Remove shroud of concealment from the game

It serves no lore purpose. And it serves no gameplay purpose other than securing rogues spot in m+

As long as shroud exists you will take rogue for melee spot in keys over any other melee unless another melee is doing absurdly more dmg.

Between trix and shroud, rogue spot in keys are set in stone against any other melee even if both specs do similar damage.

Shroud has no reason to exist. Remove shroud from the game.

Also nerf RMP thank you.

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I agree.

But fair is fair. We need to remove Darkness from DH’s as well as that 5% debuff you apply to enemies.

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Matter of fact… the Legion is defeated, we no longer need Demon Hunters. Blizz should remove them.

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Remove Shroud gives us back Burst of Speed

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I agree.

Delete the rogue class.

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Just out of curiosity, what the hell do you think Bloodlust and its other 1000 variants is? What do you think battle res for druids was? It’s a tool for them to have a selling point otherwise if their class isn’t the best they won’t get groups. I.E rogues in TBC who could do competitive damage played right, but you’d still get benched for a warlock because they did slightly more damage, had an infinitely easier rotation (shadowbolt, shadowbolt, shadowbolt), as well as brought soulstones as wipe prevention. About the only utility a rogue brought aside from damage was Expose Armor, which doing this screwed their damage, but buffed every other melee and came out ahead. Except the less melee you have, the less valuable that expose armor is. So as you benched more and more melee DPS for more and more warlocks, that rogue’s utility and raiding spot become one step closer each time to being the next one to be told “roll warlock or gtfo” unless they were a raid/guild leader or associated with them as like an IRL friend, or had warglaives.

It’s important for every class in the game to have some unique niche that makes them desirable for all forms of content in the game. Blizzard should just add more of these abilities, except actually have them be different otherwise we’ll end up with half the classes in the game having some variant of shroud that is exactly the same just visually different at which point just remove the ability. This was why they removed class buffs initially, because they homogenized them all so much they just became basically the same thing and therefore what was the point in having them in the game if almost every class had access to some party wide buff that increased your stats by the same value?

Same reason XIV removed Protect from healers, it was a flat mitigation buff that lasted 30 minutes and could be applied to everyone. Every healer had it as early as their first dungeon. There was no management of it, or proper use, it was just an always-on damage mitigation so they ended up removing it because it was a redundant ability. If people were always going to have a static mitigation in parties, why not just nerf everything similarly and achieve the same result?

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Oh but on your other thread weren’t you bragging about how elite you are? This is not something an elitist would ask for. A nerf of a different class. A true elitist would ask to nerf their own class cuz they want a challenge.

For 252 item level you should be a little higher in keys if you are a true elitist and you should also go Venth, not Necrolord on your DH.

Oh um guessing a rogue used it against you. Now your mad. K gotachya.

Funny just a few hours ago you were bragging about how elite you are to all of us.

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More than 1 class brings lust.

More than 1 class brings soothe ( which rogues also have lmao )

More than 1 class brings b Rez and it’s engi item as well

More than 1 class brings decurse

Literally no other class has the ability to enables routes because they can invis their whole group.

Rogue has way too much utility and it’s meta every season because of it.

Rogues don’t need

  • best st dmg
  • decent aoe
  • most lockout downs out of any class
  • trix ( tank threat sucks )
  • soothe

AND shroud on top of all that. You’re literally defending rogue when they been meta every season for 6 seasons straight idk what to tell you.

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Literally have no idea what you’re talking about my guy.

Do you also want to eliminate mass invisibility from Arcane mages as well? It accomplishes the same thing.

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Youre entire thread is aimed at complaining about rogues. your first post and then this

And

Just came here to complain about a class that you cant beat. a 252 geared DH cannot beat a rogue. This is an anti rogue thread with you calling for their nerf. Sounds like you faced one or two in PvP and didnt like the result…now they gotta be nerfed. You almost have a 100% loss rate in RBGs. Maybe you should change your tactics if you keep losing. Dont need to nerf a class. Or… roll a rogue.

And you really were bragging about being an elitist in another thread you made just a few hours ago. So you do know what I am talking about.

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In all fairness, DH’s have no way of breaking stuns naturally.

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And you know what Blizzard said when we had three different ways of getting bloodlust into raids and it was causing shamans to not have raid spots when they were in a bad spot unless they healed? That they regretted doing it because what made shamans unique and special was taken away from them because it just made people meta the game even harder than they already did with raid comps.

Blizzard back in what, BFA or maybe it was SL outright stated that “Bring the player, not the class” was not healthy for the game experience of people because what ended up happening was “Bring whatever has this utility we need but also is the best outputting class at the particular moment in the metagame.” Meaning you once again had the TBC situation I explained to you. If shamans were bad at doing damage logs wise, and that shaman didn’t want to heal, you found a mage, or a hunter, whichever one was doing more damage at the time. That shaman did not get a party. Yet if he was the only class with bloodlust it doesn’t matter how little he did, as long as he could press the button when necessary he would have a raid spot.

These things are good for the game, XIV players understand this so well yet WoW players don’t and I find it truly baffling, maybe it really is the age gap and maturity difference between the two MMO playerbases? Like there isn’t a single person on that game that has killed a Savage boss that thinks every single job in the game should do the damage that Black Mage does, or have the damage increase debuff of Ninja, or the party utility of a Bard. They recognize these things being specific to them is what justifies bringing them to the party, but not inherently required because they also balance their game correctly. Ninja in XIV could do close to zero damage, but that 5% damage increase being applied every minute perfectly on point for burst window alignments alone would guarantee they had a spot in that group until they left or did something to get kicked. Know what the best part of all of this is too? They aren’t required. My static doesn’t have a Ninja or a Bard and we clear the content, but if we had an open slot we wouldn’t turn these away at all if it fit the comp. Bard itself does pitiful damage, but the buffs it brings more than makes up for it and therefore they have an equal opportunity to get into a party as someone playing a meta dps job with huge numbers like black mage or reaper unless the group already has a bard, or has 2 ranged phys already, or is deadset on having a specific role in that spot.

On WoW? It’s endless screaming about how “MY SPEC SHOULD DO THE MOST DAMAGE! I DON’T CARE THAT MY CLASS HAS GUARANTEED RAID SLOTS BECAUSE IT CAN TANK AND/OR HEAL, I WANT TO DO DAMAGE AND I SHOULD BE THE BEST AT IT!”

Like ffs, look at rogue for a minute and really think. What is the one thing they do for a raid? Damage. They are one of four classes in this game that are pure damage. What does this mean? If their damage isn’t good, they don’t get spots. Rogues can’t just pick up a shield and decide “K, I’m a tank now, invite.” Warlocks, Mages, and Hunters suffer this exact same fate, except Warlock has the benefit it’s on top far more often than it’s on bottom or in the middle. There’s been I believe what, four expansions now where warlocks were just the kings of doing damage for more than half of it with at least one of their specs or so.

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Am curious about this didn’t they make invisible pots not take up use of a battle pot or was that just for healing pots?

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The Demon Hunter class should be deleted.

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Shroud of concealment can’t be used in pvp I’m having a hard time following your logic here.

I don’t know if you’re just a rogue main, but rogue has been in the meta for keys literally since day 1. Rogue has been S tier for 6 years straight with the peak being triple rogue in S2 BFA. Not really sure how you’re defending them this hard.

Personally I’d prefer blizz to just add an engi item that has shroud rather than remove it altogether though

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Or even better, make them be a Warlock pet demon.

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Yea i have a rogue main. Dont nerf them. So I will say what I gotta say so that they do not get nerfed.

You would have to nerf rogue to tank damage and remove a bunch of utility for them not to be at least A tier

Do that and give meta back to warlocks.

1 Like