Scaling needs to be removed from the game. It ruins dungeons in particular dungeons at a lower level. A level 10 will always out dps you because the mobs are scaled to individual levels. Healers, say a level 40 healer is in a group with a level 13 tank…The healer is hitting crits of 1k heals, but the heals are scaled to the level of the individual. So the level 13 is instead, getting healed for 100hp rather than 1k. That is so ridiculous. You guys need to remove scaling from the game completely.