Remove Tanks and healers from Wow

The holy trinity of rpg games for generations has been one Tank, One Healer, and three Dps. That system / party structure has been used in Wow in the filling of roles in a Dungeon Finder group. But now that Wow has changed over the past 20 years to become a speed-running rat race. It’s time for a change in an effort to produce Instant Dungeon groups. With only a 10 second wait time to enter.

Many classes can fight and heal themselves to a degree already. So the idea would be to give each class a better ability so they can heal themselves. Make all classes better equipped to mitigate damage. And remove the group joining requirement of tank,healer,dps. So that any class can join any group, any time. Every class is self sufficient. And capable of fighting and healing themselves.

This should also alleviate the accusations and finger pointing levied against tanks and healers since it will be expected that each person in the group can fend for themselves, and if they die it’s their own fault. This should make wait times near non-existent.

26 Likes

I’d vote for this.

It will never happen, but well… imagine a world where queues are basically instant for everyone because you’re just waiting for more people instead of waiting for THAT role…

9 Likes

Pff, you think the line for a queue is bad now? Wait till we’re waiting for something that will never arrive. Like father, with that gallon of milk.

21 Likes

As a person who loves to heal, no. I also enjoy tanking. Remove healer role? I am 100% quitting. And I been playing since 2009.

47 Likes

This sounds like a great idea. Imagine joining dungeon finder and Bang! Your instantaneously in a group and spawn into the dungeon. No wait times any more. These days groups in dungeons speed through the dungeon anyways. What this would do is eliminate wait times. A real improvement.

1 Like

Right on! Tanks and healers have oppressed us DPSers for long enough. No war but class war! Gamers rise up!

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man, who wins in a Healers/Tanks Vs. DPS?

Looks like we’ll be running 5 man tank runs soon. cause once the DPS is gone, the healers will be next.

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Good luck completing anything. If this ignorant idea ever came to fruition I can, with certainty, foresee the next post being a whine that Blizzard needs to nerf each dungeon into a sad shadow of what it used to be because no dps can actually stand up to the damage output of modern level dungeons/raid/mythic just by themselves. Don’t believe me…form a group and then go into the entrance of one and walk through. This has got to be the most ignorant statement I’ve come across lately.

19 Likes

and have 5 dps players instead? no ty

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what if we got rid of all combat classes and instead, we had crafting circles.

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This completely inane take appears at least once a month, guess it’s that time again.

6 Likes

Nothing is stopping you from making a full DPS team

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Can I have their gold?

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Guild Wars 2 tried that, even promoted the idea that the holy trinity was a thing of the past. Dungeons were pure madness. DPS ran around in circles kiting bosses and trying not to get two shot.

I understand the idea of wanting to cut down on queue times, but removing the holy trinity is the most impractical way to go about doing that. A group of 5 DPS would be thrashed in dungeons, and soon - just like in GW2 - people would start doing what they could to tank and heal to make the content easier.

8 Likes

Remove shamans from the game.

Your welcome.

At this point in Wow’s history. With Dungeons, specially leveling dungeons being cakewalks, no real challenge, mobs and bosses are pushovers. Like yeah. If it means no more lengthy dungeon finder que times, I’m all for it. I mean like really there would be no difference inside the dungeon itself.

Keep in mind that players these days don’t care about anything other than running through dungeons as fast as possible and “getting it over.” So they can get into another dungeon to do the same so they can level up faster. Imagine how nice they would feel if there were no wait times.

Dungeon speed runners would feel this change as a quality of life improvement.

I REMEMBER back in the day playing Dungeons & Dragons, and later, the old SSI D&D RPG games (Pool of Radiance, Curse of the Azure Bonds, Champions of Krynn, Treasures of the Savage Frontier, etc. etc.).

The “traditional” party was:
1 Fighter (tank)
1 Thief (rogue, sucks at dps, mostly just needed due to special skills that came with the class)
1 Magic-user (powerful ranged DPS with massively long cool downs lol)
1 Cleric (strong healer that can melee)
and if you went further:
1 Ranger (ranged DPS)
1 Paladin (tank but mainly to ‘turn undead’ and backup some heals)

There were many races to choose from, and most notably, were the HALF-ELVES.
Why? Because they could be a combo of multiple classes.
As a result, my typical party would be:
1 Pally (to tank, turn undead, backup heals, “the decoy”) (Human)
1 Ranger (as melee, high dps, backup mage, backup heals, backup tank) (Human)
2 Fighter/Magic-User/Cleric (dps tank,mage, and healer) (Half-Elves
1 Fighter/Magic-User/Thief (dps tanks, mage, and rogue) (Half-Elves)
1 Magic-User (powerful ranged DPS, nuker) (Human)

Or sometimes, I’d just have mostly all multi-class Half-Elves. They had the best of multiple worlds. They had to reach a level higher to reach the really powerful spells like a pure Mage or Cleric could get much sooner, but when they did, dang, LOOK OUT! They were powerful tank-mage-healers all rolled into one, able to wear powerful armor, wield swords shields, and stop to heal or nuke an enemy mob with Fireballs or Lightning or worse.

A typical battle begins.
3 Half-Elves multi-class and the 1 Mage all launch Fireball and utterly nuke the enemy.

And if anyone injured, almost “Down and Dying”, just constantly heal each other instead.
Pretty cool!

Not sure if this is feasible in WoW. While other games have systems that allow classes to be blended, like ESO or Guild Wars 2, it feels way to limited, there’s ton more (or used to be) one could do in WoW.

2 Likes

Every party should require a particular race instead of role. Therefore I nominate gnomes to be required for all groups. For horde, they can use goblins or vulpera.

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I think it makes more sense to remove all self-healing from every class that isn’t a healer (including the ability to use lock rocks or health pots). Also reduce tanks’ effective health pool by 75% (minimally, hopefully more)

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Tanks and healers: promise to keep protecting me from all threats, real or imagined, and I will continue to half pay attention as I tab target.

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