I vaguely remember it being mandatory to pass the first stage(?) in order to do heroic dungeons.
Which means players would be able to properly heal, tank or DPS.
What happened to that and why isn’t it still mandatory?
----------EDIT-----------
I mean, Proving Grounds
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Probably because they wanted things to be more accessible.
Honestly, I was really hoping they’d continue scenarios and eventually replace dungeons with them in WoD+.
The ability to queue with any role, and the mobs would adjust to be weaker/strong if you had a healer or tank, or all dps, was great.
Queue times were like a minute max, and heroic scenarios were arguably harder than mythic dungeons in WoD+.
They replaced it with Proving Grounds. And then that caused participation to drop so far they were given the ultimatum about getting raid participation up or they’d not be allowed to make them again - according to one of the interviews back in WoD. Which is why they returned tier, trinkets, and gear recolors to LFR in Legion, to get people back into it.
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You can still do them.
They were like battle fronts. In terms of game play they were pretty bad because they competed with being an interactive story.
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Cause Blizz loves implementing things as expansion features and then pretend it never happened.
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I thought that evolved into what we still have now during certain main story quests with the objectives.
That wasn’t scenarios that was proving grounds. Scenarios were little 1-3 player dungeons that didn’t need a tank or healer. Most of which were story focused and you needed to do to advance the storyline and open up new questing areas, not heroics.
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PROVING GROUNDS!!!
Thanks
Why isn’t this still mandatory?
I wonder what percentage of players at this point have the Scenaturdist title.
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Because the game would shut down. Wow cannot survive without the players who can’t even complete the bronze level. That’s the brutal truth.
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OP,
MoP had all kinds of things. The scenarios, proving grounds, challenge mode dungeons and you could reforge your gear. But then WoD came.
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They were super boring imo.
I dont like this “Im not really a dungeon evne though im a dungeon” feeling. Only reason i did them was because of the valor point sback in the day, i prolly liekd them as much as i liked warfornts which isnt… a lot.
Prolly because it was super duper hyper boring, hell scemarios are actually better than them.
They are still avaiable if you wanna try them.
You can join tem solo now and just do it today.
Proving grounds was a vanity achievement in MoP. In WoD developers got the bright idea of gating all heroic dungeons behind that achievement for every character, even though it was only the first few weeks of the expansion when it mattered. A lot of players who didn’t like paying to take tests on every character, odd how they didn’t think that was entertaining, had next to nothing to do and quit.
And the oddest part was that the hysterical demands by elitists about “bad players in my dungeons!” never stopped. It didn’t work to keep low skilled players out of those dungeons, just watch the videos and figure out the tricks and traps, which had zero to do with being a good player or understanding how dungeons work. And besides, it was a pass-fail test with no learning component. Did your calculus teacher give you a pass-fail test after no class instruction, and if you failed it was up to you to figure out how to do calculus so you could pass the test next time, which is how learning actually works for most people?
Late in the expansion they removed the requirement, too late to bring back the players who had pulled the plug on their subscription. But elitists still get hot and bothered fantasizing about giving casuals a test that would force them to git gud or have absolutely zero to do in the game. Try that again and it will fail again.
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Because they failed and no one was interested. The whole idea of “properly” do anything doesn’t work or cut it now, bad players will be bad players.
I don’t believe scenarios really had that much engagement. Sort of like Island Expeditions and Warfronts. They didn’t reward much and for most of the playerbase, they only care about progression. Blizzard turned scenarios into special quests implemented in campaigns for future expansions, so they’re still around they’re just found more so in questing.
Proving grounds is still a thing, you can queue for it in your Garrison at your Garrison commander and it’ll scale you down to still make it challenging somewhat. I just got the title for my healer last week.
This was Proving Grounds and it was introduced in Warlords.
Players were required to get Silver rank in a particular role to queue for Heroic dungeons. It was actually a very good tool to teach players their role but the complaining was endless and it was eventually dropped.
Man I miss those salty tears that poured down in the many threads.from bad players.
But scenarios where in Mists and were 2-3 player kinda mini dungeons. Those were pretty cool as well but as far as I know Scenarios just got implemented into general questing.
Because Proving Grounds failed to prove anything. Players still played lazy in dungeons like they always have.
Banana-tossing hozen were part of a warlords feature? LOL. It was a MoP feature.