It’s one of the only professions that still restrict you between a specializations. The rest had those restrictions removed back in Cata for most of them.
Its cool that a new achievement was added for picking one but it just feels odd that this is the only specialization which a restriction and prevents some learning all possible recipes.
Another option is to just keep the specialization but instead have it give a bonus to Gnomish or Goblin engineering like lower mat costs, lower cool downs, etc.
It’s an homage to WC2, and these days sticking to those little bits of the original RTS games is harder and harder to come by. I think it should stay.
Just make an alt, simple!
Can’t you select one, learn all the recipes and then go back and select the other and that way learn them all? Although you could only craft either or I guess.
i think the toys still need either the goblin or gnome secondary profession on engineering
Unfortunately no, switching specializations causes you to unlearn the associated recipes and would have to relearn them if you switch back. That’s why I think having that restriction of specializations should be removed and just let the specialization provide bonuses or lower costs to the associated recipes instead.
Correct, some toys are locked to a specific specialization.
Remove all restrictions from crafting and gathering. There’s no reason at all why someone can’t learn multiple trades on one toon like in ff14.
Idk man, I got an achievement for picking one of the two from way back in MoP, so I feel pretty special.
Because we all know that achievement points are
magical 
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