REMOVE DEBUFF limit

seriously how is this even a debate? classic wow should not have the debuff limit in place the only thing it did was pigeonhole everyone into a specific spec because there was absolutely no way to play anything else without hindering your raid.most specs were completely unusable outside of 5 person dungeons…The Debuff limit is nothing but a relic of bad design and removed any freedom of choice if you wanted to run raids.as with current wow bosses vanilla could easily be tuned to allow for the additional Debuffs.lets be honest if classic wow launched with this as the ONLY change aside from bug fixes the game would be much more accessible to the wider playerbase and just a better experience for everyone involved.and hey vanilla wow is supposed to be an RP game. but apparently i can only RP as a spec that is considered viable.kind of kills that aspect doesn’t it?

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the game’s raids were designed around the debuff limit
to change them is to greatly affect raids and make them alot easier and affect class balance

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Because people’s opinion differs from yours?

That would require rebalancing classes that were suddenly overpowered because of removing that debuff limit…

You know, people used that argument for every bit of raiding that Retail stripped away until we got where BfA is today… Maybe it’s not quite as bad as you think.

No it wouldn’t. Hunters would be able to stack serpent sting, Warlocks Affliction might be a viable spec, and mages would die constantly from Ignite. It wouldn’t make the game any more “accessible”.

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It’s not a debate.

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Because people disagree with you?

Raids were designed around the debuff limit…classes would be seriously OP if it’s removed…they’d have to redesign the entirety of end game.

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Nah

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OP doesn’t understand game balance.

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Huge wall of text, but I understand what you’re saying: debuff limit also limits the playstyles of raiders.

But without the limit, balance would be out of whack if the boss had like 12 impale build bleeds on it, not to mention all of the DoTs from your Warlocks and Priests. It could trivialize content and most importantly, it’s not 1.12.

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im sorry classes actually being able to use there dots?OTHER specs being viable other than what has been used in the past?removing the debuff limit gives players more freedom which in turn makes the game more accessible.

[quote=“Eloraell-moon-guard, post:3, topic:217973”]
That would require rebalancing classes that were suddenly overpowered because of removing that debuff limit
[/quote]AS i said in first post the bosses can easily be tuned to allow for the extra dps classes would be doing.and why would you care if another spec became viable? you play your spec let other people play as they wish it does not affect you in any way at all.

Unnecessary change that would make the game easier than it should be. It’s not happening. It’s also not a debate. It’s just you, singularly, asking for something no one else will support, which doesn’t need to be done. Perhaps you should just stick to your panda monk in retail.

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Oh look, more changes necessary, because a change was made.

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While I agree with the rest of your post, there are a multitude of differences between retail and classic, and solely because someone thinks differently than you doesn’t mean they should always “stick to retail.” That’s a tired and old response and really should just stop.

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Because then it wouldn’t be vanilla? You clearly aren’t the target audience for Classic if you say this stuff.

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and apparently you don’t understand the idea of tuning.changes can be made to things like boss HP values to compensate for the removal of debuff limits.they are capable of doing tests themselves that would allow them to test kill times before and after adjustments.gameplay doesnt change as people played these specs to begin with just not within raids.hunters still have to tranq shot when neccesarry people still need to follow the exact same mechanics.as for pvp balance they could always keep a debuff limit in place so people dont just explode when more than 1 person decides to attack.

This person clearly doesn’t want to play Classic lol

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Wait, if there’s a limit of debuff.

That means the number of warlock in a raid is very limited. You need at least 1 corruption per warlock.

Same thing for the rogue as well because of their bleed effects.

Rogues don’t require bleed usage in Vanilla PVE.

Nah, they get to shadowbolt.

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Yes and no. I guess the Meta would be something like 30/0/21 with Nightfall and ruin. In order to proc nightfall (the warlock talent not the 2-h weapon) you will need a corruption ticking on the target.

Actually, unless you’re allowed to use that debuff slot because of raid composition, you’re probably in the wrong spec. This is a raid management complexity that some specs are simply not viable (for max possible DPS) in Raiding. People will still be invited in sub-par specs, but woe betide the warlock who throws a Corruption on Ragnaros.

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