I think we can all agree that right now the #1 thing on Blizzard’s mind is probably not dual spec.
Modern-happenings references aside…
I can fathom how Blizzard, with their notion of #somechanges and the way they spoke about it prior to TBC launch, has opened a can of worms that has led to this discussion in the first place.
So I get it, the reason why people are more loudly clamoring for stuff like this.
So now we get in to subjective opinion/interpretation territory:
I think that when they served up #somechanges to the community in those talks, it was a can of worms they didn’t intend to open as widely as they did. I think they were probably referring to “smoothing” changes, essentially, tweaks in order to maintain the remembrance of TBC in an environment where the players will play it differently than they did back then.
The thing is, we have to draw a line somewhere, right? Some changes can’t mean all changes, right? At what point are you no longer playing the game within the parameters of a TBC framework? At what point could the argument be made that you can just go make characters on retail at the scaled level roughly equivalent to 2007 lvl 70, and do the TBC content there, with all the features/bells/whistles? Can we ask for talent changes, class balancing? What is off-limits?
I don’t think they used the phrase “some changes” in a way that would predict that players would want or desire drastic amounts of changes to the original implementation. While some changes does imply that they are not completely beholden to the original implementation on all things, I’m still inclined to think that it is still the guiding framework here, because otherwise this project’s purpose kind of…doesn’t really line up with the whole reason it exists in the first place?
What’s the line to you? Once you’ve explained that, don’t you believe that line could be completely subjective? I think we both agree that there is --a-- line, correct?