Remember the Carries

A lot of people on the forums are focusing on the buyers in GDKPs.

But the biggest aspect of GDKPs was giving carries a reason to raid. It gave people in full or near full bis a huge incentive to take their toon into a raid and carry a group with 10-30% of the people being undergeared.

Taking the carries out of the raid pool could dramatically reduce the amount of total raids.

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90% of the raids rn on my server aren’t rmt-swiper-fest.
I think we’ll be fine, alts and guild exist.
We’ve had raids long before we’ve had the gdkp epidemic. It’s really not the end of the world gdkpers like to think about and cope.

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Or as I just posted. People could carry just to enjoy doing the raid and helping other people. I’ll keep doing that. Gold doesn’t need to incentivize every action I take in game.

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What iv been saying too. Majority of people started raiding before they knew gdkp was a thing. Time to do what you did back then.

Not the end of the world, or even an issue for many players. Especially carries, gdkp or no-gdkp they will easily get their gear and slot in raids.

But for the players that struggle to find groups, or those that aren’t very good at parsing / doing mechanics, it will become noticeably harder to find raids.

There will be less total raids and more people competing to get into them.

so… if there are more people competing to get into groups… there won’t be any problem?

I mean, as long as there are people there will be groups made, I don’t see any issues here

Sorry my paragraph was unclear - I mean more people competing to get into each raid.

Yes groups can be formed, but the backbone of consistently successful raids are the carries and they are losing their main incentive to raid after getting the gear they want.

Content really isn’t that hard, average players don’t need carries

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but Carrying costs me time, resources (pots, reagents, etc…), and gold for repair bills. Why would I do that when I get nothing out of it when I can instead do something that furthers my character (rep grind AB/WSG) or level one of my alts? Or maybe go farm for a bit to get gold to buy stuff. Or hang out in a city and enjoy trade chat shooting the breeze.

Why do I have to carry anybody? I would prefer an instance with no carries where everybody pulled their own weight.

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What you have forgotten is this doesn’t affect the people who never did GDKP because they never played with those carries in the first place

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If they keep it like BFD yeah.

But even the pre-nerf BFD was causing a good chunk of the community to struggle (and was still super easy).

Content like MC / BWL undergeared or AQ40 / Naxx even with geared players is a lot harder and does not get completed without carries.

(carry in the GDKP sense that they are not undegeared buyer and a little more geared than a hybrid). With a group of hybrids you can also do content but it can take a long time and is basically progression.

It does - because you will now be competing for raid spots versus all those carries, hybrids, and buyers.

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Then find a community that supports that. If you are a true 95+ parse carry with the knowhow and consumes/buffs you will get invited to any guild of your choice. You can pick to be as active or inactive as you want. There are some mega guilds on my server that offer experiences from Ultra hardcore to ultra casual in the same place.

Find your people. The lack of GDKPs should mean that the carry community will all be looking for new homes. Make some new friends.

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mc / bwl absolutely do not need carries, and if you plan on doing aq40/naxx you should probably join a guild

Yeah, and that reason was so they could amass a large amount of gold to sell for real money. Not exactly something we’re looking to protect…

I don’t get why you think there’s carries in classic. This game is so easy, there’s only players and bad players.

Rotations are one to three buttons big, boss mechanics are extremely easy. The average player will clear gnomer by third lockout and have it on farm. If you’re carrying a raid, it’s full of people who are actively not paying attention or not clicking any buttons.

Raids will be fine, players will have just as easy(or hard) of a time getting into raids as they already have now. It is a massive net positive across the board that GDKPs are gone

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Yes carries will easily find raid spots, which means that a non-gdkp player that was previous having a raid spot will now no longer have one.

And since the gdkp raid which the carry was attending is no longer happening there are 9 others that are fighting for raids spots as well.

No carry was making enough gold to sell - only hosts are really making enough (with like 5 or 10% cut) to sell for an amount worth their team.

Top dps / heals get like 1% bonus lol - they do it for the fun and to not farm while being able to buy whatever they want ingame.

Anyone with gear and who understands their class and parses like at least purple is carry lol. It is just a gdkp term not really anything else to it.

The reasons for the term is to try and balance the amount of buyers and carries so there are people (buyers) that need to buy all the items but your raid also has enough carries to clear the content in a reasonable amount of time.

Correct me if I’m wrong, but couldn’t a group just pay geared people to come to the raid whilst the carries used another loot distribution system other than GDKP? I skimmed the policy change, so I’m not sure if this was covered.

Yeah carries, i.e., near bis geared characters who perform well will not be raiding as much possibly. If there were other incentives they can provide to have these players raid on those characters whether it be in guilds or pugs would be good. Currency/emblems to be used on vendors for miscellaneous rewards could be good. Another thing to put these players into raiding still is extra difficulty modes. Maybe a hardcore inspired challenge by having a quest where your raid needs to clear the raid with 0 deaths and they receive extra goodies, title, mount, pet, tabard, whatever. Could do bonus loot too. Basically, they can still find ways to give these players/characters a reason to raid, whether it be in well geared groups or groups with less geared players.

they’re not in the raid pool

Taking the carries out of the raid pool could dramatically reduce the amount of total raids.

Good. Raids should be rare. They should bring back attunement requirements too.

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