Remove Festering Sores

I’m not a rogue, i shouldn’t have ‘combo points’ and rogue combo points were changed to stack on themselves instead of their target almost a decade ago… The fact DKs have the oldschool rogue combo points that drop off targets is absolutely trash-tier game design.

9 Likes

With all due respect, bursting festering wounds feel nothing like combo points to me. Combo points are essential for finishers that Death Knights don’t have and feel rewarding when bursting 2 or 4 at a time. I personally like Unholy’s basic rotation :woman_shrugging:

I disagree with this. It was proven you can almost ignore wounds and your dps will only fall slightly. (At least for single target)

Unfortunately the wounds aren’t how they used to be in legion where you could proc extra and pop extra.

I want them gone and have disease play brought back personally.
Or if they keep them, they need some adjustments.

4 Likes

It was proven you can almost ignore wounds and your dps will only fall slightly. (At least for single target)

I don’t know about PvE but both Apocalypse and Doomburst are the current meta right now due to how much burst those festering wounds give.

If they want to keep these wounds they need to be a dot that pops on their own.

2 Likes

This was for pve. Pvp is a different ball park.

I think PvP is what OP is referring to. They’re a PvP DH main. Anyway, I don’t mind festering wounds. Its a simple mechanic that makes Apocalypse, Doomburst, Unholy Assault, and Scourge Strike interesting.

1 Like

problem with bursting sores is your pet is capped so your AoE wound gen is nerfed massively to the point you might as well just not talent into bursting sores. it feels scuffed now to play with pet cap.

“Try to have four wounds up when you cast Apocalypse” isn’t all that interesting, and makes less sense mechanically than “have plague up on your target to cast Epidemic.”

The basis for interesting gameplay is there for building, spreading, and bursting wounds in single target and AoE, but it is drowned out by everything else going on in the spec, all of which takes higher priority, some of which is more fun.

I enjoy the disease-based AoE build in M+, which is very similar to the way things were during the Legion pre-patch before the artifact weapon and wound-based gameplay overrided it. I am less crazy about gargoyle play, but I don’t mind the CD cycling.

I don’t want to go back to wounds being the dominant mechanic. They could have festering strike just put up a mega single target DoT that gets consumed by Apocalypse though without concern for stacks and call it a day, for all the nuance wounds have anymore, if they want to keep festering strike.

4 Likes

similar discussions come up all the time.

everything is combo points and/or mana, and everything isn’t.
it simply depends on how reductive you want to be in the analysis.

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wounds is a constant balancing act that requires foresight & reaction gameplay.
it’s an in-depth mechanic that plays smoothly.

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How does ignoring it on ST fall into this category?

If it was like back in legion, I would agree with you. (When you could proc extra and burst extra I mean)

Change title
Remove DK completely

“Try to have four wounds up when you cast Apocalypse” isn’t all that interesting, and makes less sense mechanically than “have plague up on your target to cast Epidemic.”

Completely disagree. Bursting 4 festering wounds with Apocalypse is very satisfying and rewarding in PvP. Sudden Doom with Doomburst is also satisfying.

Satisfying isn’t the same as interesting IMO. There’s very little skill expression involved, no more than casting a max combo point Envenom. It’s a matter of course. You could as easily build the damage of the four wound burst into Apocalypse.

2 Likes

It is interesting because it is satisfying. I look forward to casting Apocalypse every match.
But I’m not here to debate language.

And yes, I agree there is very little skill involved in festering wounds. It feels natural, hence why I don’t understand what the issue is. Seems like everyone wants frost to be good because of how simplified it is, and everyone wants unholy to be frost. No.

unholy in wrath had a better playstyle. Being more focused on dots than wounds would be more fun imo.

2 Likes

Ignore the wounds? And what, just hope apocalypse works?

Clearly you need wounds for appoc. I can’t tell if you are being facetious or serious. It was referring to the normal rotation of festering and scourge strike rotation.

What if instead of removing them we just change how they work?