Remove leveling as a prerequisite

It’s clear that WoW’s current content is event-based - things are broken up into seasons and seasons into patches that has some kind of event or another. You login and you are shepherded to the latest event. By the time you are done with the current event, a new event happens.

Levelling is seen by many as a chore that must be done before you can play the event-based “real game” hence said people just rush through it.

Instead of wasting all that effort only to annoy players why not create “levelling content” that is played in parallel with the event-based content. It would be “exploratory” content to flesh out the world that players can play at their own pace - or not at all if they don’t give a rat’s bottom.

Said content will reward borrowed power that works in said content’s area, transmog, conveniences (like transportation options), mounts, and of course gold.

It’s a pretty big change from how Blizzard traditionally does things but it’s worth a considering IMHO.

10 Likes

Well, Leveling tokens do exist.

11 Likes

If Blizzard doesn’t want to put any effort into making leveling a decent experience, I don’t want to put effort into leveling

Remove it

10 Likes

Let’s remove leveling off from an mmoRPG.

How about no…

Leveling is super easy already, not even counting boosts. What more do you want

21 Likes

This requires context

I don’t think leveling should be spamming 100 tutorial dungeons at 500 mph while your character is getting weaker and weaker should be in an MMORPG either

Fun, It’s a video game

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It’s an RPG…if it’s not fun for you then play something else.

Then don’t spam dungeons…

Like bro

10 Likes

Then don’t level that way

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Blizzard turned WoW into an ARPG. It’s not an MMORPG anymore and they’re getting closer to it not even being an RPG anymore.

They’re right-- The leveling isn’t fun, it’s a chore required in order to participate in their seasonal crap and the process is no longer enjoyable.

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You ever think not liking the WoW leveling experience doesn’t equal hating the game? Or is that abstract for you

Griefing 75% of my experience to go 1 shot mobs for 10 tusks for hours doesn’t sound like a very appealing alternative

I cant be the only person who enjoys lvl up a toon? plus the lvl up process usually helps me understand how specs work

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Would you rather take 30 seconds per single mob?

Also question drops haven’t been an issue for years now.

Just because YOU don’t like a specific aspect of wow doesn’t mean others don’t.

Fake news.

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I’m not asking for it to be removed, just shifted from prerequisite to event-based endgame (where we spend most of the expansion) to content that’s played in parallel to the event-based endgame.

“Levelling content” can now also be done at the player’s own pace rather than at the pace Blizzard dictates - which is how the event-based content works.

1 Like

It to not be pointless.

As you said, its super easy, which makes it extra pointless. Beside bumping the Level number, it offers no real value.

It’s not mainstream gameplay. You don’t “learn your rotation” with it, the gear is beyond worthless.

The experiences are shallow because you’re typically in scaling content, where your gear doens’t much matter anyway, no matter how fast you go, how powerful you are, killing a mob or two take about the same amount of time. Worse, after playing for 20 more levels, if you go back to where you were before, it STILL takes the same amount of time.

With scaling, you don’t really gain actual, noticeable, impactful power until the current expansion.

So the experience is Sisyphean. Thankfully its as brief as it is.

Roll toon, get a 70, should be an out of hte box (i.e. not $60) option.

Blizzard already gives up with the TW leveling events that spit your out a fresh 70 in, what, a couple of hours? A couple of pointless, horrible game play, gogogog, spamspamspam hours? That people endure because the alternative is worse?

Yup. Good fun.

Dump it.

Make a “leveling experience” that’s more authentic, that takes its sweet time so folks can do the zones they want can power up, can go back and beat the stuffing out of those miserable Kobolds in the mine. Just make that its own expanded, storytelling experience.

And for those who have seen the movie before, far, far, too many times, give 'em a 70 and plonk them into the current expansion.

And be done with it.

3 Likes

Then maybe it needs a huge overhaul.

Sorry but you can’t not make leveling the primary game play before endgame.

Again, this is an RPG.

Of current leveling is bad then it needs to be fixed, that’s it

5 Likes

Interesting. So, you’re asking for current expansion content and all new content to level scale so everyone can participate in what they like? :thinking:

I don’t hate this idea. It might fix some of the things I currently dislike about the game. It would be very tricky to get it right though.

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Leveling is a few hours at this point, and for those that it isn’t, they probably should take their time and learn the game anyway.

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I’m confused.

What ‘event’ required you to be max level to participate? Are you talking about M+, raid, and rated PvP? Or are you talking about the gear catch-up events that reward level 80 gear?

2 Likes

Nah just make the “Event based game” all level 1 content.
Do your mythic +++ whatever with all 3 of your known abilities, Kill the Superduper level 2 raid boss!
fun for all!
:stuck_out_tongue:

1 Like

That is how the current level scaling works sadly.

Frankly, “levels” are kind of awkward now in WoW with all the squishing and scaling.

It might make more sense to just do away with it - we spend most of the game at one level anyway.

Legacy content will be scaled based on how many expansions it is away from the current expansion.

Currently, no matter when you join the game, once you hit level cap, you can partake in the latest events as Blizzard will hand out gear to allow you to do so. Not being able to participate isn’t really a problem these days.

My suggestion doesn’t really change things much except for the removal of levelling content as prerequisites to endgame - instead making said content something you do on the side as you do endgame (kind of like a longer more persistence lore walking); endgame which you will immediately engage with upon starting the expansion since there is no levelling phrase.