Remove Instance Limit

Let everything in the dungeon just respawn on the trash timers.

No more instant resets would mean no more instance limits!

I mean… this would be a far more effective fix… however… you will have all the Cats and Warriors after you.

Why though? That sounds like a bad idea, people would just stay inside the instances, just killing mobs all day and getting over geared, as well as more Gold then they should have at that level, which isn’t really a bad thing in at the end of the day, but would cause an inflation in AH items and goods.

This would also make the world ā€œdeadā€ in some ways. The high/locked servers would be more ā€œsegregatedā€ cause people to leave or quit. Every action, there’s a reaction. So maybe, just maybe, look at how it would affect EVERYONE, not just you and a few guildies and/or friends.

Alternative fix:

Limit it so that dungeon instances lock like raid instances do, on a 1-2 hour cooldown. Eliminates a lot of the problems.

So your solution that removes the instance limit… is to limit instances further.

Why not? The only people who run afoul of the instance limit to begin with are bots, boosters, and people trying to cheese mechanics. Also, I’m saying to make it like the raid lockouts. So, you go into SFK, you can’t go into SFK for another hour, but you could do WC or RFC. This severely hampers botters, boosters, and people trying to cheese mechanics (like rogue spam-resetting UBRS for Jed), without affecting ā€˜normal’ players in the slightest.

are we really at the point where we’re claiming normal players don’t play more than one instance in an hour?

I can’t take you seriously.

1 Like

just change it to be character lockout instead of account, and have it reset like a raid lockout, the raid lockout shouldn’t be tied to the dungeon lockout, and finally, it shouldn’t roll over to the next lockout.

How about hell no. That sounds absolutely awful. Wtf.

You don’t read very well, do you? I said treat it like the raid lockout, so just like you can’t do Onyxia again until the lockout ends, but can still go into Molten Core or Zul’gurub. Normal players don’t do the SAME instance over and over. The only people who do the same instance back to back are botters, boosters, and people cheesing mechanics.

define ā€œnormalā€. To me a level 60 soloing stockades is not ā€œnormalā€.

I agree with one exception: same-level people trying for a specific drop.

There are several items that drop in SM. If your character is in the 30s, those are good items. You may do Armoury repeatedly (in groups), just for the Herod drop or some other drop.

But that isn’t ā€œback to backā€, and it certainly isn’t a level 60 running a dungeon in 12 minutes, then resetting the instance.

So your suggestion has value – it just needs adjusting for groups. We don’t want a rule that ā€œHerod will never respawn, everā€.

Personally, I’d start the lockout for, say, 1-2 hours after you start killing mobs in the dungeon. One wing of Scarlet Monastery for a group at level can take 20-30 minutes. If the lockout is 1 hour from the start of you killing things in Armory, well, go to town, repair, restock, sell off loot, and by the time you get back to the monastery you probably have enough time to do a run through Graveyard before Armory unlocks again.

1 Like

No, I read you just fine.

Let’s take a common scenario. SM Armory. Herod drops an axe, shoulders, pants, and a helmet.

Every single piece of gear is good for a shaman/paladin/warrior at this level.

An at level group can be done armory in between 30-45 minutes.

And you’re trying to tell me no ā€œnormalā€ players try for another one of the drops?

You’re the one that doesn’t play with normal people.

At 30-45 minutes a run you won’t be hitting the 5 runs per hour limit and you would have to play something like 15 hours to hit the 30 runs a day limit.

Hi.

This topic is about changing it to 1 run per hour like raid lockouts.

I was saying they would hit that threshold, not the 5/hour cap or 30/day cap.

How about…just leave it the way it was in vanilla? There’s other ways of tracking and detecting botting, but that would require Blizzard to do additional work. They threw the baby out with the bath water on this one. At first I thought it’d be really hard to hit the daily 30 instance cap. Then, I finally hit it on my mage this past week. I was farming gold with AQ coming up, going to need it for stuff like darkmantle, consumes, NR gear, etc. I think I hit it within 6 or 8 hours. I set aside a day to focus on farming all day, and I hit the cap rather easily. Why do I and other legitimate players deserve to be punished for the behaviors of botters? I’m not flying around, I’m not buying or selling gold… I’m just playing the game the way it was intended to be played lol. And it hurts those of us with only one account even more(but maybe that’s the point?). Botters will just level on multiple realms, and utilize multiple accounts…so this change actually ends up affecting legitimate players more than it does the botters it targeted. Botters aren’t tied to any one realm, they aren’t guilded 99% of the time, and I imagine they have multiple accounts.

I really and sincerely hope that they come up with a better system that allows them to revert this instance cap limit. It feels like a band-aid solution that doesn’t address the root problem in any meaningful way.

I’m pretty sure I had a guildie post of blue post in discord saying that the 30/day limit was made per charater instead of per realm.

Also for those saying people doing dungeon repeatedly… aren’t normal players are weird.

I guess I’m cheesing game mechanics by farming dreamfoil for 5+ hours a night to prep for AQ40. Creating far more potions then I’d need in the first week… or likely the first two months… simply because I didn’t want to have to do it a bit every week later.

I am the type of player that would be hitting the 30/day limit if I was farming anything in a dungeon… simply because I’m the type of player to repeatedly do something I am no longer having fun with to get it done sooner.

Farming SGC? Better believe I’d run the dungeon 50 times a day on the days I could play. Not the one or two then done like most people seem to think I should play… because farming is being ā€œcheeseyā€. So odd how people like to dictate how others should play the game.

Whelp back to my current 300 Dreamfoil farm. 65 more and I’m done!

EDIT: I just realized… this is the retail mentality… to do a bit of everything all the time every day… instead of doing it a lot in one chunk and being done with it… whelp… back to farming…

EDIT2: I went on a rant… but I agree with Melaneth. The only real way to stem it would be a lockout. It is something we get in TBC with Heroics. You can only do them once a day. So you don’t end up with people running a specific heroic repeatedly to get the drop they desire.

No cheese of game mechanics. But definitely not normal.

1 Like

plenty normal. There are lots of people who like to get things over and done with as fast as possible.

There are lots of gambling addicts too. Doesn’t make it normal, or not a problem.

2 Likes