So what is ‘viable’ to you? That each class is equally represented in a raid environment? Becuase that will NEVER happen. Blizz buffs class ‘x’ and suddenly it goes from low representation to mass representation and some other class loses out. This is a player made issue. So as long as people obsess over min/maxing they’ll find the perfect, ideal setup and run with that. Blizz can’t do anything about it. They’ve been trying for 19 years.
What this is really about isn’t CLASS representation, it’s about SPEC representation. Which just wasn’t how Vanilla was designed. “But I can’t dps on my shaman!” Yeah…that’s Vanilla. But a healing shaman is perfectly viable to raid with. Every class is.
So is that the extent of what you would want done? Removing world buffs? See, the problem is there are always unexpected consequences. You don’t know what they are, and Blizz sure as Hell doesn’t. Then there needs to be another change as a result of that. And then another to compensate for that shift in balance. And so on and so on. We’ve been down this path before.
If Blizz wants to do that, go ahead. But at least leave an authentic option for players.
I do know because I played SoM, which didn’t have buff/debuff limits and didn’t allow world buffs in raids
OP (and I) are just asking for the SoM changes to come to Era.
I do agree that Classic WoW is REALLY well designed. It doesn’t need much. Couple bug fixes here, a few exploits removed, and it’s basically a perfect game.
See, this is where I can’t agree. That’s not what Era was supposed to be about. Blizz shouldn’t abandon the original design philosophy for Classic.
I think SoM should have just been a permanent server. Then they’re free to go wild with whatever changes they want to ‘improve’ the game. Poll the players, let the players guide the experience. I guess at that point it’s just Classic+. Call it whatever you want. But it should just be an optional server.
It’s not ‘my vision’. It’s an inherent fact of changing how the game was.
But I’ve said several times it’s perfectly fine on an optional server. So…why are you so insistent that there be no servers without additional changes?
Healthstones can be traded to you from outside of the raid.
Pet builds are not viable because of the debuff limit. Warlock raid builds on Classic Era all sacrifice their pet.
Soulstones are garbage. If you really wanted more combat resurrections, you would bring more Druids, because they can choose who they resurrect. Not more Warlocks (who can not choose who to resurrect).
Soulstones are not free. They require you to bring a Warlock and sacrifice significant raid DPS. Devour Magic is not usable without a pet (and we already established pet builds are not viable because of the debuff limit)
Are you suggesting that we apply Tainted Blood to raid mobs?? What debuff are you trying to get out of the Felhunter? It’s there to nom the shinies, and maybe catch a stray kick, that’s it!