Remember when we all praised the new talent trees

Even guardian which is perhaps the worst doesn’t need to be scrapped. It needs more paths on the spec tree as they are often locked and has the most dead end talents. Condensing 3 point talents into 2 point talents. Some talents combined or less spread out. Capstone abilities that actually work in bear form, etc. What makes the bear tree so bad is that all off these are present at one time.

In fact the community has done most of the work on this and it could be changed in about a day of coding and than a couple of weeks worth of testing and tuning.

Paladin class tree (and subsequently spec trees) needs to be scrapped you just can’t have 28+ throughput (or required link) talents in a class tree where you get 31 points at max level.

Nor can you have 6-7 “class talents” within every spec tree like Paladin does.
If every spec has access to talents suchas Divine Toll why isn’t it in the class tree?

It’s just not good enough, and there is no redemption, we have been saying it for months, and even if you read the wowhead prepatch guide for Paladin they also agree it needs scrapping.
Even if you change some of the pathing it makes very little difference as they same talents are still required.

If anything some of the latest pathing changes made it worse as now you have to get all 3 capstone talents as you have access to them all, which makes other talents that you would want or might like as they change gameplay untakeable as you can’t get them whilst also getting the 3 capstones.

Big true.

I still like the trees. I don’t see an issue and do not in the least understand where people are coming from in their hate for it.

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Pepperidge Farm does :sunglasses:

“We”? You don’t speak for me or anyone else though. I didn’t praise them. I didn’t hate them either. They just were. shrug

Huh? A vast majority of classes already have a few extra buttons to press and we’re not even at level cap.

I still like them. I said then and I said now they were going to be a flustercluck at launch. The same as then, I still say Blizzard has a couple months to iron the bumps out before looking bad. This is a major feature and will take some work.

Name checks out on this one.

Which is awesome, that’s called… CHOICE

Forcing me to take talents I don’t want is REMOVING choice from me.

How can you not see that?

They coudl just leave the stupid path lines out of it and let us grab what we want? I can understand some paths, like “Foobar skill is increased by 2%” requiring the Foobar talent, that’s obvious.

But WTF does Blessing of Sacrifice has to do with Hammer of the Righteous giving me mastery for 6 sec? WTF does extra healing from WoG have to do with HoR giving me mastery for 6 sec?

… which you could do without forcing talents to get to other talents.

My goal today is to use the word cringe 100 times even if it doesn’t make a coherent sentence, just for you bb.

Except… I remember hearing about lots of player feedback being given over the last 6+ months and what I’ve been reading? A lot of said feedback was ignored.

Goes right along with my experience with WoW in general. PTR is that thing where they pretend the players can give feedback and bug reports, but very little gets changed, and bugs that were mass reported on PTR somehow make it onto Live.

Remember when they said they would listen to feedback and then guardian druid/outlaw rogue/all 3 paladin specs/shadowpriest happened?

lol anytime they say they listen to feedback I have to roll my eyes, because I wonder just how many times will people be fooled by that, when we’ve gone through some 20 years now of them ignoring the majority of feedback to do whatever-the-frick-they-want instead?

And then, then, at the x.2 patch, they’ll go “HERE WE LISTENED TO YOUR FEEDBACK!!!” when half the playerbase abandoned the expansion to get them to come running back with a drip feed of “fixes” that should have been in since .0

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