t abandon the original design philosophy for Classic.

I think SoM should have just been a permanent server. Then they’re free to go wild with whatever changes they want to ‘improve’ the game. Poll the players, let the players guide the experience. I guess at that point it’s just Classic+. Call it whatever you want. But it should just be an optional server.

PLEASE define viable.

How many times must I ask?

1 Like

:man_facepalming: :man_facepalming: :man_facepalming: :man_facepalming:

YOU GUYS are the ones saying classes aren’t viable. I asked ‘What class isn’t viable?’

It’s up to you to answer.

I think the original design philosophy for Classic was that each class would actually be able to use their abilities.

If you had only 3 Warlocks, which is the minimum necessary to get one of each type of curse, you would need the following:

Curse of Elements, Shadow Weaving, Curse of Shadows, Curse of Recklessness, Improved Shadow Bolt (5 debuff slots)
Corruption + Immolate (2 slots per Warlock, 6 slots total)

That is 11 out of 16 debuff slots used just for the Warlocks. And there are only 3 of them.

A balanced raid (5 of each class) would need to allot more debuff slots than actually exist in order for Warlocks to play the game.

They can, and not everything revolved around raids since you want to talk about authentic Vanilla. I was there. Most people never raided.

Okay. But this change ONLY affects raids.

So how does it ruin your vision of “purity” again?

There’s arguably less benefit. The warlocks could enable more soulstones/healthstones/summoning tricks, Imp stamina buff, and lolDevourMagic

It’s not ‘my vision’. It’s an inherent fact of changing how the game was.

But I’ve said several times it’s perfectly fine on an optional server. So…why are you so insistent that there be no servers without additional changes?

Healthstones can be traded to you from outside of the raid.

Pet builds are not viable because of the debuff limit. Warlock raid builds on Classic Era all sacrifice their pet.

Soulstones are garbage. If you really wanted more combat resurrections, you would bring more Druids, because they can choose who they resurrect. Not more Warlocks (who can not choose who to resurrect).

The same can be said for mage food/water, in fact that’s easier since they wont be unique.

I dont think the goal is to have the felhunter tank anything, but to lolDevourMagic.

They’re a free, preemptive Vanish that takes no GCD away from a healer during the fight!

Soulstones are not free. They require you to bring a Warlock and sacrifice significant raid DPS. Devour Magic is not usable without a pet (and we already established pet builds are not viable because of the debuff limit)

Nothing is

We’re about utility, not damage

Are you suggesting that we apply Tainted Blood to raid mobs?? What debuff are you trying to get out of the Felhunter? It’s there to nom the shinies, and maybe catch a stray kick, that’s it!