Remove past expansion requirements for professions

I think it’s about time to remove the profession requirements from past expansions to either craft, or use items. This happens most frequently with engineering. You must have level 250 vanilla engineering skill as well as goblin engineering to use the transporter toy to Everlook. Or needing to be max Northrend engineering to craft Jeeves. This is silly. While i absolutely enjoy not having to level 1-300, or up to 600 I think in Cata, there’s really no reason to continue to have past expansion requirements for professions.

What’s the point of learning a profession if you’re just getting handouts?

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So if I have max engineering on one toon, why do I need max engineering on another toon to use a toy that I’ve already learned? How is that a handout?

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Because it requires engineering to use. Like the flying carpet requires tailoring.

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I’m saying that you should not be forced to re level past expansion/useless nonsense to use old items, if you’re currently max leveled in the current expansion’s profession. Like needing to get 300 vanilla engineering and goblin engineering when you’re max BFA engineering. This isn’t hard.

Because they’re separate characters. It’s logical.

They’re all separate. Yeah, it’s annoying, but that’s how it is. You don’t fly out to Northrend, max out Northrend Engineering, then expect to master TBC Engineering. Different times, different things to learn.

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This form of logic only exists because they removed the need to level your engineering from vanilla through BfA in the first place. So they met you halfway; you don’t need to level warlords engineering to get BfA engineering maxed. Instead, you’re treating it as skipping the previous expansions but wanting to get their engineering content for free.

Granted, I sell repair bots so I have a very clear financial stake in telling you no, that makes no sense, but no that makes no sense. Previous expansion items can’t be that worthless if you’re still trying to use them.

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Then your argument is you want professions account wide. I can agree with that, but not just unlocking past professions level requirements just because you don’t want to put the time or gold. Since some of those items are still useful today.

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I should be able to use warrior legion artifacts on my mage. I mean, they’re from old expansions. Why should it matter?

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I mostly only have problems with Legion professions and finish those with DMF.

If anything they shouldn’t have done the profession changes with bfa separating the different expansions.

You could always change your profession but you changing your class is not that (logging out and into another is not the right definition of changing), your example is absurd.

It’s a design idea to keep you online longer. Thats a major factor in MMO’s.
At least they separated professions so you can level them independently for each expansion. I have no issue with the current system in that regard.

Yes, there is.

Because, in-game, if your character hasn’t done the work, they don’t know how to operate the gadget.

Because, out-game, If folks ain’t willing to do the work, they shouldn’t have the rewards.

WoW is an MMORPG and developing each character as an individual is a major thing for MMORPGs so nothing should be account-wide.

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Half the fun of professions is the work of leveling them up.

Artifacts are from a past expansion and we no longer use them outside of transmogs. Why shouldn’t I be able to use them for my mage?

Demonstrating absurdity by being absurd doesn’t actually lend toward refuting the initial point. There is no in-game system to allow for changing your character to a another class (excluding the “cheat” way of renaming another class to that desired name, meaning I name my mage Salana, and then change this Salana (this paladin) to another name). Professions you could always change, even before blizzard paid services. And as such there is exists no in-game reason or lore-reason why your warrior should be able to equip mage artifacts.

Your point is from a stance of absurdity that you have designed to be irrefutable in order to prove your point. And thus is wrong.

Your point has absolutely nothing to do with my point, and it doesn’t really have anything to do with OP’s point.

OP is saying they should be able to use profession-related items without the need to level up that profession. To that extent, they also think they should be able to access these things on another character if they’ve already leveled up a profession on another character.

That’s not how professions work, nor should it be how they work. If I’m an expert engineer, my other character isn’t suddenly an expert engineer by association. To that extent, I shouldn’t be able to access things that only an expert engineer could craft just because I picked up the profession. Professions are an extension of your identity, the same way artifacts are/were, and while these professions can be changed, you’re still going through the trouble of leveling it up and making it part of your toon’s identity in the world. Pointing out that you can change a profession doesn’t mean anything because they still act the same way classes do: You choose one, you level it up, and when you get to higher levels, you get cool things for putting the time and effort into leveling it.

You say I’m being absurd. I say I’m using the same logic OP is using. Why shouldn’t I be able to use these things that were relics of a past expansion if they’re useless now? Because they’re part of our identities.

The absurdity is especially compounded by being able to use one item at engineering level 1 when you had to be much higher skill level to make it…but then some other item that seemingly should follow the same rules of logic…doesnt.

Dartboard game design. Throw a dart at it and wherever it sticks, thats what you get.