Relying on apex procs in single target to do any sort of single target damage is unfun gameplay

Thats FB + Big Winner + Adaptive Swarm (and multiplier) + Rake DoT + Thrash DoT + Rip DoT + Frenzied Assault DoT (not sure if this is actually counted but since it is a DoT i added it for the benefit of the doubt) + MF

Yup, already addressed this. Raids can average blue parses and clear the encounters. Hardly ever is “lack of damage” the main suspect in a failed run.

“We’re not killing adds fast enough” = people not swapping when they should be (aka, failing mechanics)

Edit: the 5% difference hes missing out on is from being on the low end of apex procs (28 ticks of rip) and the high end (17 ticks. As close to 6% as you can get).

Meaning the average is only a 2.5% damage deviant

28 ticks to proc Apex = 2.5% overall on the low end compared to average
17 ticks to proc Apex = 2.5% overall on the high end compared to average

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