The spores make the delves go faster, why on earth should they be removed. Maybe try pin pointing the areas you have with movement and awareness issues, you should fine after.
āMassivelyā is a bit of an overstatement. It kills trash that doesnāt matter and displaces enemies that do.
Youāre being very disingenuous about its positive effects, in other words. Itās a dogwater mechanic.
I just want the respawns removed, keep the first set of them in the Delves, hellā¦ make them explode harder for all i care, just stop them from respawning.
Just pull more spores and it kills even the biggest of bosses. They also put a very strong stacking DoT on anything that survives the explosion. 2-3 stacks of it does ~1m dps on its own.
Spores stop really being anything worth worrying about by the time you got 600 ilvl. I donāt even really worry about them anymore.
No it isnāt, and to say that Iām being disingenuous about it having positive effects and that when used properly is a good mechanic is ā¦ beyond ridiculous.
- If you use it correctly itāll kill any kind of mob, and any kind of group size.
- Yes, it does displace enemies when it doesnāt kill them ā¦ which is a good thing if you are struggling on letās say an alt and need to focus down specific enemies since you donāt have to care about said displaced enemies.
- Ironically, I am actually undervaluing the mechanic since I didnāt know it also worked on the boss since folks have demonstrated that the spores put a debuff onto them. So Iām undervaluing, not over-stating its value.
If this is your opinion, have it. No one can change it for you, but to call stating literal facts as disingenuousā¦ didnāt expect that from you.
Itās a genuine pittance of damage.
I do use them. It accounts for very little of my success when I run these delves.
I use it correctly. Itās annoying more than helpful, I would rather spend the 8-10 MSW and do the same or ~20% less damage for the added benefit of not displacing the mobs. Anything it one shots is inconsequential.
Maybe it could be useful for an alt, but this doesnāt make it a good mechanic.
You are, objectively, overvaluing it. To make a contrarian point to OP, as far as I can tell.
It does not do that much damage. The displacement is not actually useful.
No, I am not. Either engage with what Iām saying is factual, or quit trying to paint me as someone Iām not.
It is my opinion that the mechanic is good because it fulfills the criteria of what a good mechanic is ā¦ and I base my opinion solely on factual statements. No, Iām not being a contrarian for stating an opinion based on objective reality.
Which is fine. Everything you tried to say to justify it is wrong.
The displacement is not helpful, the damage is not comparable to other double edged sword mechanics like the Skardyn in Dread Pits - which is a possible version, rather than a permanent fixture, and not on restrictive platforms that bug out the game as they always have with evade bugs.
I like exploding shrooms, they damage other mobs for you.
It not being as useful or as powerful as that of another delve doesnāt magically change the mechanic to be devoid of usefulness. You dislike the mechanic which is fine, but you are stating things about people and peopleās arguments - not the actual mechanics or discussing what folks are saying.
You are engaging in ad hominem insults.
My statements are based entirely on how the mechanic factually works. If you have a preference for another mechanic from another delve, great! ā¦ Still doesnāt make someone arguing for the spores to be disingenuous, a contrarian, or to be factually wrong. It just means that you have a preference from another delve thatās irrelevant to the actual mechanic at hand, except as a way to discuss how mechanics are categorized (but the only real usefulness of that would be to talk about how Spores are a double edged sword, whereas a mechanic you compared it to such as the underwater delves arenāt).
The spores mechanic is fine as it is.
I havenāt, but at least I know itās not worth talking to you further on this topic.
Bad mechanic, doesnāt need to be removed, should be tweaked significantly.
Youāre being very disingenuous about its positive effects [ā¦]
You are, objectively, overvaluing it. To make a contrarian point to OP, as far as I can tell.
Everything you tried to say to justify it is wrong.
I havenāt been arguing disingenuously, I havenāt taken a contrarian stance, and I have argued based on how it works factually ā¦ which you say is wrong.
The most you have done is say āthe mechanic isnāt as useful as that from another delveā andā¦ thatās literally it. So yes, you have been engaging in ad hominem more than anything else.
So yes, you have been engaging in ad hominem more than anything else.
No.
Yes! that is why I pull the orbs first and then burn the mobs down, exactly!
Itās a genuine pittance of damage.
In a lvl 8 delve they do just shy of 8m damage per explosion. 2 of them will kill any non-elite enemy and do 80% to the biggest elite enemies. 3 spores will kill anything except for the end boss.
In an 11 they do 15.5m damage per explosion. Pull 3 enemies and a single spore is worth an extra 5m dps.
YOU CANNOT PLAY THE DAMN GAME DUE TO NONSTOP RUNNING FROM THEM.
Iāve had no issuesā¦
You have to learn how they work and how to manipulate them.
Yep I love using them to blow up the enemies.
YOU CANNOT PLAY THE DAMN GAME DUE TO NONSTOP RUNNING FROM THEM.
Youāre exaggerating. Iāve run over 100 delves on my lock, and many of those were Fungal Folly runs. The spores will not only stop chasing you once you get their health to a certain %, but if you go toward a ledge or wall, they always leave a buffer between the edge and the outermost portion of their damage zone.
My first few runs were difficult, but after learning the mechanics of those spores (as anyone should be doing) Fungal Folly is probably the easiest delve to get through.
donāt you people also want gilded crests from delves lol