Reduce gcd on wolves

Please reduce the gcd on wolves to around 0.25, surging totem does this, and it feels nice.

Wolves themselves are strong, but they feel quite intrusive to the rotation, especially during major cds like ascendance. Or during windows such as hot hand.

Reducing the gcd would make this feel a lot better, also, make wolves 4% msw proc baseline, that just doesn’t need to be there, instead bring back wolves to 2 sec cdr if it’s no longer competitive with flowing, or add something other than base msw generation.

Also, change wolves to provide stats instead of a % damage mod for a specific type of damage.

Fire=crit
Frost=mastery
Lightning=haste

This would effectively remove the issue of damage types since stats are always useful and enhance scales exceptionally well, it would also mean that they can buff abilities without worrying too much about damage types or spenders getting too strong.

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Agree with the first part, do not like the second part. GCD could definitely be less intrusive.

I don’t want stats from wolves though, that’s honestly just boring and we already have access to Elemental Blast. I think Elemental Spirits increasing elemental damage is awesome and very unique. Enhance at least with an elementalist build can benefit from any of the elemental buffs, and in other cases it comes down to rng a bit more. Maybe it would help if they added the extra wolf to Feral Spirits permanently or something but I definitely don’t want stats.

I honestly don’t get it.

If you think about it objectively a % damage increase is more boring that extra stats, especially haste.

The issue here is that fire, frost and nature have widely different value for enhancement, and ultimately it’s nothing more than a % damage mod, which is not interesting in the slightest.

Shifting from damage modifier to stats would provide a more significant impact in gameplay, as well as better damage distribution, with less “bad rng” and probably slightly easier to balance too.

No more would a specific type of wolf be like 100% better than another since all stats scale well for enhance.

Also elemental blast is like 3%, what makes, or at least what should make ele blast strong is not it’s stat increase, but rather how hard it hits, for wolves it’s the opposite, because wolves contribute to your damage by providing resources and % increases, while their damage is almost inconsequential.

I’m not talking about 2 or 3 % stats here. I’m talking about 10% more or less, for each wolf you have out, with the same caps as pts. So I think it’s 4 for flowing and for stormbringer it’s a bit more than that. You are most definitely gonna feel such an increase.

Yeah it isn’t about feeling it, you’ll feel stats and you feel the elemental damage increases too. It’s about flavor imo, and I don’t always want to sacrifice that in the name of balancing an ability better. I think having the wolves be imbued with elements that increases elemental damage is just cooler and more interesting than a stat proc, that’s all there is to it honestly. I wouldn’t cry about this if it changed to be clear, it’s just not something I’d personally want changed. Maybe there are other ways to go about the scaling of the wolves possibly though I’m just not sure

My idea is honestly more about gameplay and design, the balance thing is just a secondary benefit.

Is there actually a reason they don’t just add a small physical damage increase to mastery? considering one build largely uses physical damage abilities? or at least make stormstrike actual nature/phys? have they ever said anything about that

I think it’s a matter of design, and mastery already being strong enough.

Though technically mastery does increase physical damage indirectly, through stormbringer procs and windfury

Thats true yeah.