Remove interrupt mechanics from the game

I don’t know what is reasonable.

At its core, the mechanic is mob casts something,.player targets it (through direct targeting or mouse overs). Use interrupt ability.

Simple on its own.

I feel the issue is generally around having the mindset to switch to a mob casting when there are multiple pulled. DPS will often get tunneled on their rotation and the mob they actively have targeted. And not pick out the one that needs to be interrupted.

Could something be done to highlight a npc casting so it draws the attention of the player more? I don’t know. We have addons, plater bars, etc that emphasize a cast. But as far as what should be implemented into the default UI?

Mechanically, we have NPCs casting spells that slowly hurt more and more and many classes getting a bonus to a successful interrupt. That should be the incentive to learn to be better.

We could have more casts that instead of giving damage, effect the players in other ways if an interrupt is missed.

Snares, lowering haste, etc.

Nah, using crowd control is a staple of gameplay. CC and interrupts have always been a high fantasy theme to battle your enemies. The game would be so tame and pointless if people just mashed a 3 button rotation while getting hit by something they can’t stop. What’s next, WoW becomes turn based? I say that because I use my surroundings to avoid casts, like in the Dawn Breaker the lieutenants put a really strong DoT on random players, so I watch the cast frame and LoS to avoid it, making the mobs recast it over and over without ever getting to land the hit. We should just move all skill and gameplay from the game actually. Let’s turn WoW into an online store to buy and look at pets sort of like a card game.

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46 year old fart here; been playing WoW since it came out. I sure hope this guy doesn’t represent the newer crowd of young WoWers.

I have no problem interrupting. On all my classes. Players are just lazy but I enjoy successfully interrupting.

No, it would make it dumber… as appealing to the lowest common denominator always does…

I just want to not have to download an addon!

I want a large boot to appear over something I have to kick. I want a boot with a red circle “no” symbol to appear over things I can’t kick.

I want the name of who interrupted it to be flashed on the spell bar. Then everyone else has their cooldown reset to global.

I want this to be easy, I want no one yelling at people for cooldowns they can’t help. No one on cooldown when they didn’t land the kick.

The way the system is built now is designed to cause fights.

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Its because a lot of players are dim.

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You may as well remove interrupts at that point. The whole point is to coordinate.

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what a thoughtless reply. comment when you have read the post.

You see the the tank interrupted and someone else takes the next kick. That’s the coordination that’s supposed to happen.

3 players trying to kick at once because the healer is pitching a fit only to have everyone on cooldown afterwards, then someone get booted in a rage is not how it’s supposed to be.

That in no ways is learning to coordinate.

Sure you can just blame whoever is in charge, but they rarely accept blame and are usually not the ones being punished.

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So what did

Mean?

It means if you kicked a fraction of a second after the tank, then you cooldown gets reset to global this way you can get the next kick.

So everyone presses their kick on everything with zero repercussions. That doesn’t sound coordinated to me.

The guy who hits it gets the cooldown.

Ok but the other 4 can still waste their interrupt it no cost.

End result everyone just kicks everything they see because there’s no reason not to.

You can add in a growing cooldown the more a kick is used without hitting to prevent such behavior.

So we want to make PUGs fall even further behind premades in terms of ability to get through hard content?

removing interrupts is too far but im down to bring back pseudo-interrupts with stops/stuns.

dont let it cast the same thing again right after the stun :wink:

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I think it’s more a matter of trash packs having 7+ unique spells, 3 of which can’t be kicked, 2 are filler spells and 2 are must kick mechanics. Trying to coordinate around it all is messy for pugs. Stops just reset the casts and trying not to clip kicks leads to free casting filler spells.

Blizz’s base UI lacks the resources to coordinate it all and expecting people to lean on third party addons is a unique problem on its own.

That said, next season changes promise (yes we’ve heard it before) to reduce the mechanical clutter and open up more availabilities for CC.

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I’m looking over your post history and it’s clear you hate pvp because all you do is complain about it. Go do something else in the game. Maybe delves?