Release dates for raids shouldn’t be based on 0.000002% of players doing the World’s First.
Move the World First Race to a tournament server and scale their gear to maxed. Problem solved.
Release dates for raids shouldn’t be based on 0.000002% of players doing the World’s First.
Move the World First Race to a tournament server and scale their gear to maxed. Problem solved.
The one thing I thought was neat is the idea of releasing every difficulty at the same time.
think 2 weeks after release is fine and i dont raid. Think be better if they opened it all at once but i can see why they want to gatekeep it somewhat
Even prior to this - I’ve wondered how it would impact mythic.
Would they do more splits? Less? Certainly splitting would come at the expense of attempts on Mythic. Then again, no one will clear it with last seasons’ gear unless it is very undertuned.
Still race aside, it shouldn’t be based on what they do.
Even from a casual standpoint I think LFR should open along with normal/heroic (all wings). It is silly that you have to watch the ending lore cinematics on youtube, because the “story mode” raid doesn’t fully launch for another month.
Definitely pros and cons. I don’t think there will be any “right” answer here. It is gonig to depend on how you play the game.
Or just ignore it completely.
Recipe for burnout.
Already, during Week 1 of a season, people have to:
It’s already a borderline-burnout situation for the people doing the work.
And yeah - the people doing the work. Because that’s already what Blizzard has made it into. For the people just following along in dungeons, or showing up for raid and wanting to get told what to do, I’m sure it doesn’t seem like much.
But for the people memorizing and executing the dungeon routes, and doing all the raid planning, and figuring out the raid strategies… it’s a lot of work.
Adding Week 1 Mythic raids ON TOP of that is ridiculous. Burnout central, for tons of guild leaders, raid leaders, and M+ tanks.
It’s an idiotic idea, and if Ion actually played the game, he’d know that.
RWF isnt even a blizzard thing kinda more a community crowns the champion.
Idk call me an idiot but this sounds more like a community created problem.
Except the dev team absolutely designs around it. And they need to stop.
They need to stop worrying about viewers, and start worrying about players.
It’s not a community problem, it’s a Blizzard problem because Blizzard are the ones cutting seasons short by months, and sending us the message that we NEED to go full throttle from the beginning because at any moment they might pull the rug out from under us.
They did in Sepulcher, they did it in Tomb of Sargeras, they’re going to do it again.
Ideally, they would stop leaving everyone in the dark, and tell us WHEN THE SEASON STARTS what the end date will be. But that would require them to actually know what they’re doing, so it’s not gonna happen.
Fair point, so just better communication could help and more solid time frames.
It’s way more than “better communication”. Blizzard actively does not want people to know how long their seasons will last.
I wish they’d give us more than one week before raiding opens up. There’s too much to do in the first couple of weeks. The meta is to level cap asap and clear all the dungeons on mythic.
This entire thing to me boils down to saying mythic raids are too hard.
It’s not just world first, it’s good if there’s a delay so people aren’t rushing to max level and receiving a substantial boost.
This entire thing to me boils down to saying mythic raids are too hard.
This is probably true but even for us casual raiders, Shadow Lands has had really rough raid design. I hope they take a step back in Dragon Flight and make raiding more approachable again.
Move the World First Race to a tournament server and scale their gear to maxed. Problem solved.
Even if they moved RWF to a tournament realm, do you not think there would also be competition to see who can clear it first on live realms?
This entire thing to me boils down to saying mythic raids are too hard.
Sepulcher was objectively too hard on every difficulty on release. That’s why it had so many waves of large nerfs. They tuned it to make it really hard for world first raiders, figuring they could seamlessly adjust the difficulty to control completion rates as the season progressed. I guess they figured it would be a challenge to everybody - including the beer league normal raiders - and they’d all be inspired to grind their little hearts away and git gud.
Hopefully they aren’t going to repeat these mistakes. But they often tell players that they “learned”, and then repeat the same mistakes. They need to stop experimenting on the playerbase while they still have one.
Players could plan out their game time, and at some point decide the RNG isn’t worth the waiting game, and possibly just stop playing til the next tier.
Blizz can’t have players deciding these things on their own!
This entire thing to me boils down to saying mythic raids are too hard.
The difficulty has nothing to do with it, the random tier lengths and Blizzard’s recurring habit of saying “Joke’s on you! Raid ends in a month!” are the problem.
Blizz doesn’t want us to know because they want us to keep paying the sub. If people knew the date in advance then people will be able to unsubbed or resubbed accordingly. That’s something Blizz doesn’t want.