Reduce Mana Cost of these Abilities

Holy Wrath costs 645 mana

Consecration costs 435 mana

Both of these abilities are being added to our toolkits regardless of DPS spec and we’re expected to use them on CD. The mana cost is too much even using Blessing of Wisom / Judgement of Wisdom / Mana pots / Dark runes/ Sagefish / etc.

I imagine a similar change will be made like they did for Exorcism where the runes associated with the ability change the mana cost as well but I really hope blizz will recognize the need for this change sooner rather than 4-5 weeks into the phase.

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No, no thanks - leave it as is.

Holy Wrath’s mana cost isn’t the issue, Consecrate’s low CD is.

No both abilities are the issue, they both have extremely high mana costs. If your suggestion is to simply increase the CD of Consecration then they would have to increase its duration just as much which would have a similar effect to just reducing the mana cost except now you’re casting the ability less often.

Holy Wrath costs 600 mana to cast, thats like 1/3rd of our mana bar in phase 3, plus we’re casting Consecration every 8 seconds for 435 mana, plus casting all our normal abilities from phase 2 (exorcism, Judgments, seals). It adds up very quickly.

Seriously try casting consecration over and over with only Crusader Strike and SoM to give you mana back and see how quickly you’re in need of a mana pot, which will only sustain you a tiny bit longer. Now add a 600 mana spell to that every 30 seconds, plus a reduced CD on Exorcism.

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Not really?

645 every 30s managable and easy to build up, but it could afford to be cheaper.
435 every 8s is nearly 2x as expensive, and that’s a good thing for how potent it is. A mana cost reduction should come with a target cap of 3-4 targets. It shouldn’t be cast on single target fights at all. The high cost reflects that.

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I saw you change this from 60 to 30 and I think you’re starting to realize what I mean by it being expensive if we keep casting it.

What do you mean how potent it is… It has the lowest Spellpower coefficient that a holy spell can have and it does meager amounts of base damage. Currently 32 damage a tick with how much spellpower we currently have.

Just no lol the idea is to make the ability usable not kill its performance. You might as well ask Blizz to cap all major AoE abilities to 3-4 targets.

it’s basically our DoT for single target fights. And yeah it’s less effective but it’s still supplemental instant cast damage. People use Dragonbreath Chili on Single target Fights despite it doing only a small percentage of overall damage and being more effective for AoE encounters.

Fair.

I had intended it to be 30s for the Wrath rune, I made an error and I corrected it. At 60s, this fine, at 30s, it could use some pruning (but not that much - 400ish mana seems reasonable)

It’s uncapped, unchannelled AoE with an instant cast that cannot be counterspelled, interrupted, or dispelled. Potency is more than just damage done.

It IS usable - in AoE fights. If you want it to be more castable for single-target fights, then the trade off it losses AoE potency. Keep in mind that other similar abilities - Divine Storm, HotR - all are target capped and far more mana managable.

I’d rather see another ability be offered instead - Seal of Vengeance from TBC would make for a nice DoT.

Increase the mana cost

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Most paladins are using a combination of Seal of Martyrdom and Seal of the Crusader for added Holy damage. Not as great as Seal of Vengeance in my opinion but it currently holds all our seal options in play for one seal on the boss and the active one dealing on hit damage.

Again I feel like this would be more impactful if it didn’t deal so little damage. Currently as far as ticking damage abilities go, it’s the least damaging per tick, so that reduces some of the impact of it unless its used on say like 5-6-7 or more enemies.

This IS what i am keeping in mind actually, considering paladins already have other options for AoE in the 3-4 target range, it seems appropriate that Consecration remain uncapped, again considering how little damage it does per tick.

I agree, Nerf Druids/Shamans please.

Nerf everyone. My favorite kind of tears are when people take the nerfs so badly that they just threaten to quit the game. Coping skill level well below zero

yum yum classic tears taste sooooo good.

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Should go post in the GDKP threads and let them know they aren’t coming back. Not only will they cry rivers, they also tend to do the craziest mental gymnastics these forums have ever seen.

On topic, as a prot paladin who uses Guided instead of Art of War, I don’t struggle for mana really. I judge wisdom regardless because it helps the group out. For ret, they could use some sort of reduction in spell cost though for these sorts of things. A bad string of no crits can make the cost of the spec too high. Even worse on a Shockadin.

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Mana cost changes at this point seem almost inevitable, it’s really a matter of how/when blizz will notice it, and I’m really hoping its sooner than later but It will likely happen AFTER paladins have their runes and experience the substantial lack of mana sustainability.

blue bar peasants

They should have given us an energy bar instead I agree :rofl:

Make paladins rely on Holy Power :rofl:

That will really make the Paladin community happy. Trust me.

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yes starsurge need to cost like 400 mana tbh.

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From what I am currently seeing in Phase 3 with testing with the Wrath Rune equipped, even without Purifying Power to redecrease the CD of my Exorcism/Holy Wrath, and not being able to cast Holy Wrath on anyone. I’m going OOM after about 40 seconds into any encounter.

Currently, using SoM, Judgment of wisdom, sagefish, and Blessing of Wisdom with no luck maintaining the amount of Mana it costs to use Consecration as DPS.

If Exorcism is an 8 Seconds CD and I’m also adding Holy Wrath to my rotation, like I would with the Purifying Power rune, this problem will get even worse.

Also either Consecration’s spellpower coefficient is super low or Sheathe is not affecting it at all because when I have sheathe active there is absolutely no change to the amount of damage my consecrations are doing.

It is super low

It’s 33%, or like 4% per tick.

This is an Absolute joke right?

I mean I assume its cause it’s an instant cast spell and all instant cast holy spells seem to suffer from the same lack of Spellpower from Coefficients.

They can give us spellpower gear or a nice rune that coverts AP to SP all day long… but if SP doesn’t convert into actual damage, what the point?