We all know pugs were already toxic and full of elitism, but now? With Challenger’s Peril this problem is elevated by 3x, exactly like Challenger’s Peril increased death penalty.
1 wipe? People leave.
“Oh but people always left keys” yeah but this affix is ENCOURAGING this kind of behavior even more, and that’s a HUGE problem.
People with M+ teams don’t have this problem, but pugs? Pugs are turning into a nightmare atm, not only you have to wait 30 minutes to 1 hour to even join or fill a pug group, but now? Anything and people already leaves.
Change or remove this affix, it’s worse than Sanguine, Necrotic, Explosive and all the other affixes that we had before, i have no problem with Fort + Tyran at the same time although i find it lazy to increase difficulty by just increasing scaling health and damage.
You removed the bad affixes and introduced an even WORSE one, and to top all those problems you also chose the worst dungeons possible for this season, i really wanna know whose idea was to bring Mists back, Jesus Christ… No one cares about the puzzle, everyone uses an addon or WA to do it, it’s just annoying and boring.
Make it so we gain time by killing a boss or we RECOVER time lost by death after killing a boss on 7+ keys, or by doing some affix mechanic correctly i don’t know, just fix this, i see everywhere people quitting M+ this season already, locked at 619 ilvl.
Just bring DF S3 back again, it was the most fun i had with M+ since BFA last patch with corruptions.
Edit: I have an idea, add to Challenger’s Peril description something that says “Recover half the time lost by this affix after killing a boss during a M+ encounter” or something like this, it would make pugging keys 100x better just by putting this recover mechanic on it.