Remove difficulty barriers

Ask yourself, “What was it that first sucked me into WoW?”. While you ruminate on that question, allow me to give my answer. I started playing in 2008, after playing oblivion to death, I was in search of a new high fantasy fix. I remember seeing the box for Burning Crusade at Wal-Mart and thinking, “eh, what the hell. I’ll give it a go.” So for me, it was the fantasy appeal. The Tolkien-esque aspect.

Now ask yourself, “why did I stick around?”.

For me. It was the sense of a wide open world, ripe for exploring. The unique and somewhat self-contained stories of each zone. Running to BRD down the chain hanging over molten lava. The general feel and aesthetics of the game. When I was in a capital city, it was alive with people of all stripes. Someone dancing on the mailbox, people sparring outside of the gates of the city, raiders looking cool on their awesome mounts and armor.

I wanted to experience it all.

So I grinded my butt off. Leveled up my warrior. Cutting my teeth trying to tank as arms in black fathom deeps. My group members asking what the hell I was doing, I had no idea , but I was having fun. The joy of making your own custom builds while not relying on some “meta” to guide you into the most optimal build. It was truly a sandbox where you could do whatever you wanted.

But as time moved on, the content became harder and harder, not only in difficulty, but in ability to access it. Large chunks of story gated behind difficult group content. I was missing out.

Then in Dragon Soul, blizzard introduced LFR. I was overjoyed. It was torture wiping over and over again on spine of deathwing, but it was also a lot of fun. I was able to join people I’d never met and try to tackle these challenges.

It was exciting.

As time moved on, group content became easier and easier to come together and complete.

We had mass summons, we had flex raids, we had LFR, group finder, old school trade chat, and eventually cross realm grouping.

All of these things enhance what I believe is the true foundation of what makes WoW the best MMO that ever has been. The community. The sense of a living breathing game.

There were millions upon millions of players. It truly felt like a living world.

Fast forward several expansions, and people have drifted away from the game for whatever reason. Even with server mergers and cross realm improvements, the world feels more empty than it ever has.

It’s sad.

I feel like I’m living in “I am legend” when I log in. Barely anyone I. The cities. Barely anyone in the world.

This isn’t the game it used to be. And I don’t mean in the sense of Vanilla vs Retail. I am talking about the world which seems to have flatlined.

So how do we move on from here?

My proposal is to remove all difficulty barriers.
Make socialization and group content easier than ever to complete with other people.

The are multiple reasons why group content has become so difficult to do.

The over inundation of difficulty levels.

We need to remove the separation of difficulty barriers and ease grouping restrictions.

Make it so we can flex raid mythic raids. Make it so you don’t have to have a certain amount of tanks, healers, or dps. The holy trinity of MMOs is outdated and doesn’t stand on its own legs in today’s gaming environment.

Make it so we can cross faction group with people to get things done.!

Make it to where mythic raids scale to your ilvl. We know that blizzard has the capability to do this.

If we use scaling technology for mythic raids, it would be much easier to get groups.

Not only that, but the game would be based on skill, not some artificial item level score that’s based solely on RNG.

If a fresh max level character can perform the mechanics of a mythic raid, why shouldn’t they be allowed the opportunity to raid a mythic raid?

All difficulty barriers do, is make the game unnecessarily difficult and sow division amongst the community.

Please, restore the community aspect of world of Warcraft and put the world back into world of Warcraft.

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No.

49 Likes

Thanks for nothing but negativism.

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Thinking that stuff like LFG/LFR and CRG enhanced the community is an odd take to have considering the general thought is the opposite.

What you want can’t really be replicated. You want the game and the community as a whole to exist as it did when you weren’t a jaded veteran who has ceased to be surprised by the game. There is no change Blizzard can make to turn back the clock and make WoW not a game that is almost of legal drinking age (at least in civilised countries).

I would disagree with your point in general. To me, the true community in WoW has never been in something as generic as existing on a realm. The true community of WoW has always been on a smaller scale, almost all the friends I’ve made in WoW have been people I’ve played with in a guild.

That hasn’t really changed from BC when I started to Shadowlands where I am now. In fact, difficulty barriers have allowed niche communities to flourish, from the old 10 man raiding guilds in Cata to MoP, to guilds dedicated entirely to PvP, to M+ Discord and IG communities that are basically guilds in everything but name.

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What? Content had gotten easier and easier, as did access to it.

Yeah, that’s what I’m saying so…harder or easier, I’m not sure what you meaning here.

Cross realm and such literally killed the community in the way that your referring to. Mailbox dancers and people knowing your characters name.

All of those QoL changes added up to destroy the days of people knowing you based on your merits and flaws.

Then again, the people that really matter should be your friends or guildies, since that has always been the core concept of MMO.

This part will never work.

I’m sure there are ways that the game can be improved upon infinitely but removing difficulty structure is not one of them.

Finding and grouping for content is easier than ever. The flat-line truth now that the old days are done and everyone outside your guild or known friends simply see you as another anonymous X factor. The best we have to gauge strangers is things like radierio.

Removing difficulty isnt gonna change that.

The present game is a result(or IMHO a symptom) of all the QoL changes that hollowed out the old server community in exchange for the ease of access lobby game that we now have.

There’s no changing this as I’m sure that’s one reason why Classic was popular again.

I miss having the huge server community and honestly, every step of the way, I saw what was happening and despaired(and quit to only come back lol) until the present lobby game took shape around Legion.

I finally accept the game for what it has become. That’s all ya can do.

That said, there’s still infinite ways they could improve the game. Removing difficulty/difficulty levels is not one of them.

If your a pugger like me( I pug a lot) your jus gunna have to nutt up get that IO up. Or do LFR and Heroic dungeons.

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This is strange to me because this is exactly when sub numbers took a nose dive. If anything, in my opinion, these things gave access to content that you would usually need to join an actual community to experience. In that way it hurt the community.

All LFR/LFD did was put you into a group of 24 other nameless faces that you would never speak to again. Most of the time, these players didn’t even care about killing the content, but about getting the reward.

As another long time player, I fail to see how you think removing the need to be in a guild to progress made the community better.

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Considering wow is is very competitive those barrier were met to be there especially at the beginning they don’t want people to be op before known raid guilds compete .

I agree 100%.

I disagree entirely. I had the exact same intro and start to WoW as you did (started in 2007), but I didn’t complain about the hard stuff being hard. Hell back then it wasn’t even hard stuff that I was getting stuck on, I barely made it through Kara back in original TBC. But I learnt from it, and I improved. I never asked the game to be changed to be made easier to accommodate me. Then later on I would end up leading one of the best raiding guilds on my server.

The decline of the entire game started when they added/changed things to make it ‘easier’. Namely LFR being added with the release of Dragon Soul in Cataclysm. Why should people who don’t bother learning the game or trying to improve be able to kill the same bosses that I can ?

Mythic raids should be flex anyway but not to allow noobs to be carried. If mythic raids scale to your iLvl then what is the point of getting gear or progressing through the game at all ? If the difficulty ‘lowers itself’ to match you then when does the game get harder or more interesting ?

If you want to experience it all, then get better. But don’t just get better, go beyond that, test your limits.

Or you can whine and beg Blizzard to change the game to cater to your specific personal needs and thus make the game worse for everyone else, up to you.

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“before known raiding guilds”

This is the exact point. It’s segregated the community for no reason and widened the division.

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that would make them even more unkillable for most players. gear isn’t a barrier to entry for mythic raiding, it’s a progressive nerf to the content. (edit: once you’re geared enough that every mechanic doesn’t one-shot you, anyway!)

how do you do this without homogenizing every spec? if you want to get rid of tanks, every spec needs to be able to take hits from any mob to the face… or all mobs need to be homogenized so they’re not threatening to a mage.

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And it being played out again and again,nothing changes just the goal post moves further away from common players.

I’ve read the OP’s post 3 times now and don’t understand it. The things he talks about being great (like LFR) are still in the game.

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And they should bring back fixed rewards than this random rng in mythics ,nothing feel worse than complete a mythic with 0 rewards and that includes the vault,it’s like playing roulette.

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Dungeons and raids have always had randomized rewards, what do you mean “bring back”?

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Yup,before they were ,they changed it in BFA.The rng factor.

you know, the good old days! back in MoP when killing a boss meant it dropped 3 of every item on its loot table!

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C’mon Pyri, I’ll meet you at mythic SoD. I’ll be on my 195 ZT pally. It’ll be a breeze!

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Personally there should always be content that if you are an idiot hammers that fact home.

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i mean, fair enough – there’s SOME ilvl barrier to entry. my point was “scaled to what level?”

lots of casual guilds currently can get decently far into mythic given enough time and gear. if mythic scales as they gear up, that opportunity goes away. it’s one less thing for better-than-AOTC-but-not-good-enough-for-CE guilds to do once they get AOTC.

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