So to start off, this is going to be offering some input about this thread.
Read it first, because it is worth the read. I know there’s a GD thread already, but given this is about the Story and the Lore, I felt obligated to steal someone else’s idea and bring this to the Story Forum where we discuss the Lore.
So… Guess since I’m’a starting this thread, I gotta go first.
First off, Halite, if you’re reading this? You earned a gold star and bestie status (that last one is very covetted and you feel honored right now even if you don’t know it). You were right on the money with the problems regarding Shadowlands, BfA and storytelling in WoW in general. Especially that the story concepts themselves are not necessarily bad, more how they are implemented.
For me the big red flag in Shadowlands is the covenant campaigns themselves, but in a way you didn’t bring up; there are four of them. Four seperate stories that when they were new, required a whole lot of Renown grinding and covenant swapping to get in total if you wanted to see how they all played out. Alts were an option of course, but others have addressed the issue with alts in SL and going through the time and effort of leveling four seperate characters just to get access to the story is a big ask, about as big of an ask as just swapping covenants and grinding that renown.
And some of those covenant campaigns are rather important to the rest of the Shadowlands narrative! We learn Uther is corrupted in the quest campaign, but if you didn’t pick Kyrian for your covenant or at least grind out that covenant to later switch to your chosen one (or alts or what have you), then you go from Uther being corrupted and bad to suddenly walking past Anduin in chains with no explanation. If you never played a night fae, you probably walked into the first chapters of Korthia asking “woah, what’s going on with Tyrande?! Last I saw her she jumped into the Maw and that was it. What do you mean the Night Warrior thing is killing her, when did that happen? And who are these people around us helping to depower her?! What is even going on here?!?”
And nothing tells you where those missing story bits took place. If I played a Venthyr, I don’t have any inkling where Tyrande fits in. I might extrapolate that Uther, given he was in chains in Bastion, showed up in the Kyrian story but I’m just left to assume that.
And the now-defunct Torghast story fits in here too. I got a weekly quest to go do Torghast stuff, but even when I’m done with those weeklies, there’s things stuffed into Torghast and unlocking more memories that further the story. And you only know that if you just so happen to unlock those memories or do that much Torghast stuff. It just… Happens suddenly, with no inkling that if you want the full Shadowlands story, you need to run Torghast, do some dungeons for the memories, same for raids, so on and so forth.
… I got more, but I want to have this up for others to put their input into. So back in a bit!!
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Ok, back. Hi!! I cannot reply to my own post until someone else does, so here’s an edit or five!!
Anyway, back at it.
Another problem I find in the story is the odd shifting of tones and threats. This is more of a BfA thing than a Shadowlands one, but it remains relevant in my opinion.
When we’re dropped into Zandalar and Kul Tiras, it’s after a pretty big start to the Fourth War. But… Suddenly that isn’t very relevant anymore. Now it’s all about helping trolls and humans settle their islands’ issues. The Alliance get a reminder that the Horde’s at war with them in Stormsong Valley, but that’s hardly a primary plot to the zone. The Horde doesn’t even get that much.
But then, suddenly, once the affairs are in order, we’re back at it. Fighting and kicking and stabbing each other.
And then we’re not, because a G’huun is there. Horde gets some hints at a G’huun being a thing, Alliance get hints at something-something-maybe old gods, but it’s all still completely divorced from the main narrative.
But then we’re back at it, fighting each other, complete with zone assaults and a raid! The Alliance wins the raid, we’re building up to a something, the war’s starting to heat up, and…
You fall into a hole in the ocean. Stop, naga time! Some cybergnomes too.
And then suddenly, we’re at the climax of a war that started and stopped three or four times from a player perspective.
Because of this, BfA’s war felt like a side quest in an old god expansion, and the old god stuff felt like a side quest in a faction war expansion. Everything just suddenly shifts from one plot to the other, and neither feels coherent or important.
A and B plots can be done right, and Blizzard has even done them right before. Their slow burn side plot complementing their primary story. MoP and the rise of the Zandalari and Mogu paired with a faction war, Wrath with Yog-Saron and his shenanigans paired with the Lich King, Legion with the Void paired with the Burning Legion.
BfA’s problem wasn’t that it had an A plot and a B plot they switched between; it’s that both wanted to be the A plot and struggled against each other so hard, they each came out looking like a C plot. Neither one felt like they were treated as important enough to warrant a full expansion dedicated to them, when by all rights either one could and should have carried an expansion.
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Another issue, and tied close to the first thing I brought up, is where the story gets told all too often; books and comics.
I’ve said multiple times that books and comics should not be where major story beats happen. The game needs to tell me the story of the game itself. Transmedia should exist for people like us, the lore nerds who want more. It should not be required to understand the game itself.
I’m not going to give the obvious Sylvanas example. Instead I’m going to talk about War Crimes and WoD.
Imagine you’ve been playing Mists of Pandaria. You did all the things to do on Timeless Isle, got the doohicky quest, did SoO to do the doohicky quest, beat up Garrosh, and are anxiously awaiting the next expansion content in the knowledge that Garrosh is rotting away in some Pandaria jail.
… Why the hecking heck is he on some alt-universe Draenor? How the heck did he get there?! What even happened here??
Oh, wait, you didn’t read War Crimes? Because all of that only exists in the novel War Crimes.
Played through WoD, got to Nagrand, watched Thrall kill Garrosh, all expecting to finally understand how this whole mess came to be?
Sorry, none of that sounds like you read War Crimes tho. You really should, everything makes sense if you just read this book.
This… Is frankly extremely disjointing. The game’s story should make some degree of sense within the game itself. We’re seeing it now in Shadowlands, with the required reading of the Sylvanas novel to make sense of the last two expansions, but it’s present across the board. Story beats within the game only make sense if you’ve read a book, read a comic or listened to an audio book. Without those, you are left in the dark about why Alleria is skeptical of going to see Xe’ra (just one of many expamples).
But speaking of Argus…
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WoW has another storytelling problem, but one that is harder to solve. It’s coming up on its eighteenth birthday, it’s ninth expansion, and a boatload of content spread throughout. While many people quit the game, there are still people coming in, hoping to experience the world of Azeroth for themselves, to feel how it might have felt to fight such iconic villains as the Lich King, Illidan, some orc named Garry, Deathwing, Grom Hellscream a big demon summoned by Gul’dan, Sargeras Argus(?!?), N’zoth and so on.
But they won’t experience those fights. Not in a meaningful way. They might not even know those fights exist. Because content patches and raids exist.
To highlight what I’m getting at, I think I should start with an example. Let’s say that you’re a new player. You got your first character to level 60 as a Horde something. You did Exile’s Reach and loved it. You did BfA and wondered what even the heck is going on here. You ran through Shadowlands and still feel lost because…
Actually, wait. Rewind.
You did BfA. You started being sieged at Lordaeron. Why? No clue at all, looks like the Alliance just came to pick a fight. Something about a Teldrassil was mentioned, but you don’t recall anyone by that name being with you on Exile’s Reach. But it’s fine, because Sylvanas looks cool, Anduin looks cool (hey, you’re new) and all the action keeps happening. Sylvanas blows up the city, and that’s fine because screw these guys picking a fight with you for no reason and attacking this Underwear City place. Now you’re in Ogre Mart, the cute goth elf wants you to break into a Stormy Wing to rescue (or maybe it was steal?) a Sore Fang. He says no because honor, Zul tries to burn the city down (it’s only fair; you lost Underwear City, the Alliance losing Stormy Wing seems a fair enough trade-off), the evil Jaina keeps chasing you, you get on the boat and now you’re Zuldazaring.
A big as all hell sword is killing Azeroth, so you have to help some trolls. And you do! Maybe along the way you use a boat to visit some place called Cool Trash where the evil warmongers of the Alliance live now that Stormy Wind is burned to the ground, but they’re already a distant memory because trolls are so much cooler (and they are).
But you did such a good job of helping the trolls that now at level 50, you get sent off to the Shadowlands. Something must have happened to Sylvanas because she’s suddenly evil now, and you’re forced to work with the evil witch Jaina, warmongering provoker Anduin, some periphery character named Baine who you think might have been in a cinematic, and whatever Thrall is. And wasn’t there something about older gods? Can’t wait for them to make their first appearance.
… Except we know none of that is right (except trolls being cool). The entire story presented to this new player is absolutely wrong.
Because they didn’t play a now-removed BfA pre-patch event and because they never played the post-Zandalar war campaign. And they certainly never learned who any of these characters are, because they are never introduced to you. Hell, this new player might not even know a whole war broke out, because it all began and ended with the BfA intro questlines before getting to Zandalar.
WoW’s story only barely exists in the leveling campaign. The quest zones give you the overview of what started the big fight, but that big fight itself exists otherwise in patch content and in raids that new players are not encouraged to do.
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So you make that alt. The BfA story made no sense to you, so you decide to take this alt through the expansion before it. Legion should give you all the missing details about this Teldrassil person the Horde allegedly burned to death. You talk to Chromie after another trip through Exile’s Reach (and you double checked, there was no Teldrassil guy or girl there at all!!), select Legion, and go.
On the Broken Shore, you learned Variant and Sylvanas are friends (or friendly). The noble Horde and the warmongering Alliance team up to fight alien space demons with their alien space ships (which is as cool as it sounds, maybe even cooler). You get Alynsa’s favorite introduction scenario of all expansions, fighting up a beach and a hill, through an army of demons. You’re about to face Guldan Ramsey (others have made this joke, and done it better) when it all goes wrong. Some troll named Vol’jin died but he couldn’t have been too important. Variant also died, and it did look like he was on fire, so maybe his last name is Teldrassil?
You do some things in Ogre Mart, you swear to help Sylvanas avenge that random nobody troll (really? This is the woman who goes evil later on in Shadowlands?!? She seems so nice and clearly loves the Horde) and off to Dalaran you go!! They send you to a class hall who sends you to get an artifact. You get the thing, and then two more as well because you can. Now you have a map to click on. Four zones will explain everything about this Burning Legion, and maybe you’ll find out why the Alliance likes this Variant Teldrassil so much.
And you end it with even more questions. Is the Legion still attacking Azeroth? There was some mention about an Emerald Nightmare, what was that about? Why was there a whole zone in the middle of your map that you couldn’t ever click on? Will the mystery of the big sword you saw in BfA ever get resolved, and why is Variant Teldrassil so important?
All of this is a very long-winded way to say that so much story is locked behind content a new player would never know about and is never pushed towards that parsing through the lore is a daunting task.
But here I have a suggestion; new questlines, two per expansion and reusing assets. One to introduce you to all the major players, and one to finish it off. A hypothetical BfA intro quest would play through a very abbreviated version of the War of Thorns, culminating in Teldrassil and moving on to the pre-existing quests. A hypothetical BfA finale would sum up the important bits of the war campaign and most importantly, is automatically added to your quest long, and scaled to your level!! Give players a means to learn the basic story of an expansion, along with the outcome, so they don’t have to scavenge third party websites.
Protip: This solution could also be applied to book events you want players to know.
That’s what I’ve got for now. Hopefully someone else posts soon, in case other thoughts hit me.