Remember when

I remembered when WoW first came out, when you died you lost EXP, omg that was such a hard time.

I also remember handing in quests and you just die and all your hard work is gone just like that.

I remember not playing until they disabled that.

That is a feature that doesn’t appeal to everyone.

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I remember when people kited Kazzak and Shandris to SW/Org (respectively).

How fun.

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Well that was the norm in MMOs at the time.

I used to play Everquest before WoW came out, so yeah.
I do remember dying several times, basically taking 2 steps forward and 2 steps back lol.

The fact that I could run back to my body while in a separate ghostly world, allowing me avoid the countless deaths, was better than any of the other games around at the time.
In Everquest, there was no ghost form, and in order to get your gear back after you died, you had to run back to it. Dying along the way meant even more XP lost.

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i wish there would be mmos like the old ones… i want a classic which is way more punishing tbh

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Would be cool forsure. The xp loss on death is definitely an answer to the issue of max level stagnation.

Having a server in which players can die for good, (hardcore) is also another effective answer to max level stagnation.

It’s definitely not for everyone, but for those who do choose it, it’d be a better game.

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If you had ever played a game which had XP loss, I played Final Fantasy XI which did that, you’d know all it did was make players risk-averse if there was any chance of them dying while leveling.

In XI once you hit level cap you could gain XP until you were 1 short of the next level (which didn’t exist but did as far as XP gains was concerned) so you’d get a large ā€˜buffer’ before XP loss down-leveled you, so ā€˜stagnation’ as you call it didn’t exist there, I don’t know if other games of the like like EQ and UO had a similar mechanic or not.

But believe me, if 60s could down-level to 59 on a first death at 60 with the loss requiring an hour or more to recover as in XI there’d be precious few players wanting to do much ā€˜end game’ content in WOW.

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Tbh I was 10 when I started playing EQ, so I never got to max level lol.
I’m pretty sure they did a similar thing with the buffer.

I feel for WoW, the better approach would be to have a ā€œhardcoreā€ server type with that ruleset.
In Everquest the XP loss didn’t apply till LvL 10-20 something, so it allowed players to get a handle of the game.
WoW could do a similar thing, but allow players to hit 60 before the mechanic kicks in, giving every player to have a chance at the high level content.
Whether they take that chance is up to them.

Not sure if they should punish PvP deaths as well, or just handle it like they do with no repair bill on death.

That was in Cataclysm, after she’d been moved to the mainland and made into a boss. But it was pretty funny, I agree.

Could you imagine the salt that would fly after a raid wipe.

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Really? I could have sworn she was there back then.

Well, there’s still Kazzak.

Vanilla never had Exp loss. Maybe in early alpha or Beta. But never in retail.

Yeah, pre-Cata she’s out on that island westward off the Feralas coast.

I wonder if we could train Kazzak to UC. D:!

Oh yes haha.
I can imagine that and it brings a smile to my face lol.

Played on a hardcore Ark server before and it was pretty devastating when someone aggroed an Alpha Rex into our base. Rofl

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I can imagine it now a group of 40 people manage to make it through many MC runs even BWL runs get to naxx on the last boss main tank lags out / has net problems whole raid wipes

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God that would be epic hahaha

Ugh, the forums get annoying enough as is…

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XP loss is a terrible feature in a game of high adventure trying to encourage exploration. I missed that in WoW but Dungeons and Dragons online had that when I played it, one of the many ā€œdeal breakersā€

That’s why it should be on an optional server.
It’s not for everybody, but for those that do choose to accept the challenge, the life of the game would last far longer.