Remix healer starvation is a lesson

I remember talking to my guildies about this and we’re all just in this big “we told them so” circle now.

When you tell the player “the open world will have a hard mode,” that is not healer friendly. At all. Like it’s not “glass cannon” friendly either, but it’s reeeeeally not healer friendly.

Unless we’re looking at a future where a delve-like-brann tank is provided for everyone everywhere, dedicated healers just won’t engage with “it takes even longer to kill while doing overworld chores” gameplay. So players won’t commit to healers. So queues go up.

I have 5 minute queues as a tank doing random dungeons. I realize that’s a DPS player’s dream but that’s is wild and crazy. Telling us all that “you’d better be solo capable” with the heroic world tier, severely deprioritized people from playing dedicated healers. The shortest paths to all the most exclusive rewards involve questing. The idea that “you gotta go heroic world tier” is annoyingly prevalent when questing healers are even more slowed in the open world.

Some people don’t want to swap specs for questing. Some people expect the spec they enjoy to get a fair, balanced experience. That’s… kinda crazy if you know WOW at all, but it shouldn’t be. The other option is to choose a class for remix that doesn’t have to heal all the time… and they just… don’t.

Then there’s the fact that the kind of “power fantasy” that remix feeds doesn’t work for actual healer players who heal. What you get is a whole raid of “don’t take damage, it’s on you” because healers are nuking stuff. The healer power fantasy is smarter players. There’s no buff that gives that.

I’ve softened my stance on the heroic world tier itself, but this is still an issue: You still have a game where you ideally need over 1/5th of the players “playing to help others,” and you have a power fantasy game mode where either no one needs help, there’s no one TO help (open world soloing) or you’ve been told “POWER IS FUN (if you’re doing damage)” and are nudged to stop helping others and just blast things.

We can’t just skip to “NO ONE HAS TO HEAL YAAAAY” while we have people that… like healing, or people (and queues) that need healing. Remix kinda skips to that. That’s kinda a problem.

Just my more than two cents.

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I leveled entirely as a holy priest. The only reason I didn’t do the heroic world stuff more was because of the lag that’s present there but not in the regular version. I have no idea what all this hyperventilating is about, but if someone wants to do the harder content as a healer, there’s literally nothing stopping them. Things will take longer to kill, but you’re also immortal unless you pull way too much or just get straight-up one shot by something.

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Why would anyone heal in content that doesn’t need healing?

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Heroic world quests as enhancement, dungeons queue as healer play as enhancement for big dam, raids and m+ as healer for insta Q. GGWP Haler life pog champ.

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It’s cool, I have self-healing and a tank spec. I’ll be fine. B-)

The tl;dr of remix lol.

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Jokes on you - Healers are irrelevant in Remix. I queue as a healer but stay as DPS. I “heal” by making the enemy mobs dead.

Heroic world content is just obnoxious. Nothing is mechanically hard. Things are gross overtuned health sponges. There is nothing skilled about mitigating white hits

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They definitely hit harder and their affixes make them mechanically harder as well.

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But they still aren’t mechanically hard. Like even delves require more skill expression, if they had significantly higher tuning to where their mechanics mattered, than remix world content.

Like I haven’t seen a heroic world empowered mob yet that actually made me think and strategize differently.

I have largely written it off as “why bother” for this reason. Unless there’s a reason. Is it actually effort-economically compensated? I see a lot of “I like a challenge” and that’s valid, just not to me, not without effort economic compensation. Is it there? I’m legit asking because nothing I’ve seen compels me to turn it on for longer than the “I acknowledge this mode” quest.

I do have to pull less as well as actually use some cc and defensives.
Also mob priority depending on the affix they have.

So there is definitely some nuance. But no its not like delves, but it does make the world content more interesting imo.

That’s just it, lol.

You don’t need healers or tanks.

My dungeon was 3 DPS running ahead of everyone else and just AoEing the dungeon down.

As a healer, all I did was follow and loot.

Nobody needed to be healed, and so little damage was being taken that the tank didn’t need to do anything either.

Honestly should be a 5-DPS queue with Remix lol. Or 3 DPS and two random fills.

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Tell that to the automated queue haha!

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Allow us to get into dungeons without healers in Remix.

We don’t need them. Specially with this attitude.

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You’d think people would be jumping on the instaqueue bandwagon, TBH.

Fact is, if I weren’t a DH, I’d be doing that very thing myself.

Insta-queue and just throw my one or two damage spells over and over again while following the group? Where do I sign up?

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The way I see it, I can try some healer specs I haven’t touched yet, and it is very low stakes learning tbh

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I’ve always found this insane since we got Dual Spec in Wrath. Why would anyone gimp themselves by playing a group support role in open world/solo content?

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They’ll solve it with an AI companion that you get to customize

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Yes, I find this sort of attitude a bit weird. Healers were created for a specific purpose - to heal. Not to dps, not to tank, to heal.

Just…put on your provided spec and problem solved.

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In original Legion, powering up another artifact was tedious, and ate a lot of time, so I could understand.

But this ain’t original Legion, so I dunno.

Well, I don’t know how Lemix handles multiple artifacts, I never grabbed my 2nd one yet.

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