Remove layering for the sake of WoW

No according to Ion dumping 1000 people in Elwynn Forest would be horrible. It would also not be Vanilla, because to do that would require at least 6000 players on the same server without layering…

What do you think would be an acceptable amount? I mean layering is there for you convenience, so how many people should be in your zone so you can get stuff done in a timely fashion?

So you would find 500 people in a zone acceptable? Also, how many sugars for your tea while I’m at it?

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That’s not how this works. I would find whatever number of people turn up in Elwynn Forest when you have 3000 people in a layer, acceptable. That won’t be 1000 people, because 66% of the Alliance won’t be human. At most it’ll be 35%, which would be 525. If that happens, yes, that’s acceptable. Even 600 would be, not because I like that number…

… but because that’s how 3000 people on the layer distributed themselves.

Layering does not control number of people in a given zone. It literally is not zone specific.

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Well, there goes your speed leveling fantasy.

Uh, what? The whole point of speed leveling is to get ahead of that pack. That’s part of the fun…

Getting ahead of an abnormally high number of people because they didn’t layer and still put 6000 people on the server… that’s a Private Server fantasy.

Well, it’s not going to happen, that’s far too many people fighting over a very few mobs to be considered at all convenient.

Now you’re just randomly making statements that sound like you’re throwing a tantrum.

I never asked for convenience. I asked for stable realms with high populations later in the raiding cycle, while not having ridiculous queues at launch.

I want a 3000 person realm, but I’m realistic and know that I can’t have that for the first few weeks. After all the tourists go, that’s what I’ll get.

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You’re mistaking “have a chance to play” with “guaranteed to all be able to play at the same time.”

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Isn’t the human and NE starting zones on different continents?

And?

So you are going to be dividing 3k with orcs and trolls and tauren, not humans, gnomes or dwarves. (if that is the case) which is unlikely. And an equal amount, would be about 750 each.

I am not really seeing a distinction between the two.

But its also getting late and my brain is shutting down for the evening. :slight_smile:

Notice how he said “And you can jump on the zepplin and still be with the same people”?

Their logical division is continents, but from all I can find, those continental layers will be paired together. So it’s 3000 people across a pair of Kalimdor and Azeroth layers.

Otherwise you have super high populations again, which they keep telling us they don’t want.

Group locked sharting with dynamically expanding zones.

Yeah, you’ve just wandered off into your own world. Done now.

What you’re saying doesn’t make any sense. Let’s just throw a server cap of 3k. Now according to many posters here (yourself included) Alliance had like 70% of the game’s total population in Vanilla. So now we’re at 2100 Alliance players. What’s the most played alliance race? Human…by a mile. Looking at realm pop right now humans are like 30% of the alliance population, and that’s with like 7 extra races taking percentages away. Back in Vanilla they easily could have had 50% of the alliance playerbase. So bam, we’re at 1000 human characters in Elwynn. And that’s on a ‘standard server’. Not even an Alliance dominated one (above the overall 70/30 split).

The fact is in Vanilla what happened when 1,000 players were in a zone? 1,000 players were in a zone. And sure, there may have been technical issues with that. We don’t need to look any further than the AQ event to see that. Though mostly that was from the players’ pcs not handling it, not server issues. But that’s irrelevant anyway, as Ion himself said the game could handle it fine. But that it would be a miserable experience because gasp the players’ convenience of questing would be interfered with.

So try to twist it all you want, but they’re not duplicating the Vanilla experience. They’re substituting Modern WoW values into Classic. They’re putting convenience and efficiency above community and commitment. And it’s a dangerous message to send. Players will pick up on it, and come to expect and rely on it.

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Having a chance doesn’t mean you’re guaranteed to. Thus the word “chance.”

Everyone always had a chance to play. They’d just have to wait for it, or be lucky to log in before everyone else, and they weren’t all able to play at the same time.

What you want isn’t to give everyone a chance to play; it’s to guarantee their ability to all play at the same time. Vanilla WoW was not designed for that, and the problems layering cause prove it.

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Not at launch. It got worse towards the end of the Vanilla period.

They didn’t. They had about a third. So even if it was 700 people, at the ridiculous extreme its still not 1000 people.

And regardless, if that’s how it comes down on some outlier server, so be it. The point is that they have a 3000 realm layer and let the chips fall where they may. Ion clearly knows your scenario is ridiculous, which is why he’s discounting it.

It’s not happening, they aren’t putting 700 people in an area when they have sharting/layering.