Remove dungeon 24hr lockout

Lockouts are not needed in HC for dungeons. It’s a risk/reward problem. There is risk running dungeons so the rewards offset the risks.

If you are worried about boosting then put in the SOM anti boosting XP penalties. Boosters aren’t going to work well in HC anyway. Boosters die a lot.

The only rule on HC servers should be, if you die, you have to reroll.

Limiting the amount of dungeons per day is only hurting the game. It makes people more selective about who they do dungeons with and when they do them. Or it’s making them just quit the game because they can’t run a dungeon when they want.

If people want to run dungeons all the way to 60 and can live, they should be able to do it. The vast majority of people won’t do this or don’t have the skill to do this.

You are penalizing the random dad gamer from getting the 1 item he wants from a dungeon because you are worried about the 1% of people who will run dungeons all the way to 60.

The dad gamer is just completely screwed if the item he wants doesn’t drop. Sorry wait another 24 hrs to try again. Can’t play in 24 hrs? Too bad. Wait until next weekend i guess. It’s the perfect way to kill the game mode.

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Disagree. It’s the perfect way to play the game. I’m happy with blizzards decision.

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Wrong, it’s anti social, anti fun, and anti WOW classic.

Have fun when your game mode dies in 2 weeks or less.

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lol

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i doubt that any dad gamer would play classic hardcore, maybe try it but not play it.

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That’s the attitude if you want to kill HC servers.

Have fun being anti-social in a social MMORPG.

You are all clueless.

Wonder why there are no queues like after the 1st day and there were only tiny queues the 1st day.

Oh and there’s only 2 servers.

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This server is extra fun because the hardcore ruleset is reinforced by making the open world more lively at the same time.

Spamming dungeons is what I’ve done in every version of vanilla I’ve played for years. It always happens.

It’s nice that this server is different.

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It makes the open world worse because people quit when they cant run a dungeon they want when they have time to play the game.

If you think everyone will just level in dungeons to 60 if the lockout is removed you are completely delusional.

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No it makes players like you quit while I enjoy the change and can understand why it was implemented.

Working as intended.

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Bro, you are clueless. It’s so funny. You’re actively destroying the game mode you like for no reason.

I don’t even like HC. I think it’s boring and a waste of time. Especially when you can die to a DC.

I’m just trying to help.

If you want your game mode to survive and attract more people, then you need to remove dungeon lockouts.

There is no downside. The only downside is in your mind. It doesn’t exist in reality.

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/thread. flag and move on guys

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The 24 hour lockout is much less restrictive than the community-imposed 1 dungeon run per character. So I don’t think this is going to kill the HC experience.

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I am making characters on HC man. I tried to give it a shot. It is just so boring and the dungeon lockout makes me not want to play. If an item doesn’t drop I want then I have to wait 24 hr to try again.

It’s stupid.

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The absolutely absurd amount of layers has taken that away.

I’m standing in Orgrimmar right now…alone. I use /who and there’s about 160 people in Orgrimmar. Spread through maybe 10 layers? It’s a joke how empty the world is because of this.

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That’s because you are naive.

It is 100% killing the HC experience for tons of people.

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Why not accept you don’t like this version of the game and enjoy any other version of the game that is widely available to you? Seems pointless.

You say we don’t like something while we’re saying yes we like the dungeon cap. You’re the one struggling with discerning reality.

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I’ve seen some whiny posts … but this is even bad for you frost.

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You are just hurting yourself. Nothing you are telling me is hurting me in anyway. You are just making people not want to play HC.

You are being anti-social in a game that is fundamentally a social game.

Do you not see the irony and the reason why it’s not popular.

Lul, you think I’m whining. Bro, I knew this would happen. I’m surprised they didn’t implement more stupid rules.

They actually did a good job except this one rule.

They need to just remove it.

Note: You telling me that I shouldn’t play HC is not hurting me. It is only making your game mode worse for a ton of people.

You can’t hurt my feelings.

You can’t get me with a stupid comment when I said this exact thing would happen months ago.

You are just looking completely clueless.

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The HC community thriving with harsher rules suggest otherwise. And your immediate personal attacks suggest your own level of childishness. Be careful whom you call naive.

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limiting dungeon to one per day has nothing to do with being anti social, the social aspect in the game doesn’t relay on running dungeons…

this is the same dumb idea people claimed when they was hating on RDF and most of those people are abusers / real money traders, so you’re probably want to abuse boost / sell dungeon items / do RMT and you hate the dungeon limit for that.

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