This spec has not gotten a rework since Legion while other classes have had both ability and talent redesigns. Our playstyle and talents have been almost exactly the same for almost ten years now, and we need an overhaul, NOW. We need new abilities, new talents, new passives, and new rotations. Our “talent tree” right now is just abilities taken out of our spell book and redistributed to us, PvP talents turned into regular talents, or legendary effects from Shadowlands. This is not a “new” talent system. This is a recycled talent system and it needs to be thrown into the trash.
No more shoehorning us into one out of two talent sets because no other combination can compete.
No more room temperature IQ rotations.
No more recycled abilities or talents.
No more of the same playstyle.
No more relying solely on cooldowns for damage.
No more getting globaled out of DPS because we’re too slow to ramp up damage on mobs.
No more Breath of Sindragosa
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There’s many actual problems that you didn’t list in favor of buzz words & phrases, and the thing you felt needed to be highlighted the most is
And people wonder why Blizzard ignores these forums.
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But neither did you, so I’m not sure what your objection is.
And yet we got 2H Frost back after going as far as directly contacting Holinka on Twitter, who clearly didn’t ignore our feedback because he liked the posts, and then gave us 2H Frost back the following expansion. And yet one of the larger 2H threads was locked after it flew off the rails and the mod that locked it explicitly stated that it was a shame it derailed because it was originally a productive discussion. If you’re going to take a dig at me, at least know what you’re talking about next time.
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Breath of Sindragosa is melee range icy veins, it has no place in modern raiding.
It promotes terrible play and death knights who don’t even have death strike on their bars.
It’s hilariously bad
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Or… and the most likely, they gave it so your what sounds to be a harassment campaign would stop. Like giving a child a piece of chocolate so they stop throwing a tantrum in the middle of a store and the parent can get some piece and quiet.
What i find hilarious is
But the entire reason people wanted 2h to come back was to keep the spec stale and drive the spec to be under the thumb of Obliterate spam… but BoS is the problem… somehow.
No they didnt, it was explicitly stated that it became a bunch of people insulting others and that is why it was shut down.
2h coming back clearly wasnt this boon people thought it would be and they have spent 2 expansions trying to make it work instead of focusing on the spec. Something I said to do in that thread that you guys got shut down but dont want to take responsibility for.
If they would have focused on the spec and made 2h a transmog option we most likely would be in a completely different spot than we are right now. But people wanted slow hits which is entirely contrary to the spec, they wanted Obliterate to do massive damage which it is doing now and the people that pushed it… dont like it.
Talk about wasting 2 expansions worth of gameplay development to shoehorning a weapon in that doesnt belong.
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Breath of Sindragosa is one the most unique skills in the game, if anything it’s just too slow.
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Agreed.
The fix for Frost DK is so simple. Redistribute their damage profile from Obliterate to their other rotational abilities. Get of of DnD, make it so remorseless winter is what makes Obliterate cleave.
They need a source of damage outside of pillar windows and not be totally F’d when the tank moves the mobs out of DnD range.
And is it just completley out of the question that improving mobility for DK’s is a no no?
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No Obliterate cleave. Frostscythe was there before and worked well, and its still there just waiting to be used, it just isnt used from a combination of Cleaving Strikes (shouldnt have existed outside of passives for Blood and Unholy baseline) and Frostreaper. When Frostreaper was introduced you needed 8-10 enemies depending on the weapon for Frostscythe to be worth using over just Obliterate hitting just 1 target and Frostscythe only had a target cap of 5.
It got reduced to 3-5 enemies when Obliterate got hit with a nerf bat (absolutely warranted) but now Obliterate cleaves up to 3 enemies which leaves no room for Frostscythe still. Its there to be used or else its just wasted coding that could be freed up. Either they need to make use of it or really go into the Obliterate only type of gameplay and make the spec worse.
Obliterate shouldnt be doing everything under the sun.
Well, thats a divide in the playerbase. Some say it should be slow and some say it should be improved. In reality it should be in the middle which it is. Is it the fastest? No, but it can absolutely keep up with everyone else unless you are just watching Netflix and not paying attention to the game.
Yes.
No. Not to be mean but this is a really dumb idea and people need to stop recommending it.
Pillar is a 25-35s~ CD. Remorseless is a 20s CD. You’re now forced to hold Remorseless every single time there’s a second target because the damage from cleaving Obliterate outweighs using Remorseless on CD like you currently do.
So unless this change comes with “Pillar is probably nerfed and a 40s flat CD now” or “Remorseless is buffed and a 30s CD now and Icecap is removed”, there’s no way to make Remorseless the cleave activator that doesn’t result in it or Pillar feeling worse to press.
Oh how I’ve missed you.
Big Obliterates were one of the motivations but the ability does not need to rely on one or two noninteractive passives to buff its damage through the roof. Much like Windwalker used to be, we could have numerous abilities to keep up with in order to maximize damage for certain abilities, rather than clicking a “nuke” button.
The world must been ending because I agree. I think it is responsible for too much of Frost’s playstyle even without the cleaving, which is why I want a rework. We shouldn’t have two main abilities for damage and all other abilities being procs and fillers for when our primary abilities are down.
Frostscythe was useful but that was because it was a simple “click n’ cleave” button. Frost abilities need to be a little more complex than this, which is why I am advocating for the rework. Personally, while Obliterate cleaving of course causes a lot of damage, I don’t like it either.
THE motivation. If it was just for aesthetics then it could have been a transmog option.
This is what happens when people tell others they dont know what they are talking about and insult them time after time. I said what would eventually be KM rank 2 would hurt the spec… and look at it.
You know all those people that were saying “obliterate, obliterate OBLITERATE” Back in SL beta? Yeah thats what this is a result from. So if people were going to Holinka saying 2H OBLITERATE NOW!.. well… here it is.
So? I dont remember a single person saying “Frostscythe is too simple”. Everyone was pushing what we have now. Its 2 expansions wasted that could have went to furthering the spec as a whole than making 2h “work”.
Frost mastery needs to change first and foremost because its just boring and is leading to people saying “DnD needs to be frost damage, auto attacks need to be frost damage, make abom limb frost damage… MAKE EVERYTHING FROST DAMAGE!” its boring. Too much is going on with Obliterate though.
It doesnt need a complete rework, it just needs a few things removed that are a detriment, and then go from there. Reaper’s Mark is something that can add quite a bit to the spec. It can be a 30 second cd, has interaction with other abilities like RW, Rime Howling Blasts, FF ticking faster, I would think certain auto attacks due to having RI on a weapon would add to it, DnD, Abom Limb, anything that does shadow or frost damage should lead to Reaper’s mark quick explosion. 40 stacks should be pretty easy to get unless its just better to do Obliterates and not get max stacks on Reapers Mark which would be disappointing and just bad gameplay. Thats really the big worry.