Yeah like I tried to point out, a lot of those wins come from buff stacking + good crit RNG. You can do the same thing over and over not necessarily have the same results. It’s poor design through and through.
It’s frustrating on both sides. Frustrating as a player who just wants a consistently good spec with solid choices to respond to the enemy, and frustrating to the enemy who gets YOLO deleted by this crappy “blow all cooldowns in 3 GCD’s and pray for crits” design.
The “rework” (if you can call it that) that they did for SL was just bad. WOG healing being good is nice, but it needed to retain it’s max charges with a cooldown if it was going to do as much healing as it initially did pre-nerfs. Seraphim should of never been an option on the current row, or at all, but it should be competing for a spot on the final row of talents as another choice that adds damage to the wings damage window. Divine toll needs to be reworked to “always procs it’s 2 judgments,” but those additional hits should be unable to crit and be more about the holy power generation then anything else.