Dear Blizz,
I understand that different classes must have a different feel and tradeoffs must be made for utility and power.
That said, it feels like there is sone misunderstanding between boss design and class design. In M+ right now there are quite a bit of bosses that literally block any stick and move mechanics on higher difficulties. Last boss in NO and forge boss in Neltharus as an example. As a warlock i have to move off from ground effects as soon as they are placed or risk death. Having a few instant casts is helpful here but my dps still drops significantly once these phases start. Our “utility” is also gimped as we cant stay in place long enough to do a brez.
I believe that if the boss fight design is moving more towards movement, making a class less mobile is quite counterintuitive. Why would any group bring a warlock to a dungeon where they cant contribute to dps 25%-50% of the fight? They can just bring a ret pally.
Either we need to have some sort of very slow walk while casting things like shadowbolt, our cast time on some spells need to be significantly shorter than mechanics on the ground or please leave our mobility alone. It is bad enough already.
Thanks!