Remove EXPLODING SPORES from Delve

The spores make the delves go faster, why on earth should they be removed. Maybe try pin pointing the areas you have with movement and awareness issues, you should fine after.

ā€œMassivelyā€ is a bit of an overstatement. It kills trash that doesnā€™t matter and displaces enemies that do.

Youā€™re being very disingenuous about its positive effects, in other words. Itā€™s a dogwater mechanic.

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I just want the respawns removed, keep the first set of them in the Delves, hellā€¦ make them explode harder for all i care, just stop them from respawning.

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Just pull more spores and it kills even the biggest of bosses. They also put a very strong stacking DoT on anything that survives the explosion. 2-3 stacks of it does ~1m dps on its own.

Spores stop really being anything worth worrying about by the time you got 600 ilvl. I donā€™t even really worry about them anymore.

No it isnā€™t, and to say that Iā€™m being disingenuous about it having positive effects and that when used properly is a good mechanic is ā€¦ beyond ridiculous.

  1. If you use it correctly itā€™ll kill any kind of mob, and any kind of group size.
  2. Yes, it does displace enemies when it doesnā€™t kill them ā€¦ which is a good thing if you are struggling on letā€™s say an alt and need to focus down specific enemies since you donā€™t have to care about said displaced enemies.
  3. Ironically, I am actually undervaluing the mechanic since I didnā€™t know it also worked on the boss since folks have demonstrated that the spores put a debuff onto them. So Iā€™m undervaluing, not over-stating its value.

If this is your opinion, have it. No one can change it for you, but to call stating literal facts as disingenuousā€¦ didnā€™t expect that from you.

Itā€™s a genuine pittance of damage.

I do use them. It accounts for very little of my success when I run these delves.

I use it correctly. Itā€™s annoying more than helpful, I would rather spend the 8-10 MSW and do the same or ~20% less damage for the added benefit of not displacing the mobs. Anything it one shots is inconsequential.

Maybe it could be useful for an alt, but this doesnā€™t make it a good mechanic.

You are, objectively, overvaluing it. To make a contrarian point to OP, as far as I can tell.

It does not do that much damage. The displacement is not actually useful.

No, I am not. Either engage with what Iā€™m saying is factual, or quit trying to paint me as someone Iā€™m not.

It is my opinion that the mechanic is good because it fulfills the criteria of what a good mechanic is ā€¦ and I base my opinion solely on factual statements. No, Iā€™m not being a contrarian for stating an opinion based on objective reality.

Which is fine. Everything you tried to say to justify it is wrong.

The displacement is not helpful, the damage is not comparable to other double edged sword mechanics like the Skardyn in Dread Pits - which is a possible version, rather than a permanent fixture, and not on restrictive platforms that bug out the game as they always have with evade bugs.

I like exploding shrooms, they damage other mobs for you.

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It not being as useful or as powerful as that of another delve doesnā€™t magically change the mechanic to be devoid of usefulness. You dislike the mechanic which is fine, but you are stating things about people and peopleā€™s arguments - not the actual mechanics or discussing what folks are saying.

You are engaging in ad hominem insults.

My statements are based entirely on how the mechanic factually works. If you have a preference for another mechanic from another delve, great! ā€¦ Still doesnā€™t make someone arguing for the spores to be disingenuous, a contrarian, or to be factually wrong. It just means that you have a preference from another delve thatā€™s irrelevant to the actual mechanic at hand, except as a way to discuss how mechanics are categorized (but the only real usefulness of that would be to talk about how Spores are a double edged sword, whereas a mechanic you compared it to such as the underwater delves arenā€™t).


The spores mechanic is fine as it is.

I havenā€™t, but at least I know itā€™s not worth talking to you further on this topic.

Bad mechanic, doesnā€™t need to be removed, should be tweaked significantly.

I havenā€™t been arguing disingenuously, I havenā€™t taken a contrarian stance, and I have argued based on how it works factually ā€¦ which you say is wrong.

The most you have done is say ā€œthe mechanic isnā€™t as useful as that from another delveā€ andā€¦ thatā€™s literally it. So yes, you have been engaging in ad hominem more than anything else.

No.

Yes! that is why I pull the orbs first and then burn the mobs down, exactly!

In a lvl 8 delve they do just shy of 8m damage per explosion. 2 of them will kill any non-elite enemy and do 80% to the biggest elite enemies. 3 spores will kill anything except for the end boss.

In an 11 they do 15.5m damage per explosion. Pull 3 enemies and a single spore is worth an extra 5m dps.

2 Likes

Iā€™ve had no issuesā€¦
You have to learn how they work and how to manipulate them.

Yep I love using them to blow up the enemies.

Youā€™re exaggerating. Iā€™ve run over 100 delves on my lock, and many of those were Fungal Folly runs. The spores will not only stop chasing you once you get their health to a certain %, but if you go toward a ledge or wall, they always leave a buffer between the edge and the outermost portion of their damage zone.

My first few runs were difficult, but after learning the mechanics of those spores (as anyone should be doing) Fungal Folly is probably the easiest delve to get through.

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donā€™t you people also want gilded crests from delves lol