Can’t have nice things huh?![]()
Buh-bye🤷♀️
I like the story and feel it is more complex. Stay Awhile is an amazing quest, but I do miss some of the menace and threat we had in Legion. Now, it feels a bit childish in Dragonflight but my hopes have been raised seeing the Forbidden Reach quests and anticipating the Zaralek Caverns story.
I would agree - in fact I’d say that that might be intentional.
I’ve grown to care about the drakonoids a lot during my questing. They’re young, they’re excited - and so are the forces thatve been brought to the isles by the horde and alliance. By all accounts we’re the most grizzled veterans out here. Everyone else can barely raise a sword. It’s…softer. Kinder. Hopeful. Even in the face of elemental upheaval you have people working together to make life better.
I wouldn’t say it’s childish, but innocent? Maybe even a little naive? Absolutely.
What we’re about to face is not.
But that’s why we’re here.
who’s sendrax
Hahahaha, the drakenoid who gives her live to save some dragon eggs.
Also story is good but centaur’s is just terrible.
Duroz the Dragonmaw’s questline was the best thing WoW has ever put in. Only quest to get an emotional reaction out of me.
Honestly, I feel like the more friendly and relaxed vibe of Dragonflight is just the writers overcorrecting a bit from Shadowlands. Shadowlands was so bleak, nihilistic, and damaging to the lore that a lot of the writers panicked and pivoted hard in the other direction to make it more of a fun, casual adventure. I think we’ll see them finding a better balance either as Dragonflight goes on or as we go into 11.0.
Either way, I’d still take a dozen Dragonflights, story and vibe-wise (so far, at least) over even a fraction of another Shadowlands.
Sendrax’s annoying voice acting was a bit too much for me to gain any feelings for the character.
Runas on the other hand was a far better example of a character who people would like and feel for and was far more memorable (and tragic).
Ick. I guess it’s up to personal opinion. I think her voice was fine. I loved Runas too - frankly I’d say shes the Runas of DF.
What expansion were you guys even playing? Even Prince Renathal wasn’t so much “nihilistic” as “overly dramatic about his chances of losing”.
See I legit do not get this. Runas deserved his fate. I didn’t feel bad for him at all. He’s a lousy junkie falling off the wagon. Be proud of people whose living through stuff without succumbing to vices and the hell it puts their families and loved ones through instead of praising people for giving into weaknesses only to eventually, maybe, finding some font of inner strength to push through a situation they put themselves in to begin with.
I’d rather be proud of someone who stays strong and sober despite life kicking them in the teeth. Like I didn’t relish his death, but I wasn’t sad or moved by it either. Druggie is gonna druggie and actions have consequences sort of mindset.
Also anyone with any experience with narrative drama saw Sendrax’s fate a mile away. Literally as soon as her captain or whatever rank he is said something along the line of “she’ll make a great leader some day” I knew she was as good as dead. The dumb thing to me is just how she died. The dummy charged headfirst into a flaming orb which somehow hurts dragons despite their supposed resistance/immunity to fire and the sheer absurdity of us not finding some clever way to handle the fire or come up with some contraption to help.
Like maybe use that flare of yours to signal some help, the kind with wings, to just swoop down and grab it?
I liked the quest with the Tuskarr who we had to help get him painting again. Even if it meant going into dungeons after I had already finished all the dungeon quests.
I honestly wonder if the general consensus regarding Runas would be different if his voice actor was not stellar (at usual) when it came to giving this character, character. It was good writing for sure, but the voice acting helped. (For me anyway)
It’s true that the world in Classic looks like a world, while the world in retail looks like a stage set.
I think it was better when players still had the freedom to move around and choose what quests they wanted to do instead of being forced into an on-rails “story” that sounds like a soap opera somebody crossed with a rejected fantasy story by a grade schooler. Hey, it doesn’t make any sense, just do all the quests, every one. Do them in order or else. Regimentation will be your freedom from choice.
wow writing now is literally baby first fantasy 3+.
Go and do some cataclysm quests
It may have matured, but I’m not pleased with what it has matured into.
It has done the actual opposite of mature. The main story quests are as bad as something out of DC or Marvel cinematic universes. Then there’s most of the side stuff you do, and it’s… just awful. Feels like it’s written by adults that never mentally matured past 10 or so.
There’s 0 maturity to any of it.
Matured into what?
Writing in WoW has always been sketchy at best. Take a look at something like FF14 for what good writing actually looks like. They actually plot out expansions and storylines far ahead, leave real threads (not retconned in nonsense about this just introduced person being behind Arthas and all of that all along) for players to follow and the story just makes sense. You can follow it, it doesn’t have tons of retcons, it’s coherent, cohesive, it has flow, depth, etc. You can dislike the story they are telling but the way it is told is how it should be done.
We have classes like mages, warlocks, priests, shamans, paladins, not technomancers for a reason, but when Blizz destroyed the lore and dynamited the foundations with the fourth war through SL arc they seemed to forget that with their weird first ones nonsense (getting rid of the Titans was one thing and you could respect killing the gods of your universe to give mortals reign, but made almost meaningless by this cheap trick of puling back a curtain no one knew was there to reveal it’s all robots). It’s a real problem because the old writers are gone, the new ones want to leave their mark without any consideration for consistency for the players and all along the only real consistency is that they’ve never really taken it seriously as anything but a vehicle and facade for encounter design.
Even the ‘maturity’ is odd. This game is old enough to vote, most of the players are in their 30s, 40s, 50s. Its audience is far older than the average game. And yet among other nonsense reasons because some of the devs have young children they want to keep it appropriate for them sitting at a very soft T rating. They flirt with mature subject matter like war, war crimes, etc but always very away and chicken out or pull the curtains shut at the last moment so they can pretend it’s just Saturday morning cartoon fun for the kiddies.
Again FF14 is instructive. They have a harder T rating that doesn’t go over to M but is closer to it than WoW by far. They push the envelope a bit further and treat their players as more mature.
I feel like you dont understand the sitiuation of the nightbourne to say the things that you do.
Every nightbourne was doomed to eventually share his fate without outside intervention.
idk, when they require VAs to speak as slow as possible in cinematics i doubt it.
The very first NPC that you meet at the very first base in the Dragon Isles. You would need to actually read the quests, and it’s apparent that you don’t, due to reasons.