Wonderful input, but it’s a valid concern.
The game needs attention at lower levels and there is no doubt about it. Part of the reason why Blizzard introduced the 7.3.5 scaling and mob buffing changes were, in part, due to Blizzard seeing that there was a negative general sentiment about the leveling experience and how thoughtless and effortless it was to level.
However, the strength of mobs isn’t the only thing plaguing the leveling experience. Class balance and ability distribution has a huge impact on the leveling experience, especially for new players. If you two can’t see this or don’t believe that it is important for the game, then you two belong to the group of people who hold the notion that nothing matters until max level, which is damaging to the game overall.
We know for a fact that not as many people play WoW these days, but we don’t really know why. All we know is that the player count has drastically reduced over time. Player retention should be important to Blizzard and all WoW players and it CANNOT be achieved by only focusing on max level content and max level character balance.
This is all speculation, but I’m sure that most veteran players are concerned with max level content above anything else, which is perfectly fine. However, what about newcomers and altoholics? Sure, some newcomers may merely want to rush to max level, but why not make the leveling experience more enjoyable like it was in the past? I, for one, used to play WoW with 7 IRL friends. We all started around patch 1.2 in vanilla, but none of them play today; I’m the last one left. Two of them quit after WotLK because they didn’t want to / couldn’t make time for the game but the rest of them quit over the course of the next two expansions because they didn’t enjoy getting back into the game. Catching up wasn’t enjoyable and it just felt like a race to max level. Two of said 7 friends came back for the free BfA weekend to play with me to see how things were now, but the game was unable to maintain their interests. We still game together these days, but we mainly play RTS games (bless Warcraft III).
It’s no secret that damage and healing is all over the place at the lower levels and it’s ruining the appeal of the leveling experience. One of my friends was leveling up as a Shaman, Elemental, but he quickly switched to Resto after realizing that most healers were doing obscene damage at low levels. I’ve done the same. In the case of the Shaman, Restoration grievously outclasses Enhancement and Elemental until they get their mastery passives around level 78 – at least, this is what I believe finally catalyzes the DPS growth of Ele and Enh to the point where it can surpass Resto.
I’m not sure what Blizzard’s intention was by giving tanks and healers ridiculous damage at low levels, but it has ended up trivializing some of the DPS specializations. If the intention was to allow all class specializations to partake in any form of content on even footing during the leveling experience… well, they missed the mark on that one. Allowing Resto to be just as quick to level / solo content in the open world as the other Shaman DPS specs ended up creating an extremely overturned healing class that can put out more damage than the intended DPS Shaman specializations. This is not and should not be okay.
I somewhat steered away from the subject of the Resto Shaman during parts of my response, but none of this should be okay. The leveling experience needs to be improved and class balance at lower levels is one of the things that needs to be looked at.