Let everything in the dungeon just respawn on the trash timers.
No more instant resets would mean no more instance limits!
Let everything in the dungeon just respawn on the trash timers.
No more instant resets would mean no more instance limits!
I mean⦠this would be a far more effective fix⦠however⦠you will have all the Cats and Warriors after you.
Why though? That sounds like a bad idea, people would just stay inside the instances, just killing mobs all day and getting over geared, as well as more Gold then they should have at that level, which isnāt really a bad thing in at the end of the day, but would cause an inflation in AH items and goods.
This would also make the world ādeadā in some ways. The high/locked servers would be more āsegregatedā cause people to leave or quit. Every action, thereās a reaction. So maybe, just maybe, look at how it would affect EVERYONE, not just you and a few guildies and/or friends.
Alternative fix:
Limit it so that dungeon instances lock like raid instances do, on a 1-2 hour cooldown. Eliminates a lot of the problems.
So your solution that removes the instance limit⦠is to limit instances further.
Why not? The only people who run afoul of the instance limit to begin with are bots, boosters, and people trying to cheese mechanics. Also, Iām saying to make it like the raid lockouts. So, you go into SFK, you canāt go into SFK for another hour, but you could do WC or RFC. This severely hampers botters, boosters, and people trying to cheese mechanics (like rogue spam-resetting UBRS for Jed), without affecting ānormalā players in the slightest.
are we really at the point where weāre claiming normal players donāt play more than one instance in an hour?
I canāt take you seriously.
just change it to be character lockout instead of account, and have it reset like a raid lockout, the raid lockout shouldnāt be tied to the dungeon lockout, and finally, it shouldnāt roll over to the next lockout.
How about hell no. That sounds absolutely awful. Wtf.
You donāt read very well, do you? I said treat it like the raid lockout, so just like you canāt do Onyxia again until the lockout ends, but can still go into Molten Core or Zulāgurub. Normal players donāt do the SAME instance over and over. The only people who do the same instance back to back are botters, boosters, and people cheesing mechanics.
define ānormalā. To me a level 60 soloing stockades is not ānormalā.
I agree with one exception: same-level people trying for a specific drop.
There are several items that drop in SM. If your character is in the 30s, those are good items. You may do Armoury repeatedly (in groups), just for the Herod drop or some other drop.
But that isnāt āback to backā, and it certainly isnāt a level 60 running a dungeon in 12 minutes, then resetting the instance.
So your suggestion has value ā it just needs adjusting for groups. We donāt want a rule that āHerod will never respawn, everā.
Personally, Iād start the lockout for, say, 1-2 hours after you start killing mobs in the dungeon. One wing of Scarlet Monastery for a group at level can take 20-30 minutes. If the lockout is 1 hour from the start of you killing things in Armory, well, go to town, repair, restock, sell off loot, and by the time you get back to the monastery you probably have enough time to do a run through Graveyard before Armory unlocks again.
No, I read you just fine.
Letās take a common scenario. SM Armory. Herod drops an axe, shoulders, pants, and a helmet.
Every single piece of gear is good for a shaman/paladin/warrior at this level.
An at level group can be done armory in between 30-45 minutes.
And youāre trying to tell me no ānormalā players try for another one of the drops?
Youāre the one that doesnāt play with normal people.
At 30-45 minutes a run you wonāt be hitting the 5 runs per hour limit and you would have to play something like 15 hours to hit the 30 runs a day limit.
Hi.
This topic is about changing it to 1 run per hour like raid lockouts.
I was saying they would hit that threshold, not the 5/hour cap or 30/day cap.
How aboutā¦just leave it the way it was in vanilla? Thereās other ways of tracking and detecting botting, but that would require Blizzard to do additional work. They threw the baby out with the bath water on this one. At first I thought itād be really hard to hit the daily 30 instance cap. Then, I finally hit it on my mage this past week. I was farming gold with AQ coming up, going to need it for stuff like darkmantle, consumes, NR gear, etc. I think I hit it within 6 or 8 hours. I set aside a day to focus on farming all day, and I hit the cap rather easily. Why do I and other legitimate players deserve to be punished for the behaviors of botters? Iām not flying around, Iām not buying or selling gold⦠Iām just playing the game the way it was intended to be played lol. And it hurts those of us with only one account even more(but maybe thatās the point?). Botters will just level on multiple realms, and utilize multiple accountsā¦so this change actually ends up affecting legitimate players more than it does the botters it targeted. Botters arenāt tied to any one realm, they arenāt guilded 99% of the time, and I imagine they have multiple accounts.
I really and sincerely hope that they come up with a better system that allows them to revert this instance cap limit. It feels like a band-aid solution that doesnāt address the root problem in any meaningful way.
Iām pretty sure I had a guildie post of blue post in discord saying that the 30/day limit was made per charater instead of per realm.
Also for those saying people doing dungeon repeatedly⦠arenāt normal players are weird.
I guess Iām cheesing game mechanics by farming dreamfoil for 5+ hours a night to prep for AQ40. Creating far more potions then Iād need in the first week⦠or likely the first two months⦠simply because I didnāt want to have to do it a bit every week later.
I am the type of player that would be hitting the 30/day limit if I was farming anything in a dungeon⦠simply because Iām the type of player to repeatedly do something I am no longer having fun with to get it done sooner.
Farming SGC? Better believe Iād run the dungeon 50 times a day on the days I could play. Not the one or two then done like most people seem to think I should play⦠because farming is being ācheeseyā. So odd how people like to dictate how others should play the game.
Whelp back to my current 300 Dreamfoil farm. 65 more and Iām done!
EDIT: I just realized⦠this is the retail mentality⦠to do a bit of everything all the time every day⦠instead of doing it a lot in one chunk and being done with it⦠whelp⦠back to farmingā¦
EDIT2: I went on a rant⦠but I agree with Melaneth. The only real way to stem it would be a lockout. It is something we get in TBC with Heroics. You can only do them once a day. So you donāt end up with people running a specific heroic repeatedly to get the drop they desire.
I guess Iām cheesing game mechanics by farming dreamfoil for 5+ hours a night
No cheese of game mechanics. But definitely not normal.
plenty normal. There are lots of people who like to get things over and done with as fast as possible.
There are lots of people
There are lots of gambling addicts too. Doesnāt make it normal, or not a problem.