While we are discussing ww needing a rework and mw/brm being in ok/good spots, I’d like to remind you all that our class tree needs some love too.
In this thread, I’d like to discuss our class tree in particular. I’ll kickstart the topic with starting nodes and capstones first. You guys can throw in your own ideas and opinions and add in some more meat on anything class tree related. Keep it positive and constructive, because that’s what we want from the devs too!
First, the starting nodes
Tiger’s Lust
Is there any monk who doesn’t pick this one? Why does brew get to be the only spec who has it for free while the other 2 need to invest. Brew should be starting with Expel Harm and Tiger’s lust should just be baseline instead of expel harm
Rising Sun Kick
Again with an ability that should be baseline but only ww gets by default. For brm its a way to generate healing spheres while mw has interactions with it in 1/4 of their tree nodes (no kidding). Touch of death is baseline and doesn’t interact with either brm or mw trees. WW should start with touch of death and all monks should have rising sun kick by default. We shouldn’t need to invest points in our class tree to use spec tree nodes to the fullest.
Soothing Mist
One of the biggest outliers in our tree imo (And I main MW)… It feels very bad to have this choice as the ‘healer starter node’. Because there is no way a ww or brm would want to invest a talent here to channel this in melee. Only reason to spend a point here is to take a node that depends on it… very badly designed ‘choice’ here
For BrM/WW to want to invest into a healing spell it needs to be instant and/or be a burst healing ability. Which mw doesn’t have in it’s base toolkit.
Expel harm could fit the bill, it fits more with BrM but both specs could start with the same node (Pally has this kind of behavior in it’s class tree too)
Healing elixir? I mean, it’s way less powerful than what pallies have in lay on hands, and it’s only self healing (a bit weird to give healers a self heal as a first node but still a better option than soothing mist…) This needs to go in the class tree regardless!
Otherwise, Improved Detox could do the trick too… I know the dispel improvements aren’t used as starter nodes for other healers but it’s still a better options for all 3 specs than what we have right now…
Give soothing mist baseline to mw. (I’m sure some mistweavers would skip it if they could even… but having it baseline for mw only is the right step to make )
If soothing mist is our only option there, it needs to be upgraded… Make it so that we can move while casting. While it sound strong, it it’s still not ‘lay on hands’ strong
(having maybe some ww/brm abilities that could be castable while channeling soothing could help make this choice decent too… I’ll leave it to anyone’s imagination…)
Starting nodes conclusion
While this might require a shuffle of the nodes bellow our starting nodes, I feel these changes would make for a better beginning of our tree. Whether we get more starting nodes (like some classes have 2 starting nodes per spec) Oe stay with 3, the actual nodes should be changed for the reason mentioned above…
Capstones
While I liked the statues capstones idea, in reality all 3 capstones are quite bad.
Jade serpent can be ok for mw in some cases, should just be put in mw tree for those cases Why would a BrM/WW pick this for a HoT effect that require you to pick the worst node in the tree, in soothing mist, for it to work… Let’s be real, it’s a hidden 2 nodes talent for ww and brm…
Black ox is gimmicky at best, even for brm…
White tiger is ok-ish but doesn’t feel great to play like a capstone should.
I agree that capstones shouldn’t be almighty on a class tree but here are some suggestions that could be good in here.
Rushing/Refreshing Jade Wind
All spec have either of those in their spec tree. It fits the class tree perfectly (maybe not a capstone but should be moved there anyways) Either make it a choice node for refreshing/rushing OR change it depending on spec (refreshing for mw, rushing for the other 2…) Priests have a case of this in their tree
Flying Serpent kick
Why is such a great utility node still only a WW thing? We can worry that monk would have too much movement… but it’s easy to remove 3-charge roll at this point…
Touch of karma
Now I know we have a lot of defensives even without this, but who picks all the defensive options that we have anyways? We could make it so that WW can improve the damage it returns so as to not make BrM/MW too strong with it (for example, included in Forbidden Technique (just Rename it to Forbiden Techniques and there we go!)
Conclusion of capstones
Maybe some choices are stronger than others in this list. I’m not saying these 3 should absolutely be there, it’s just a bunch of ideas that I find would be interesting, plus it removes a few nodes from WW tree to help them reshuffle their tree and open up options for their anticipated rework
/discuss