Please reduce button bloat for feral. It’s kind of out of control. Need like 50% less buttons
If you struggle with feral buttons, you can pick a more passive playstyle through talents…
Like give up feral frenzy?
Feral Frenzy is arguably our most important talent this season. Do not drop it. You can spec into thrashing claws and lions strength to really streamline the rotation. Youll lose damage but its still viable.
Fot more loss in dps in exchange for ease of use, you can drop the harder hitting end talents like convoke/swarm and replace them with the passive and/or triggered bonuses to rotational abilities like veinripper/rip and tear and infected wounds. This will be a more considered dps loss
Instead of attempting to play with a controller, I suggest utilizing hotkeys and macros.
By employing passive talents (avoid square talents), you can effectively perform well in both PvE and PvP across a variety of classes. While you may not reach the pinnacle of performance or achieve Ash Ketchum-level greatness, expanding your keybindings beyond 4 or 5 will make a significant difference. Additionally, consider incorporating the GSE addon and joining the vibrant community associated with it.
Check out this reply, VERY VERY good response from a Druid player.
Right its always been overcomplicated just gets worse every expac. For both feral and balence need to cut out half the skills, remove current eclipse system. Get back to the glory days. Hoping Microsoft simplifies it a little.
Agreed! Reduce button bloat. I got the cool keen eye transmog and wanted to try out Feral. The shear number of buttons made me stop trying to learn it. I usually have my buttons set up with “normal rotation”, interrupts, stuns, etc. but the number of redundant feeling dots is crazy.
IMHO Blizzard had it perfect in beginning of Dragonflight and as usual couldn’t leave a good thing alone. I loved the rotation and it felt intuitive. But of course they had to take one of the least played talents and tie it into the tier bonus. I never liked pushing Feral Frenzy, It always felt like it interrupts a nice fluid playstyle and takes the fun out of it.
Might want to do your research sunshine. Maybe a search for “chimps outperform humans at memory tasks” I had a feeling one of you chimps would come in here to try to look cool lol
Feral doesn’t really have that many buttons in the core rotation…
Personally I’m really liking Feral Frenzy on a 30 second CD. Gaining a burst option that lines up with every CD we have is nice for filling a gap in the toolkit and I can actually feel the difference in damage during that 10 second window. There have been many iterations of feral druid where being in a CD didn’t feel any different than being out of it and the only reason I know I pressed it is because details told me I did marginally more damage.
At 45 seconds it’s one of the clunkiest abilities I’ve ever used across any class. I absolutely will not be happy if Feral Frenzy remains a meta choice beyond when we have this set bonus if there isn’t a way to bring it back to a 30 second CD.
I certainly do not agree that forcing it upon all ferals is a good idea, so I don’t particularly care for this way of making Feral Frenzy viable. When we get to TWW I’d love to see Feral Frenzy changed to a 30 second CD and have the damage boost baked in, possibly by moving FF up to row 9 and adding the set bonus as the capstone.
And it’s not like we have periods where we’re pooling energy with nothing better to press than FF again anyway.
So hard. So much bloat
I think this applies to several classes at the moment - not just feral druids.
It’s like blizzard thinks we have octopus tentacle fingers or something (8 tentacle fingers on each hand) o_O
I genuinely do not understand the argument that feral druid is bloated. The base feral rotation this season (so including Feral Frenzy that our set bonus requires) has 2 ST builders, 2 AOE builders, 2 finishers, 2x 30 second CDs, and 1x ~2-minute CD. If we’re in AOE we have 1 more finisher; in ST we can optionally add 1x 25-second CD and 1x 2-minute CD. And that’s it.
There isn’t a solid definition of how many abilities would be considered “bloat,” but feral druid is currently sitting at a max of 7 rotational abilities, and between 3 and 5 CDs. Is 7 rotational abilities and at most 5 CDs too many for a MMORPG? And you can even make one build change (taking Lion’s Strength rather than Bloodtalons) to remove the need to use 1 ST builder in AOE and 1 AOE builder in ST, reducing the effective buttons you need to hit by 1 based on ST or AOE.
I’m with Dwelknarr on this one.
Feral has always been a high skill cap spec.
And it definitely rewards players who spend the time to learn it.
Feral single target you have to use rake, shred, brutal slash, and thrash. Moonfire if you spec it. 4/5 builders. 2 spenders, rip and bite.
I agree with you (dwelknar) No prune needed. Just wanted to clarify that single target is not just two builders
I wasn’t saying you only use 2 builders in ST or 2 builders in AOE, just that there are 2 builders that deal ST damage (shred and rake) and 2 builders that deal AOE damage (swipe/brutal slash and thrash). That’s why in the second paragraph I talked about being able to remove the use of a ST builder in AOE and the use of an AOE builder in ST if you run Lion’s Strength:
Lunar inspiration has been poorly tuned more often than not in Dragonflight so I didn’t include moonfire as I imagine most people worried about button bloat are those newer to the spec and will basically just copy a recommended build from their favorite WoW resource site.
So if you run bloodtalons and wanting to optimize snapshot damage, you’ll need to make use of 4 builders at different times in ST, and between 3 and 4 depending if there is a priority target. If you run Lion’s Strength you won’t need to use the “wrong” builder to proc blood talons which further simplifies the rotation.
How far behind is Lions Strength?
I’m not sure across the entire gear spectrum, but I just simmed my toon and it was about a 2.3% decrease. But that’s with perfect play on bloodtalons which is significantly more complicated than the purely passive Lion’s Strength, so in practice that number will likely be lower.
This is entirely a self-made issue. Blizz has already given you talent options to simplify your rotation. Use them instead of trying to dumb down the spec for everyone else.