Now it’s a mumbled story surrounded by daily quest, world quest, do this quest and do that quest and send missions quest and fill this up quest and do levels of this castle quest…
I’m leveling alts through old content and noticing a difference in quality of quests. As far as the Shadowlands campaign and optional quests go, they are not that exciting or entertaining.
I think quests in general have changed drastically because there is a looming mentality that everything that isn’t end game content (raids, pvp, dungeons, etc) is just a means to get to that content. Less effort is put in towards quests lately so I am less interested and invested in doing them.
I think the big difference in SL’s regard is that Blizz finally built the option to opt-out of repeating quests as a feature, instead of having it be something you go out of your way to skip.
I used to do this also, but SL broke me of that. I really just could not bring myself to do the sidequests in SL. Perhaps, I’ll sweep through them later on my main.
I feel like this is “First MMO syndrome”. People whose first MMO with Vanilla/BC/WOTLK. As someone who came in from DAOC, WoW questing was meh pretty much right from the get-go. It was a step up, but only barely.
I think the first MMO where I felt questing was actually good as something other than a means to an end would be City of Heroes. Each quest chain was like its own self-contained episode of an on-going Super Hero TV Show, with the player taking down various mid-level baddies. And sometimes these chains would culminate in a “Team Up” episode where you’d group with your friends to take on some “Avengers Level Threat”.
I dunno what you’re on about. I vividly remember starting in Elwynn forest and killing 6 boars for their meat, and going to Westfall and killing 6 bigger boars for their meat, and going to Lakeshire and killing even biggerer boars for their meat. I got a real sense that I was in a living, breathing world where anything could happen, so long as it was related to me killing boars for their meat.
There’s like 20 hours of questing from starting the shadowlands questline in [capital city] all the way to the end of Revendreth. Plus another ~5 hours per covenant. That’s not counting the dozens (maybe hundreds) of side quests you find along the way in each zone.
Questing is there, stop complaining and do it if that’s what you like.
Edit: Plus the questlines involving the Maw and Torghast, that’s another ~5 hours.
Tbh I feel the story told within the quests is waaaay too broken up. The stories are made to reflect one separate thing and its been the new races introduced. I feel like they rely on cinematics to tell their real story and it’s why the story feels as weak as it does now. The underlying problem at least exists throughout all of the shadowlands which is the anima drought but that is all. There isn’t more to it to discover from the quests.
Looking at bfa and legion quests it was allied race zones. They made the zones their starting areas. The classic zones have themes and environmental quest elements yet it is horde vs alliance. Wrath has a very strong theme all throughout, surrounded by magic, scourge and old gods it all fell together well, and it truly felt good to down the Lich King eventually!
WoD had probably the best storytelling/leveling quest experiences I have ever had tbh. Pandaria was packed full of lore.
Don’t forget the bear butts and even bigger boars.
(OP Btw. Never was any hype … Just your younger self being intrigued by the new stuff… You are numb to it… I enjoy questing first time around in new content. Then its business as usual)