Reminder that Resto is disgustingly broken from lvl 10 - 80

I need whatever the low level class balance crew is smoking, because it must be some great stuff. I hate to sound rude, but the state of class balance at lower levels is so terrible that it’s humorous. I love this game and I care about it at many levels of play, not just max level. Blizzard should as well.

You have to realize that something is wrong when leveling, and queuing as Resto in dungeons and battlegrounds, from 10 - 80 gives you access to the most healing AND damage that your class can put out, all specs considered.

In the not so distant past, I leveled a Draenei Shaman from 10 - 80 using Resto, even queuing for DPS as Resto whenever I didn’t feel like queuing as a healer, and it was abhorrently hilarious. Now, with a Kul Tiran, I’m doing the same thing and I’m once again finding that Resto is the way to go because it puts out more DPS than Ele and Enh. Why is it okay for a healing spec of a class to put out more DPS than the dedicated DPS specs? Not only does Ele and Enh put out less DPS until you get past around level 80, but they also have garbage healing in comparison. Why is this okay?

If I had a position of authority and leadership when it came to class balance, I would be ashamed. The entire game should matter, not merely the max level. It’s not just Shamans either, there are tons of class specializations that desperately need tweaking @ the lower levels.

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Resto has higher spell coefficients because it doesnt have overloads or elemental fury.

All because this game is single player now and they wanted every healer to burn thru content as well since they dont care about the leveling side of the game.

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They really, really don’t, except to make it take a while to do. To be fair, they probably shouldn’t care, because neither the competitive scene, nor a majority of players are in the lower levels. Limited resources must be allocated to where most players are.

Disagree with you there, the leveling scene feels hollow, unrewarding, and is just a chore when it used to be exciting, challenging and immersed you into a breathing world.

There’s just stuff like talents that you get at early levels that dont work without mastery, rotations being simplified to all hell and everything just feels like a chore because 120 levels and all of them are mind numbing when.

I wont level a class that doesnt have a tank spec and when I do level an alt its tankjng dungeons the whole entire time because the whole experience is just a time sink.

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They actually simplified leveling (esp at low levels) that until the recent changes to professions. It was almost impossible to level professions as you leveled because you would do one dungeon and be zoned out .

Leveling use to be a chore. You had to level weapon skills as melee. Professions actually made a difference. The class quests were fun. Now it is lets see how fast we can get to max level on your new FotM just so we can nerf that and buff the other class you dont have at max level.

If anything blizz is good at making people level alts. Case in point (prot warriors)

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This post is proof people will whine about anything…

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ya seriously who cares you cant even twink anymore and you level out of brackets pretty fast

Wonderful input, but it’s a valid concern.

The game needs attention at lower levels and there is no doubt about it. Part of the reason why Blizzard introduced the 7.3.5 scaling and mob buffing changes were, in part, due to Blizzard seeing that there was a negative general sentiment about the leveling experience and how thoughtless and effortless it was to level.

However, the strength of mobs isn’t the only thing plaguing the leveling experience. Class balance and ability distribution has a huge impact on the leveling experience, especially for new players. If you two can’t see this or don’t believe that it is important for the game, then you two belong to the group of people who hold the notion that nothing matters until max level, which is damaging to the game overall.

We know for a fact that not as many people play WoW these days, but we don’t really know why. All we know is that the player count has drastically reduced over time. Player retention should be important to Blizzard and all WoW players and it CANNOT be achieved by only focusing on max level content and max level character balance.

This is all speculation, but I’m sure that most veteran players are concerned with max level content above anything else, which is perfectly fine. However, what about newcomers and altoholics? Sure, some newcomers may merely want to rush to max level, but why not make the leveling experience more enjoyable like it was in the past? I, for one, used to play WoW with 7 IRL friends. We all started around patch 1.2 in vanilla, but none of them play today; I’m the last one left. Two of them quit after WotLK because they didn’t want to / couldn’t make time for the game but the rest of them quit over the course of the next two expansions because they didn’t enjoy getting back into the game. Catching up wasn’t enjoyable and it just felt like a race to max level. Two of said 7 friends came back for the free BfA weekend to play with me to see how things were now, but the game was unable to maintain their interests. We still game together these days, but we mainly play RTS games (bless Warcraft III).

It’s no secret that damage and healing is all over the place at the lower levels and it’s ruining the appeal of the leveling experience. One of my friends was leveling up as a Shaman, Elemental, but he quickly switched to Resto after realizing that most healers were doing obscene damage at low levels. I’ve done the same. In the case of the Shaman, Restoration grievously outclasses Enhancement and Elemental until they get their mastery passives around level 78 – at least, this is what I believe finally catalyzes the DPS growth of Ele and Enh to the point where it can surpass Resto.

I’m not sure what Blizzard’s intention was by giving tanks and healers ridiculous damage at low levels, but it has ended up trivializing some of the DPS specializations. If the intention was to allow all class specializations to partake in any form of content on even footing during the leveling experience… well, they missed the mark on that one. Allowing Resto to be just as quick to level / solo content in the open world as the other Shaman DPS specs ended up creating an extremely overturned healing class that can put out more damage than the intended DPS Shaman specializations. This is not and should not be okay.

I somewhat steered away from the subject of the Resto Shaman during parts of my response, but none of this should be okay. The leveling experience needs to be improved and class balance at lower levels is one of the things that needs to be looked at.

  1. Blizz has already said they’re considering a level squish, which would obviously change the leveling experience.

  2. The game has never been balanced while leveling, this has been Blizz’s stance since the beginning. It’s balanced around end game… period.

  3. Given the possible level squish, what exactly do you want done? You’re complaining about leveling and healers and tanks having an easy time… as easy time that most people, aside from dungeons, do completely solo.

  4. Quit whining.

Yeah that’s the issue for a lot of classes, mastery is so important and you don’t get it until level 80. The time has come to just allow mastery to work from level 10 onwards.

While this may be true for most classes/spec; it isnt true for ele. Ele actually gets its mastery at level 29 and it only triggers from LB and CL. There isnt any mastery gear at this level and it isnt on the stat sheet but it is there. We dont get Rank 2 until lvl 78 where it triggers from LvB, ELBlast and IF.

And now you know. And knowing is half the battle.

#GoJoe

On topic

People must not see disc priest in dungeons at low levels. They dont even have to stop healing they just outdps and outheal everyone in dungeons.

MW dmg is pretty insane as well. When they get that spinning crane kick they crap out tons of dmg.

It isnt just Resto shamans. They buffed all healer dmg because people wanted to level and quest as healers. MW were (not sure if they still are) stupid efficient grinders in Draenor. It was all the rage.

Erroneously call it whining if you wish, but your immediate dismissal of concerns towards the leveling experience and low level class balance only demonstrates that you care very little about anything other than max level content. Your sentiment is part of the reason why the leveling experience feels sloppy and lacks engagement. Blizzard essentially buffed the living hell out of healers and tanks in order to allow them to clear all content, while leveling up, as fast as DPS class specializations. In some cases. Class balance aside, some of you want to race to max level as effortlessly and as quickly as you can in order to forsake an overwhelming majority of the game and get to current content. This sentiment, I believe, is partly responsible in causing worsening player retention and inciting people to move on to different games or private servers.

WoW and other MMORPGs have fallen out of grace over the last few decades. We don’t have the exact answers why, but a trend has absolutely developed: an overwhelming majority of modern MMORPGs are offering boosts, reducing the difficulty of open world content and rushing players to max level. I’m certain that aging populations and time constraints have contributed to MMORPGs being less populated, but I don’t think that it is unreasonable to assume that this widespread adaptation has ended up hurting the MMORPG genre.

Why do you think Blizzard is bringing back WoW: Classic? Perhaps the ideas that were responsible for guiding its design are popular and missed? I highly doubt that Blizzard is bringing back WoW: Classic for the hell of it. Blizzard must recognize that a large community of gamers are yearning to return to a more sociable MMORPG with a more difficult open world and a highly valued leveling experience.

Three long, rambling paragraphs in order to essentially ignore the simple fact that Blizzard does not balance for the leveling experience. If you want that, you’re playing the wrong game. It’s been this way for YEARS, and they’ve said it.

p.s. you’re a dolt if you think the people wanting to play Classic are doing it for the leveling experience.

Long? Interesting.

Blizzard does take low level balance into consideration, it’s just obviously not their highest priority when they have arenas, rbgs, raids and dungeons to balance around. What you seem to be missing, for whatever reason, is that there are some classes out there that have healing or tanking specs that completely trivialize numerous DPS specs. It’s rarely been this bad.

p.s. I don’t expect an apparent end-game content rusher to understand why certain people prefer the older MMORPG designs and why certain developers, including Blizzard, have decided to release alternative older builds of their games.

I’m not missing anything. You’re acting like an ignoramus pretending that dps somehow have a hard time leveling just because tanks/healers can do so easily. There isn’t a single class/spec that leveling isn’t trivial on… not one.

In short, you’re whining about nothing. How does a healer spec being able to level fast in any way, shape or form impact you leveling. Leveling is almost exclusively solo except for dungeon runs.

I’m not claiming that they have a hard time. You’re exaggerating and putting words in my mouth. You fail to understand that I am labeling certain DPS specs as trivial in comparison to certain tanks and healers. Understand? Probably not. I don’t know how I can paint the picture any more clearly for you.

In short, you’re whining about my criticisms with the game because you don’t care about class design and class balance at low levels. The leveling experience contains solo content, dungeon runs and even bgs. I never once stated that I want Blizzard to perfectly balance low level content, nor do I expect them to. However, I take issue with low level class balance when it’s bad enough that Restoration Shamans, for example, severely outclass Enhancement and Elemental in every combat scenario outside of mass AoE encounters. [Edit: Even then, Restoration is still just as efficient because it can heal and cast on the move at times while grinding.]

You simply don’t care and that’s completely fine for you if it doesn’t impact you. I’m concerned with it because it’s something that shouldn’t happen in modern WoW today. Over time, we have moved away from playing as a whole class that used talents to augment our playstyles towards a system where we now play as class specializations that are funneled into one of three primary roles.

I’m sure you would care more if Restoration was putting out more DPS than Enhancement and Elemental in an overwhelming majority of scenarios if we were discussing max level content, but a good enough number of us care about the state of the game as a whole. We have people expressing their concerns with Elemental and Enhancement at max level and at lower levels, so I’m not merely whining about nothing as you say.

It sounds like you just don’t deal well with reading criticism from others when they clash with your own opinions, considering that you devolve into calling it whining.

What you are saying is a resto shaman made you feel insecure by out dpsing you on a dungeon or two. You took it to heart and it completely crushed your fantasy leveling experience so you are now on a holy quest to rectify this injustice.

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That’s a cute, baseless and presumptuous little tale, but no. You’re making it seem like I absolutely dread any Shaman spec that isn’t Resto, which isn’t true. I just care about low level class balance is all. I’m also capable of recognizing when there is a problem, which is apparently unlike some of you in this thread.

Dismiss my concerns, that’s fine. It just demonstrates that you don’t care about some of the issues that have arisen in the lower levels.

Edit: Why would I even feel insecure about a Resto out-dpsing me when I, as well as pretty much anyone else out there, can pick up Resto and easily do the same? You’re either missing the point about Resto being overtuned or you merely decided to conjure a baseless little tale out of humor. Just because you like Elemental and decided to make an attempt at pointing out an extremely situational environment where it can surpass Resto doesn’t mean that Elemental and Enhancement don’t have their issues when compared to Resto overall.

Except it isnt resto being over tuned but ALL HEALERS. You are singling out resto.

Have you made an exact thread for disc priest in the priest forum since you are so overwhelmingly concerned?

Have you made an exact thread for mw in the monk forum?

Have you made one in healing and/or general where a thread like this should be?

I agree that it’s just about all healers and not just Resto. However, need I remind you that this thread is concerned with Resto? I’m quite disappointed that I have to. Perhaps I’ve only been discussing Resto in this thread because it’s a thread about Resto and its overall superiority compared to Elemental and Enhancement at low levels?

Anyways, this is getting a bit out of hand for my tastes. All Entrerri has accomplished is calling me an idiot a few times while all but completely stating that they don’t care about class balance at low levels. All you have accomplished is swoop in with a sarcastic presumption that didn’t even have any significant meaning behind it.

Be glad that both of you are masked by a screen, because it’s quite embarrassing.