Refusing to give good priests mobility hurts the entire game

Just think about it, you got to put in 3-4 points into Fade only for it to be worse than other classes’ primary defensive at one point.

Fade being on a 20 second cd, 10% dr, 10 second duration and snare removal should have been baseline at 1 point. Then an additional point that upgrades snare removal to complete control immunity, perhaps for a second, and maybe an additional point that gives it an extra charge.

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You guys are trapped in this thinking of “If my class gets anything I must give up something else.”

Guys, we suck. They could give us an 80% feather just as a flat buff and it would STILL be subpar, they don’t need to up the CD as well.

3 Likes

Consistent movement speed from Body and Soul and Angelic Feather do not hold a candle to momentum canceling abilities like Blink on Mage or Glide (Dracthyr, Demon Hunter), Disengage on Hunter, Wild Charge on Druid. So many examples. Tragedy.

It’s kind of funny how Goblins have been the top Priest pick for the very high-end players since as long as I can remember. Now that will extend to Dracthyr as well, I guess.

Spectral Guise and improvement talent ideas.

  • Spectral Guise
    Your shadow blurs into the darkness, leaving your true form behind. As a shadow you are stealthed, but remain in combat. Lasts 6 sec or until your true form is hit by 3 direct attacks.

  • Spectral Phase
    Your Spectral form can now phase through any forced movement effects, preventing you from being dislocated from your position and allows you to cast without breaking Spectral Guise.

  • Spectral Burst
    Your Spectral Form moves at 100% increased speed for the duration.
    (Choice)

  • Shade
    Spectral Guise now instantly transports you to your targets shade.

  • Telekinetic Push
    You push an enemy away from you, the closer they are, the further they are sent flying away.

I agree.

I still think the mobility tho ours is not great can be skipped. Like I know having Door of shadows instant would be great but that’s kinda the mage niche to have a blink. I’m fine to be a slow caster like Warlocks.

But in return we should have better defensives and it doesn’t even have to be like a button that gives us 50% DR.

I will still call that Restitution should be our “defensive” the ability to self rez in combat and having a “brez” by pairing it with Afterlife. That alone should give us some cool utility unique to the spec. So I hope Blizz makes it more accesible with our 100% needed talent revamp or update.

Poison dispell tho should be baseline for our kit like paladins.
Btw Mass dispel should dispel every single type of debuff, if we’re gonna have it under a 2min cd…

Can’t speak for Disc priests and Shadow priests, I don’t really play them a lot.

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I feel that our defensive are alright, I wouldn’t complain of they were better, but if we are going to be waddling around 24/7, we should have some type of instant displacement.

I speak largely from a PvP perspective, but in the past I’ve been part of server first races in content, which at the time our mobility was less of a liability purely by nature of encounter design. It’s very obvious that modern day dragon slaying is designed around reliable mobility/displacement, so in a logical world we would have a tool to deal with it in a meaningful way. Doubly so for PvP since our kit isn’t reliable for maintaining space when not channeling mind Flay or utilizing a longer cd to apply a slow that enables us to reliably cast without having it disrupted by the plethora of tools that exist on modern classes.

Our dispel profile is awful as a healer, and obviously terrible when talented into disease dispels thanks to the lack of disease debuffs that currently exist. That’s one of many inconsistencies across dispel abilities.

Absolutely need to have a benchmark set for classes utility movement that can be met by all classes, with tuning to kits to have strengths and weaknesses.

There is a severe lack of equity when it comes to design philosophy, and that needs to be addressed one way or another without massive homogenization. It’s not a tall request, but it means that all classes need to have their design be held to a similar standard and forced weaknesses need to come with advantages and vice versa.

Talking as a holy priest, how is our defensive “alright”?

We literally only have Desperate prayer which is awful, a perma 10% DR from talents because we are using FH 24/7 and an extra 10% with fade which can be on CD if you had to get rid of agro.

On top of that we have lowest health for a healer and clothie.

How are we exactly good in the defensive department?

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Apologies, I should have specified that I’m approaching this from the perspective of Shadow.

Unfortunately for Holy/disc, our defensive cooldowns are shared with the ability to use them on others.

Priests are OP at dying fastest.

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FWIW these are really not bad, put together. A 20% DR that’s active any time you want it, and DP is a giant gain of health. You don’t lose the health it generates when it wears off, so against a damage burst (which is what’s most dangerous to us) it’s pretty decent. Shadow has disperse, Disc can also PW:S/Pain supp self, Holy can GS in a pinch.

We don’t have like… AMAZING defensives like we’re not able to Divine Shield or something, but IMO we’re not the worst class either. Druid definitely feels worse. While I wouldn’t say our defenses are good, it’s not like a major glaring weakness right now either.

In PvE I’d way rather we got Mobility, Interrupt, Stops, Better dispel profile in that order before I would care about defensives on ANY spec.

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100%.

If the class receives some love in the form of mobility/interrupts, defensives would be mostly adequate as they are currently. Until there’s movement on that front we most likely won’t see personal defensives increase in potency much.

Still hoping that the recent shadow buffs are preamble for a more in depth set of class changes

My soul hurts at this truth

Doing Heroic Ansurek and just having to be wheelchaired around is just. I hate this game. Root break? Nah. Feather? Screw you, puddles drop faster.

Getting targeted with anything is absolutely miserable and you can tell the rest of the raid is conditioned to just being able to MOVE when they need to because the inevitable “Uh…” over discord as you slow feather scoot away is just pathetic.

It legit feels like we’re right at the knifes edge of being mathematically possible to move for some mechanics and for a lot most people have to adjust to YOU.

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Priest need mobility. REAL mobility. I don’t know why it’s even a discussion at this point.

Priest shouldn’t be less mobile than every damn plate user.

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The only thing the shadow buffs are a preamble for is shadow nerfs.

Spectre Drift

Instant Cast. You shift into a ghostly form and drift 30 yards toward a targeted direction over 1.5 seconds, providing healing to all friendly targets and damage to all harmful targets within your path. There is a 30/45 second cooldown.

Or if we can’t have anything cool like that, just give us more and faster Angelic Feathers, blink/shimmer, or an instant Door of Shadows. Anything really that helps us out here with mobility.

I wish they would give Priests an Ice Floes mechanic, Door of Shadows, or both.

For Shadow Priest, maybe Dark Ascension is no longer a damage buff but allows you to cast while moving? Void Eruption could be the damage dealer.

Probably a dumb idea though lol.

Every time I send a Twilight Massacre on Nexus Princess somewhere ‘not clockwise’ because I can’t crawl my way over fast enough is just argh.

Raid leader: “Who just aimed through the rai- oh, it’s Hawthorne. Never mind.”
:me_dying_inside: “sorry”

And you can’t pre-move because which one of the massacres you get - if any - is completely random.