Reminder - Class tree needs rework too

Copy/paste from PTR…

These are easy and achievable “helpers” that Monk could use right now. Swap Improved Roll and SooM, and add a connection from Windwalking to Resonant Fists. These would fix a lot of sour points right now.

They’re also stupidly easy checkboxes to hit, so the only reason it wouldn’t happen is spite, arrogance, or ignorance (or a combination – pick 2).


Eventually, maybe one day, in rework world, my ideal Class tree would look closer to something like this:

    (01)    [02]    [03]    
[04]        (05)        <06>
(07)[08](09)    [10](11)(12)
    (13)    (14)    (15)    

[16](17)    [18][19]    [20]
[21]<22>(23)[24][25]<26>    
(27)    [28]    <29>[30]    

    (31)    (32)    (33)    
[34]    (35)    (36)    (37)
(38)    (39)    (40)    (41)

 1: (Improved Roll) -> 4,8,9
 2: [Tiger Palm] -> 5
 3: [Fortifying Brew] -> 6,10,11
 4: [Soothing Mist] -> 7,8
 5: (Ferocity of Xuen) x2 -> 9,10
 6: <Chi Wave|Chi Burst> -> 11,12
 7: (Elusive Mists) x2 -> 16
 8: [Detox] -> 13
 9: (Profound Rebuttal) -> 13,23
10: [Paralysis] -> 14,15
11: (Calming Presence) -> 15
12: (Tiger Tail Sweep) x2 -> 20
13: (Improved Vivify) x2 -> 16,17,18
14: (Improved Paralysis) -> 18, 19
15: (Grace of the Crane) x2 -> 18,19,20
=== 8 REQUIRED
16: [Summon Jade Serpent Statue] -> 21,22
17: (Vivacious Vivification) -> 22,23
18: [Rising Sun Kick] -> 23,24,25
19: [Spear Hand Strike] -> 25,26
20: [Dampen Harm] -> 26
21: [Transcendence] -> 27
22: <Ring of Peace|Song of Chi-Ji> -> 28
23: (Vigorous Expulsion) -> 28
24: [Tiger's Lust] -> 32
25: [Disable] -> 29,30
26: <Fortifying Ingredients|Ironshell Brew> -> 30
27: (Escape from Reality) x2 -> 31
28: [Diffuse Magic] -> 31,32
29: <Celerity|Chi Torpedo> -> 32,33
30: [Summon Black Ox Statue] -> 33
=== 20 Required
31: (Close to Heart) x3 -> 34,35
32: (Windwalking) x3 -> 35,36
33: (Generous Pour) x3 -> 36,37
34: [Fallen Order] -> 38
35: (Walk Among Wild Gods) -> 39
36: (Flurry of Blows) x2 -> 40
37: (Shape of No Size) x2 -> 41
38: (Not All Who Wander)
39: (Never Walk Alone)
40: (Peak Performance)
41: (Formless Technique)

The general class tree is slightly redesigned. There are meaningful changes applied where appropriate. The following talents have been removed:

  • (Hasty Provocation) - baseline
  • (Strength of Spirit) - baseline
  • (Fast Feet) - baseline
  • (Fatal Touch) - see Touch of Death changes
  • (Improved Touch of Death)
  • (Resonant Fists) - moved to Windwalker tree
  • (Eye of the Tiger)
  • (Bounce Back)
  • (Save Them All)
  • (White Tiger Statue)

Tier 3 talents are redesigned.

Fallen Order and Not All Who Wander are (hehehe) clones of the Shadowlands ability and legendary, designed around achieving high reset potential of Fallen Order (key difference being the ability increases the rate at which the ability cools down versus raw cooldown reduction, guaranteeing some cooldown timer and binding the benefit from zero to infinite). Not All Who Wander also increases the chance the summoned Monk matches your specialization.

Walk Among Wild Gods gives you an extra celestial on summon. If you don’t already know how to Invoke, the celestial is fixed per spec. If you already do know, it summons a second celestial. MW may have CJ and YL, WW may have CJ and Xuen, and BrM may have Niuzao and Xuen. Never Walk Alone causes the bonus celestial to be permanent but at a significantly reduced effect. (The point is permanent off-role, so choosing to skip your spec summon for a permanent primary is possible but not intended to be anywhere near optimal.)

Flurry of Blows and Peak Performance center around significant attack speed increases when using Tiger Palm and adding a Teachings of the Monastery like prof effect to auto attacks (except Blackout Kick fires from any ability, but consumes a max of one stack at a time). This is intended to address some of the poor haste scaling by adding value to Monk’s weaker than average auto-attack loop.

Shape of No Size and Formless Technique allow a small class-wide stagger and secondary stat bonus based on staggered damage (non-BrM always get the minimum tier, yellow is 2x, red is 4x the baseline value).

The goal of these are to focus the theme of the class to either the celestial blessing, being a member of a greater order of monks, or the single-minded pursuit of personal perfection.

Other talent changes:

  • (Vigorous Expulsion) no longer increases Expel Harm healing, guaranteed critical effect to yourself
  • (Improved Paralysis) also applies a 90% slow for 2s when Paralysis ends, decaying over the duration
  • [Fortifying Brew] base cooldown to 4 minutes (also, fix the tooltip so it says what it actually does!)
  • [Touch of Death] base cooldown to 1 minute
  • (Generous Pour) increases your haste by 1/2/4% in addition to its current effects
  • (Windwalking) now increases movement speed by 5/10/20% and nearby allies by 3/5/10%
  • Range of group utility improvements increased to 20 yards, only applies to party/raid members

Tiger Palm and Jab

Tiger Palm replacing Jab as minor damage and resource generation has seen mixed reception. As such, Jab will come back to fill the original role Tiger Palm now occupies. Since Mistweaver and Brewmaster have key interactions with Tiger Palm currently, their sections will be reviewed separately for interactions (e.g., Counterattack affects Tiger Palm, Blackout Combo affects Jab, Ancient Teachings affects both).

Jab animation and function from MoP returned, where the weapon type changes the skill name and attack animation–a glyph option retained to “Always Jab”. Warcraft Monks cannot technically go unarmed and therefore it’s not sensible to have no attack which uses the mandatory weapon slot.

Tiger Palm damage brought in line with Blackout Kick, it will deal slight Physical damage, slightly more Nature damage, and apply a Physical bleed (Chi Disruption) that increases the damage of Blackout Kick by 10% (for WW, mastery is triggered twice instead of a flat buff).

If anyone has any questions on what these “head canon” capstones do, or would like to talk about placement further, I’m happy to discuss.

Chi Color

Green is great though Yu’lon is only one of the four celestials. Speaking with Monk trainers should allow Monks to dedicate themselves to a specific celestial, changing the color of your chi and mist powered abilities to match.

Which celestial is your favorite?

  • :speech_balloon: “Yu’lon” (Green)
  • :speech_balloon: “Niuzao” (Yellow)
  • :speech_balloon: “Chi-ji” (Red)
  • :speech_balloon: “Xuen” (Blue)
  • :speech_balloon: “I don’t really believe in wild gods.” (White)
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