Remove the ‘timer’ from M+ and replace it with a ‘death counter’

you know what it would make me do. it would make me have our casual friends sit at the entrance while we clear the dungeon because they are to much of a liability to us.

3 Likes

This is severely incorrect. In the current system the timer is directly tied to deaths, meaning that every points you think are tied to playing skillfully and safely to not die in a death counter model are still present, except they all have to be executed while “rushing”, meaning the level of play required it objectively much higher. Removing the timer from this equation greatly reduces the amount of player skill needed and encourages players to stop playing and afk to wait for cooldown. The more cooldown uses you get per run, the less actual player skill is necessary since all forms of character power replaces some levels of play skills. Removing the timer fundamentally makes is easier to avoid many deaths.

Not really, the current routes are just the most logical and efficient ways of getting 100% forces, the only difference removing the timer will make is giving the opportunity of splitting some of these pulls in half to make them easier but twice as long.

All these points still apply to timed run and even more so than if there was no timer. You seem to think M+ right now is just zerging packs with nothing but dps rotation and let everything fly, corpse run our way back if we die and repeat the same thing. Like what, if you do that you brick the key on the first pull. In timed run you still need CC, still need efficient healing, still need good group coordination, still need proper execution, and ask anyone doing high keys they will tell you all these points are even more so important in timed run than they would be in death counter runs.

I get that you try to push an agenda for one side but right now you just sound like you’re trying to compensate or make excuses for your own issues.

3 Likes

It doesn’t the majority of the time. Of course, it does for the top 1%.

I’m not playing this season. I’m saying this is what happens. The highest score is always chosen and it doesn’t matter if it’s a +2 or a +20. When you put a 3k rated tank in a +2 with casual players learning those 4 players are going to die regularly and often if the tank pulls the same way he or she would in a +20.

His entire world-view of M+ is coming from his limited experience running KSE level keys. It’s clear that all of his runs were filled with crest farmers with his statement earlier.

Again, that’s because you are clearly running in groups that are inviting carries. People who are vastly outgeared and out skilled for the difficulty.

There’s a reason why we see threads about +4s being too hard right now.

How much do you want to wager? I bet I can pull the same route in a +2 with no more and probably less deaths than a +13 key.

This statement is silly. We don’t know each other. I’m advocating to increase the player pool, ad fun and remove the toxicity “speedruns” bring to the table for everyone except high key pushers.

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You openly stated that you are not doing M+ at all right now. You are not in a position to “advocate” anything. You don’t do the content and you clearly don’t understand it.

Stop trying to fundamentally alter something that you don’t even do. That’s like me running 1 normal raid and telling Blizzard how to fix raiding. No, that’s not how it works.

This is ridiculous. Ofcourse with a bet anybody could. The majority of the time with zero communication in lower to mid keys it’s a absolute cluster. Which is part of the reason M+ is at it’s lowest population since it began.

You’re objectively wrong. Teamwork and individual skill are both encouraged in the current system. Removing any need for throughput optimization would do the exact opposite.

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There’s hardly any communication in higher keys either. You are expected to hold your own weight relative to the key level.

This is objectively false. Go look at the numbers.

I’m not playing this season because of players that seem to act like you act. Above everyone else. It’s toxic, abusive, bulllying and players are just mean to each other.

There is a reason Blizzard is openly discussing changing and a reason they have committed to using a Death Counter.

Also I’ve been advocating to remove the timer for a long time. Not just recently.

1 Like

How am I acting? Telling you that you are wrong for trying to change the entire system that you don’t even participate in? That’s not being toxic, abusive, or bullying???

You are rude, abusive and now gaslighting.

“Go stick to your delves” is one comment you made. As if people who play delves are below you. You are aware that more players participate in delves than M+?

TWW S1: 19,994,960 keys completed after 3 months with 3 more to go. Also not counting pre-squish +2-11 keys since they are now all part of M0.
DF S1: 36,289,005 after 5 months.
SL S1: 16,311,634 after 7 months.
BFA S1: 13,425,411 after 4 months.

I told you to stick to Delves since you don’t like the timer and you want to take it slow. You are literally sitting here arguing with people who actually participates in the content while you openly stated that you don’t. Even in the past when you did you barely touched it.

It’s not abusive or gaslighting to tell you that.

No, it’s not. I have and I have watched several YT videos where top players are discussing the low population.

You are objectively wrong.

So you are essentially a parrot. You don’t do the content, but you watch videos on it so you feel like you understand it. I gave you actual numbers.

never said this.

Namecalling, abusive and rude.

You did.

Are you not parroting streamers and youtubers? You literally self-reported.

What is the source you pulled from please?

Never said I wanted to go slow. I advocate to remove the timer because it breeds toxicity and you are proving my point by namecalling and gaslighting what I say. Your comments represent the negative vibe and it’s part of the reason the population is at a dismal point and why the forums are screaming for change day after day after day. Also why Blizzard is activily discussing the removal of the timer in favor of a death counter.