Remember when we all praised the new talent trees

Now people are whining about it. Our community has always been in shambles.

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I love 'em, I missed Netherportal yet had to abandon it come Shadowlands, for a faster build focused on demon bolts and dreadstalkers! But, now I can do all that, and Nether Portal! LET THE IMPLOSIONS BEGIN!

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Seems like they just added old stuff and integrated covenants stuff. I just wish you didn’t have to go through some less desirable talents to get the one you want.

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I like them a lot more than what we had. I would’ve been happy with something a bit more simple too. Like removing the class talent tree and just having a spec one. But I can’t complain

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I for one love the new UI but dont like the new talent trees. I did like original trees, this isnt the same.

I guarantee you I can make a tree that totally destroys my rotation or damage output.

I dont want to top meters (I dont group) but I do want to be able to survive solo and do enough damage so i am not playing like a Vanilla Warrior solo.

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The people praising them before are still praising them now.

The only difference is that now the people who generally don’t pay attention to anything are seeing them for the first time.

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It’s almost like different people have different opinions.

Personally, when I saw the ‘new’ talent trees, I was instantly reminded of the classic-wrath trees and knew exactly what we were in for. I look forward to the qq about people not being accepted into a group because they don’t have x talent. (*It happened before, it’ll happen again even with IO.)

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I think they’re great. We’ve never had this degree of customization on our character abilities, before.

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I praised them.

I still praise them.

The people whining are cringe.

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The two most common things done in these forums:

  • Demand change.
  • Complain about change.
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Except it’s still filled with a bunch of +1% crap. You have to take a bunch of those crap talents if you want to get some of the core abilities, that were made baseline when they changed to the previous style. They’ve also put interrupts on there, which I think will be a big mistake.

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Not in the trees I’m working with. Can you give an example of a tree that’s “filled” with +1% stuff/

No, this is one of the best parts. On many encounters, you don’t need an interrupt. Or the team doesn’t need everyone to have an interrupt.

In cases where I don’t need them, now I can drop my interrupt, or Paralysis, or Detox, or whatever, and put those points elsewhere instead for something I WILL use on the fight.

And that’s fantastic.

Remember that we can save multiple loadouts and change them on the fly wherever we want. You’re meant to have different builds for different situations, now.

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random question but which nightborne face is that

A lot of people, who read between the lines, had an issue w the “new” talent system. Hens are just coming home to roost.

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I don’t recall ever praising talent trees. They’ve always been bad.

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at least you are honest

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That’s the point.

The old trees weren’t good, and they were only expandable to a certain point.

It didn’t feel goo to sink 5 points in an ability to get +5% of X stat, especially when that was the only way to get to something beyond that point.

These new trees make MUCH more sense this way, and with a few tweaks to certain ones, I think this was the right way to go.

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There’s no such thing as “we”. You’re always going to run into seeming contradictions if you imagine a community of thousands of people is monolithic.

A small number of people who enjoy illusory complexity praised the new talent trees and now that it is real and not just an idea on a web site, a large number of entirely different people who prefer simplicity are bothered by it.

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i like it even if they took a bunch of mop/wod/legion/torghast stuff and threw it in a blender. i won’t forgive blizzard though for baiting us with long arm of the law and then taking it away again

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