Remove mythic lockouts

I want to mythic raid the same way I do in heroic.
Looting a boss once per week is fine, I just don’t want to be restricted to a single group, that only runs once.
I know it’s designed for 20 people. Maybe even allow it to flex, don’t even have to change the mechanics (harder with less than 20)
I just want to mythic raid without needing to find a schedule of a specific group and only fighting a boss once a week.

There’s no good argument to have lockouts on mythic and no argument that doesn’t have a completely reasonable solution to allow better mythic pugging options

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IMO lockouts should just be reworked into depreciating returns of some sort. Find a way to still give gear but obviously not make it a viable strat to complete an entire tier in one week.

If it were up to me, the ilvl of drops would be timegated rather than the drops themselves. Would also force everyone to go through normal, then heroic, and finally mythic difficulty chronologically.

Catchup would be built in by virtue of being able to immediately acquire the current week’s ilvl of said mode.

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Sounds like your suggestions are loot and ilvl centered, whiles there’s nothing wrong with that I’m just mentioning I want it to be easier to engage in that content, specially outside of a strict raiding schedule, and more then a one boss a week play style

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But consistent, organized groups are the target audience for Mythic.

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Mythic raids are not for pugs, but loke our warlock friend said up there, consistent groups.

And about the lockout: back in the day, all raids had ONE difficultie, and it had a lockout. If we dont have one, the gearing would be more trivial than what it already is

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Mythic lockout is designed so guilds can lock in people. I stopped trying to even get in a group years ago. They didn’t need my class for several bosses so of course got sat out. Sorry but no one is going to thank you for team spirit in this community. Your gear won’t get better by shaking pompoms for the FOTM classes.

They changed that for a reason and pretending it was good and liked then is extreme cope

Yes they should rework mythics lockouts there’s no reason not to and dwindling mythic numbers should be alarming to everyone.

Maybe they should get rid of Mythic and put that difficulty level into a set of e-sports profiles on dedicated realms. Elite guilds are still self sorting into the structures needed for esports and mythic out of necessity because the game is still built that way. Lockouts, not lockouts, it doesn’t seem so important if the rated and raid world firsts could be isolated from the rest of the community.

Once that happens, it seems to me it would be easier to remove the lockouts. Of course game balance and loot propagation need to be considered, but I have no input there. Whatever works.

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They already are isolated from the community lol like nobody even watches rwf anymore or cares about “elite” guilds.

You have M+ if you want to spam everyday and all the time.

I say lets do the opposite and add lockouts to M+

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If I wanted to play all day everyday then I wouldn’t care about a schedule. I want lock codes removed so that I can casually play mythic. Sounds like an oxymoron but I’m referring to casualness in the sense of I can choose when without an obligation to play for a specific amount of time if I do engage in mythic

You exactly understood what I mean by saying that M+ is made for people like you and you understand yourself how it doesn’t make much sense.

Because it is.

Mythic raids are a content made for guild groups that play on a schedule. It’s not worth trying to break the barriers just so some pugs can clear the 3 first bosses more easily.

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Why do you care what content someone else does? You get to run your stupid mythic plus anytime you want as much as you want with no schedul or restriction. Why can’t we do that in mythic the same way we already do and heroic. Again it’s not even about the loot, just the content is fun

Mythic raids are the high end of the game. Just like gladiator and those folks doing +30s. You NEEDA comunication and commitment, and not the ‘meh, im bored, let me try some mythic raid’

That’s the whole point M+ is a designed for a different crowd.
Moreover if you start changing the format of mythic raiding that does affect how people will play that content. More pugs having access to content means often more feedback asking for nerfs and trivializing the content. It also means that it might just become another grind rather than a team progression if you aren’t locked to one group. They made 3 other difficulties if people want to raid and couldn’t make this kind of commitment I think that’s enough.

I want mythic because it’s harder, not ganna ask for nerfs when I’m asking for the content I enjoy to be more difficult

I don’t think Blizzard cares enough to change this.

It’s easier for them to dumb down raid mechanics and try to spam more low ilvl gear as bait to get people to play the broken state of the game, than to actually fix it and make it meaningful with the actual trial and error progression that people want. They probably see it’s too risky to break down something originally designed to troll people into dragged out subscription times.

I haven’t done a single m+ or raid this year as going thru people over timegate as progress gearing is worthless. It’s not meaningful to flex that you played the timegate or social engineered people to do so.

They should remove mythic lockouts from old expansions like yesterday.

Are you suggesting a bunch of mythic guilds will disband if it went to loot lockouts?

They would prefer taking their chances pugging than staying with their guild?

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