The problem is that if you don’t actually interact with people, or you are constantly running around and seeing hardly anyone; the game will feel hollow and empty… That is the only downside; I know it needs to happen; I just really hope it feels the same as Classic. Even in BFA it feels quite empty; never really many people around…
False, when you can hop a layer to avoid competition, it isn’t the same amount of competition. Take devilsaurs for example, you need leathers and a group already farming them? Switch layers, less competition for the same resource, expecially if you are ahead of the pack.
Take PVP for example, huge raid blocking your way into an area? switch layers to avoid the competition.
So interact with all the hundreds of people around you? The game won’t feel hollow and empty on a layer designed for 3000 people. If that’s “hollow and empty” then so was Vanilla…
This is not Retail sharding. This is not Beta with settings dialled down. This is not the Stress test with settings down on one server and up on the other.
Classic will launch with layers equivalent to an entire realm. If that’s hollow and empty, go play a Private Server, because you don’t want the Vanilla experience.
i agree, but i don’t know if they’ll budge at this point, they’ve done quite a bit of testing with it on the beta/stress test and don’t seem to be responding (at least here on the forums) to the negative feedback on it
They don’t care. They’ll tell you should be happy to meet new people every time you login since you’ll rarely, if ever, see the same person twice with 10k+ people on a single server being layered regularly. And if you don’t like that this is what Classic WoW has been turned into you should shut up and go play on a Pserver.
Even 1 jump is damaging with things like gurubashi chest
IMO the best way to solve exploiting is to make special spawns (that chest, black lotus etc) shared across all layers (if its taken from 1 layer it disappears from all) but that has it’s problems too
If that is the case then it will feel fine. I know that sharding is different, I am just stating what worries me the most. I know in the stress test, I dont want to play a private server. I suggest you have a coffee or a break; you sound a bit stressed out…
All this talk about layering and we honestly have no idea how its going to be when classic launches this is why they do the stress test they are testing server stability and how layering affects the game.
I highly doubt you will be able to jump into infinite layers it will most prob be limited to so many layers per server and no matter how much you hop you will always find ppl in the layer you end up in.
Won’t work like that. If there are 3000 people in a starting area, they will need to shard them out so they can each have their quest mobs, and all the guys in other areas are going to have their own dead areas to farm. Because they will be sorted out on each layer created by the 3k people in the starting areas that created so many layers. If you are ahead of the pack, you will basically have your own layer to farm with little competition, in a real game there would be competition farming against you.
if the stress test was any example the number they are focusing on for a layer is still up in the air meaning that everything you just said was wrong… if they havnt decided what the server cap is even going to be how do we know its the same as a past vanilla server? if they are going to these lengths to implement a sharding/layering system they will not allow for the amount of people in one zone that vanilla had.
I understand the theory of it, and it is absurd to create an entire world for each over-populated zone. Then divy up the rest of the world to the rest of the people. Or the rest of the world is entirely empty and wasted resources?
Well first and foremost the “no layering” crowd refuse to even admit the consequences of not having layering. They pretend that server queues will have no negative consequences and they pretend that having dead servers two months down the road is either impossible or not a problem depending on who you ask. If you can’t even concede that these are problems then you have ZERO chance of convincing the developers that the solution they have chosen was the wrong one.
Second, the vast majority of the “many people against it” have no clue what they are talking about. The single greatest source of layering hate is that stupid “10 minutes of layering effecting gameplay video”. That video is a couple of serious problems with layering, and nine minutes of bugs that were fixed in beta weeks upon weeks ago.
Still gets posted daily. Who cares that the bug that would kick you off flight paths if you were in a group was only in beta for about 36 hours and it is long gone? Why should the truth stop a good rant or rave? Who cares that a bunch of those clips were Blizzard manually forcing new layers on the BETA because they were trying to test it? Why should that stop people from grabbing pitchforks? Who cares that early in the beta joining a group with people in the same exact layer as you would sometimes push you to a different layer and that was long since fixed… lets keep posting that video anyway!
You wanted to know why they haven’t responded to all those upset people? That’s why.