Remove EXPLODING SPORES from Delve

Maybe it didn’t work in the past and I just never noticed, but I’ve been doing it for as long as I’ve noticed that the spores damage enemies… so since week 2?

You can see the debuff on the boss here:

And you can see the damage he’s taking in the log here:

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Ah, well, no biggie. I kill him easily enough as Fury.

Signed and agreed. Spores should:

  1. Not respawn–ever.
  2. Have an explosion timer of 6 seconds instead of only 1-2 seconds.
  3. 90% of the existing ones should be removed from Delves.
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Here’s some solutions to them:

  1. Do a different delve.
  2. Use them to kill mobs.
  3. Learn how to deal with them.

Delves are part of the endgame pillars meaning it is meant to be an expression of skill and a way to progress your character. That means solving difficult encounters, and only asking for nerfs when it is untenable to do so. The spores have been part of Delves this entire time and people are more than able to complete Delves both solo and deathless with said spores.

Sincerely… your issue with them is that you aren’t good enough at the game. Delves are part of the endgame progression. The point is for you to get better, not endlessly ask for pointless nerfs.

3 Likes

Theyre not even hard to deal with, and when theyre about to explode they stop moving, making it easy to get away from them, plus you can use them to your advantage to blow up adds near you.

Having them respawn so frequently I can somewhat agree on when it’s a story that requires a lengthy objective (like the one where you have to channel the crystal to destroy those mushrooms). But otherwise I think the density and respawn rate is mostly fine, even on a claustrophobic boss like Spinshroom, since the constant presence of spores is just free damage as established above. They also don’t just explode after 1-2 seconds, it’s closer to 3-5, so even a wheelchair class like Paladin can get out of them just fine. If they’re going off in just 1-2 seconds for you you’re either suffering from frame rate/lag issues or you simply aren’t paying attention to them.

i would like for them to triple the amount of exploding stones in delves.

They could use a little longer respawn time, but they’re very nice to have around if you know how to use them.

I don’t care about the spores one way or the other. They aren’t terribly hard to avoid but they aren’t this big “make the run go faster” mechanic people pretend they are either. The time you waste running around trying to get mobs caught in it takes longer than just burning the mobs down anyway.

What they really need to fix is dying from the fall at the start of the delve. That :poop: pisses me off.

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use them to blow mobs up

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I admit, they annoyed me at first, but after a few times they don’t bother me now

If it’s what I’m thinking, yeah that is annoying

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Absolutely not. The spores are a big part of the damage that some classes rely on. You just need to learn how to move and use them to your advantage.

You need to git gud.

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I died to it when I went to go get screenshots for this thread :rofl:

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Aggro them and a pack, use the explosion to kill/damage the pack. Also don’t continue attacking them attacking them, they lose health over time and don’t explode as fast on their own if you let them, making it easier to get out of the circle which is quite small.

He’s still annoying as melee ><

Nah, this mechanic sucks. Same as the underwater ones.

Not hard to deal with, but they’re not fun to deal with either.

They’re both obnoxious, eyeroll mechanics.

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Yeah no.

On my Mage I can trap a group of enemies in a Ice Nova and watch the nuke from afar.

Delves need more mechanics like that to use against enemies, Fungal Folly and Earthen Caverns was a start.

Stunning or CC:ing enemies in order to massively explode them is a bad mechanic? Hard disagree. It is a good mechanic as it serves two purposes; it is a threat if you don’t manage it, and if managed it becomes an opportunity to absolutely nuke enemies.

The spores is a picture perfect example of a great mechanic! … that people just chose to ignore and thus dislikes because people just ignore it. Largely if the community perception had been from the start “It is cool to blow things up” then it would’ve instead been near universally liked, as opposed to hated because… reasons.

They aren’t even in the ballpark of the same kind of mechanic. Trying to compare these two are night and day.

The underwater breathing stuff is an example of a bad mechanic. Because if you don’t manage it, that ain’t just a threat it just straight up kills you … and if managed, you get to do the delve. Or it gets nullified because you are a class or race with no breath meter.

So no, they aren’t the same in the slightest. The spores are good, whilst the underwater ones are just plain ol’ obnoxious.

Says the mage with Blink.

1 Like