Look. It’s a WORTHLESS stat outside of tanking and solo delving but you’re putting it on like 60% of all the gear drops.
How is it worthless? Well it’s not entirely in later seasons I assume but I did the math on it and the other combat stats just outclass it and it can be explained with simple math.
These aren’t actual in-game comparisons but this is how it works:
+5000 mastery=10% rating=increase of overall dps by about 10%
+5000 crit=10% rating=overall damage increase by 10% AS WELL AS bonus procs for certain classes giving extra combo points, increased ragegain, clearcasting state etc so another 3% increase in dps
+5000 versatility=6% damage increase with a 3% incoming damage reduction.
It’s just a generally lower damage increase as well as the fact that it probably doesn’t see major damage contributions til later seasons due to lower primary stats so the versatility stat is offering less damage than it will later on.
Example:
1000 damage per hit+ 10% versatility=1100 damage pet hit (an increase of 100 damage)
enter season 3
1500 damage per hit+10% versatility= 1650 damage per hit (an increase of 150 damage)
As I said it’s good for tanking(i think) cause you know what tank doesn’t want a raw reduction with ALL incoming damage and with solo delves those mob packs can rip you a new one so maybe reducing the damage they deal can go a long way. Regardless the stat is waaaaaay under value at the moment to be such a prominent stat on many of the drops used to get into raiding. I mean this stat is the reason most people bailed out of ara-kara after the first boss if they were a plate class, that trinket was the only item without versatility on it making it the only major of item of value for players.
And i’m not joking when I say this initially my warlock used a mix of all stats: Crit, mastery, haste and versatility. Like close to equal parts each stat. Removed the versatility and saw an overall 30% increase in my dps. 30% increase by removing 1 stat and putting it into others is abhorrent for gear design. I don’t understand why so many items have to have versatility but it’s removing the casual aspect of “Oh hey this item level is way higher than my last piece” and putting “Oh great haste and versatility! just what I wanted another 98 gold and 82 silver!”