Removal of PvE Realms

So anything you have no answer for we shouldn’t get hung up on, got it.

If you didn’t want this discussed you shouldn’t have made it your point as to why it’s be okay to remove pve servers over pvp.

No, I would still have played, but I would have waited until I could identify a server that was so heavily imbalanced for the Alliance that the Horde would be afraid to roll anything but a rogue :slight_smile:

I said it does force PvP. You’re right. +1 My bad on the wording, again.

We’ve already arrived earlier that all PvE realms doesn’t work for faction balance (see retail)

So, for this hypothetical question. Would have had having only PvP realms to start, give us better faction balance.

You said no, okay.

There would def be some realms that were heavily sided on both factions for sure. But it makes you wonder (me atleast) if we would have more balanced realms?

Taking all available advantages is ingrained into the dna of wow players. They will roll on the team that is winning. Can’t fight it.

Everyone wants to be the winner and will always take the path of least resistance.

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Eh, not entirely. I could see there being servers still heavily imbalanced and populated. But, it makes you wonder (me atleast) if we would have more balanced realms then we do now.

Looks like I was right!

All the successful private servers went and did PvP. Its a just a superior format. To bad we have PvE realms. Its like playing half a game and with massive faction balance issues.

Retail has proven they wouldn’t be balanced in either case, even from the start.

Warmode basically gave a reset as to how many players of each faction would go pvp or pve.

Overwhelmingly more players opted for warmode off (pve)

Of those that wanted pvp (warmode on) it is/was overwhelmingly horde. To the point they’ve added bribes to get the non-dominant faction to turn it on.

You’ve had your answer in this thread 10x over at this point. You just don’t like the answer cause you think your idea had merit.

Either that, or you’re a troll. Cause you’re just repeating the same thing no matter what anyone says.

But congrats on getting both the fans of pve and pvp to finally agree on something, that your idea is bad.

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I play on PvE because of the type of players PvP servers generally attract.

I was originally planning on playing PvP this time around, with an old high school friend. There was originally only one PvP server in Oceania (Arugal), which basically became the Herod of Oceania where all the hardcore players congregated. My friend (who doesn’t work) quickly levelled up to 60 within a week. I didn’t even manage to log on until a fortnight after release, because of the massive queues.

Now when I play on Arugal, everybody I meet seems to be focussing on the end game: levelling up their alts with the best professions, maximising productivity, farming for gold, preparing for Phase 2. Because PvP servers are competitive in nature, it makes sense that people play competitively. But to me, it just isn’t fun - it feels like a chore or a second job.

So I rolled on PvE Remulos and am having much more fun. People aren’t rushing to 60, or trying to be the first to get all the enchanting recipes. There’s still competition and community, but it’s much more chill.

Different goats for different boats, I guess.

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TIL pvp’ers are so unsatisfied with the horrible damage they’ve done to their own servers that they are also want to destroy servers that they currently cannot touch.

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I don’t think you would. If the past imbalances on PvP realms have show us anything it is that most people want to have the upper hand. Those that would like a fair, balanced, PvP world are, IMO, a small minority of the PvP playerbase. They exist, but like Unicorns are seldom seen in the wild :wink:

Just because one is on a PVE server doesn’t mean they have no experience with PVP. It’s possible to get PVP tagged on a PVE server if you get too close to enemy camps, for example. An announcement goes out that the area is under attack and it’s just a matter of time until multiple high level opposite faction PVP tagged players show up ready to fight. I’m not opposed to that; that’s the game working as designed. I’m just using it as an example of how one can end up PVP tagged despite being on a PVE server.

When Blizzard first implemented the extra XP inventive for turning on warmode, I saw a lot of folks say that they were able to quest and level with it on no problem, so I decided to try it. Turned it on and minutes into my first quest on my 110 hunter, multiple 120s attacked and killed me. That pretty much told me all I needed to know about warmode and PVP servers; mostly reaffirming that it’s not for me.

I’m inclined to think that most folks who opt to play on PVE servers are making an informed decision rather than an uninformed one.

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But before the introduction of warmode in retail, pve servers tended to be more balanced than pvp servers. Of course, census addons have now been broken in classic so it’s hard to get good numbers now.

The second part of that sentence contradicts the first. Faction balance for easier grouping is major on a PVE server where group content plays quite a big role in both leveling and end game content.

If either server type were to be eliminated, it would make more sense to eliminate the PVP servers since, as has been said before, PVE still offers the option for folks to experience both game play styles. Those who prefer constant PVP can stay tagged, and those who prefer to opt out of PVP can, well, opt out.

It wouldn’t do anything to help faction balance, though, because you’d still have realms where more of one faction opts into PVP, and word would get out as to which realms favor which factions, and the faction imbalance would stay the same or get worse.

You have it backwards. Removing PVP realms means folks could opt into PVP on PVE realms. Removing PVE means folks who want to opt out of PVP altogether only have the choice to quit altogether.

Where are these green safe zones post level 30? Legitimate question since I play on PVE servers and don’t pay attention to the overall zone status and just make sure I know where the enemy camps are.

Not scared but not interested. Not interested in being ganked. Period.

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This.

Been there done that.

I leveled on PvP servers the first time around. This time, I’m going the relaxing route.

I can always flag if I want to pvp, or wait for battlegrounds to come out.

It’s not like pvp never happens on pve servers, you just have the choice of whether or not you want to participate.

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Not interested in being ganked by higher levels or groups. I actually casually PvP a lot but like to pick the times (BGs). Enough so that I had the 100,000 kills achievement (once they consoldated kills) and am well on the way to the 250,000 mark on retail. I even have the “Private” title on my retail Priest just for casually joining in to World PvP (mostly at Tarren Mill/South Shore and the Crossroads) during Vanilla.

Not wanting to play on a PvP server doesn’t equate to not liking PvP but rather to liking choices. Sometimes it is nice to just log in, quest, fish, gather, without the constant threat of being ganked.

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Uh, you do realize that the bolded is what people who play on a PVE server want most, right? Removing that option means those folks will most likely simply unsub (or in that case of PVP being the only option from the start, would never have started playing).

Again, that won’t fix faction imbalances. You’ll end up with the same situation there is now. People who want to PVP will play and people who don’t, won’t.

No. Why do you think there would be faction balance if one server type were eliminated when very few of each server type are balanced as it is now? You’d end up with a lot fewer players and just as much imbalance.

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You’d imagine wrong then. When they made warmode a thing in retail, they didn’t make all the realms pvp with the option to turn it off, they made them pve with an option to turn it on. There’s a reason for that.

The green zones that stop at what, level 20? That’s all the players that don’t want to PvP get? Yeah, sure thing buddy.

And yet your idea is to remove the server type that gives players the option of pvp or no pvp and force them all to pvp. /logic

Absolutely. They’d be just as imbalanced as now, if not more so.

Players that don’t want to pvp, if only given the option to roll on pvp servers would do one of three things:

  1. Not play the game at all.
  2. Play the game and quit fairly quickly.
  3. Wait until it’s clear what servers would be dominated by what faction and then pick their server accordingly so they will be on the dominant side.

Look at the faction balance on pvp servers now. It’s not gonna change by eliminating pve servers. It would only get worse.

Bad idea is bad.

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