M+ affixes alone can break pug groups. I’m going to keep this short and sweet and say remove the weekly affixes and instead have a seasonal affix by itself. (Keep fortified/tyrannical.)
Returning players will no longer need to learn about the other affixes and keep up to date with their changes. No longer will rely on a certain class/spec (meta) to handle a certain affix. Priests are a great example of this. (I’m aware they are getting slight changes next tier.)
A seasonal affix will keep M+ simple and fun. Not the same boring sanguine we’ve had for years now. I say this argument for keys up to +20. There can be an argument to have regular weekly affixes for those who want to push the ladder I suppose? But I don’t care for that.
Regular affixes just aren’t fun for me.
Would love to read feedback on this and/or a discussion on why this idea is bad for the game.
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Make friends.
There’s a plethora of information out, and clicking and watching a 5 minute youtube video is not hard.
So this is like a glorified m0 with scaling and a timer?
Some people like them.
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Push weeks are mainly the weeks where the affixes are most ignorable anyway, they should really try to balance affixes better. Also, it would be nice if they looked at specific interactions with the affixes and the dungeons every season like uninterruptable unmovable mountain mobs casting in a sanguine pool for 5 seconds and healing to full. It’s a good start when they did stuff like making the orbs in VP not burst for example.
unchanging dungeons seems like it would be boring. For MONTHS.
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You’ve been doing M+ every single week this season? Good one.
Pretty much. Did miss last week though.
I will never understand how people actually see these affixes as hard. Only things that should be changed are the terrible interactions some can have aka quaking during a group up mechanic.
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“Push” weeks really only apply to a very small amount of players at the top end.
This week may be the largest non-push week of the rotation (fort + bolstering) yet break the meta comps (aka not a single Exodia spec, including no Aug) have already timed +28s.
I hate affixes
I hate fortified
I hate tyrannical.
The reason I hate affixes isn’t because they are hard, but more because it eliminates certain classes for being viable certain weeks.
I hate fortified & tyrannical, the mobs are hard enough in higher keys with or without this.
My bigger issue with all of the above is solely due to the devs. They don’t balance instances well enough for a fight on tyrannical to be border line impossible until later in the season. They don’t make tweaks to the group packs that ultimately can’t be tanked or healed through because of the enemy group makeup.
I know the stuff can be done so maybe it’s working as intended, and I have done all of it, but I don’t feel like it’s super fun.
Take uldaman mythic for example. On fortified it isn’t to hard stick to 2-3 packs at a time, and the bosses give some challenge but is largely doable. Swap to tyrannical and you can pull 4-5 packs at a time, but the bosses are a huge strain on the healers. The bleed does way to much damage on the 3rd boss, the second boss does way to much Aoe damage combined with two casters that a full group has a hard time keeping interrupted ( though chain lighting is the one that we all should be interrupting ).
Another example is brakken hide the first boss is the key destroyer. The first rampage from grim claw you pop defensives after that it is solely up to the healer to keep people alive. Meanwhile all the other bosses are fairly easy.
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Remove fort/tyrannical and make the affixes positive, then scale the dungeons according to how much power you gain from the affixes.
The best M+ I have done in many years was that one hour one night where the affixes broke after reset and we had none. It was so relaxing, all I needed to do was focus on the dungeon mechanics and that’s it, no stress.
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Add a mode where 2 groups put up some gold or something and compete in the M+ against each other. The amazing race!
The whole being viable bit is laughable really. You do 21s, every spec in the game is more then viable to do 25s.
Realistically only very specific affixes do lower the want to bring specific classess namely afflicted.
Fort, tyrannical and the others in general just dont effect that.
i like the sound of that tbh
This reminds me:
In stead of affixes, they should have mobs and bosses scale immensely, but drop Cobalt Assembly buffs.
I think that would be fun as hell.
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How so? If a group that can do 23s with one set of affixes can do 25s with another set of affixes at the same skill level, why doesn’t the concept of “push week” apply to them? And push weeks are not the same at all levels of play. For example, bursting is easy at high levels because it caps and the healers are usually equipped to burst 120k+ hps at any moment (about 7-9 stacks depending on the other outgoing damage). But in a 19 or something the dps are going to keep rolling stacks all the time and the priest might have poor MD timing (or not exist).
I feel that maybe you don’t grasp the implications of exponential scaling in higher key levels. Going from a 28 to a 29 is not like going from a 20 to a 21. And a 28 vs a 33 is very significant. It is not a small thing to be going up one level if your level is high. Groups doing a 33 are killing mobs/bosses which have about 1.469x as much health and outgoing damage in the same time. If a non-meta comp on the worst week can only be 68% as effective as a meta comp on the best week, I don’t consider this well-balanced. In fact that might be a good metric for balancing. Where I’m from, that would be a D+.
The groups are not magic, either. Any player could play exodia on a push week and probably go up a few key levels over a random non-exodia comp on a bad week. For example, your MW is doing 21s (good weeks included) but with the same skill level on an hpal you would still probably have 23s/24s right now. Just because you are not doing the highest possible keys doesn’t mean that being <90% as effective as a meta spec doesn’t impact you.
Rather contrary… remove Tyrannical and Fortified. These affixes are not fun.
If your pug cannot endure the affix, make a better group or run heroic through LFD with your 15% bonus damage healing and health.
I don’t think a “go run heroic dungeons instead” is a good response to improve M+.
I don’t think either that suggesting to remove affixes because you can’t properly make a group that will complete the dungeon either.
The affixes are A LOT BETTER than they ever were.
We don’t have anymore:
- Necrotic, terrible for tanks and you had to be a specific race + specific covenant to counter it, plus, drastically favored 1 class that could “tank through it” and other kiting classes.
- Bolstering was changed to only increase damage and not health anymore, so if your group is bad and can’t kill the pull evenly, all you have to do is to hope that your tank isn’t bad either to use a cd or kite the rest of the pull, or your healer is a bit more smart and will send a cooldown on the tank to survive the last seconds of the pull.
- Inspiring removed, thank god.
- Explosive removed, because healers were mad cuz they had to take care of it.
- Raging now only grants immunity to Crowd control effects rather than increasing the damage of the pack (can still be dispelled)
- Quaking also removed.
For real. What are you even complaining about the affixes? I’d argue that the only affix that needs to be tonned down is Bursting and the only reason is because it removes fun from the dungeon and requires you to bring a specific class to handle the affix.
Sanguine (even though is annoying, is not that bad), Storming, Entangling, Incorporeal, Afflicted, Volcanic, Spiteful, Bolstering and Raging, they are all manageable by a minimum organized group (that is, people that know the dungeon and are not purposefully trolling).
Never stated pugs have killed my groups personally but ignoring the fact pugging M+ can be improved by certain changes is weird.
Looking at your keys you have obviously depleted ‘low’ keys and why is that? pugs? affixes? not knowing the mechanics? sounds like a lot for a newer player. More stuff on the screen isn’t always better.
I personally want to play around the dungeon and not the affixes. Certain dungeons are more worse than others with certain affixes.
So why are you even arguing about something you don’t have any experience with?
This is clearly your request:
Any affix can break pug groups if players are not experienced with the dungeon and trying high keys without having done early keys to know exactly when to use their offensive and defensive cds, etc.
Depleted low keys because people didn’t know the dungeons.
Here you can blame Blizzard: Instead of having the same dungeons throughout the expansion, there are new dungeons and people are simply not experienced enough. Back in Shadowlands people were much more used and better with Dungeons like Sanguine Depths or De Other Side during season 2 already, and much more at season 3. why? because it was the very same dungeon.
The learning curve for some people is just shallow. Instead of learning a new 4th affix now you have to learn new 8 dungeons and get used to it.