Been working on upgrading my profession tools for myself and some guildies and ran into an issue today.
On my Blacksmith who I have almost all points in on profession tool making, I was able to craft initially a R5 hammer with a missive no issue using concentration. However, when I try to recraft someone elses hammer from R2 to R5, even with max rank materials, its showing I’m short at least 70 skill. Even maxing out what points I have left to get, I would still need to burn an epic +40 skill item just to break the R4 barrier to be able to use concentration to get R5. I’m really hoping this is a bug.
Edit: Moving this to being a bug. After looking at Craftsim between my Blacksmith and my Tailor, its looking like the Blacksmith isn’t getting the full skill bonus for provided mats when its a Crafting order
For example, on my Tailor, craftin the Artisan Tailor’s Coat, if I provide all Q3 mats (12 Exquisite Weavercloth bolt and 3 Gleaming Shards), I get an additional 202 skill to the craft. When I do the same on recraft, I get 202 bonus skill on 6 bolts and 1 shard. Looking at the breakdown, its a
On my Blacksmith, however, for a crafted Artisan’s Blacksmith Hammer, full Q3 mats (5 Ironclaw Alloy) gives 196 bonus skill. When looking at recrafting for myself, I also get 196 for 2 alloy. When I look at recrafting for a guildie, I’m only getting 74 bonus skill. Its missing the 126 skill from the initial crafting mats.
It isn’t a bug - the initial tool was crafted using subpar materials. There’s a hidden “tax” that means you can only override SOME of those materials at any craft. After a recraft using R3 materials, you’ll notice your skill increasing as the R2 materials get overwritten.
Sorry I didn’t see you’re reply as I moved this to the bug section after doing some further testing myself. I didn’t think about the original order having “inferior” mats that would be eventually replaced. I’ll have to do some further testing
There was a developer response to this back during DF in another bug report thread that clarified it, but the summary is that on re-craft, you are only allowed to replace 40% of the original material qualities to higher rank.
So for example, if something was made with all rank 2 and you re-craft it with all rank 3, the total skill and difficulty gap will be as though the material split is 60% R2 40% R3. Re-crafting it again would bring the split to 20% R2 80% R3. This means that any item which was made with zero R3 materials requires a minimum of three re-crafts in order to reach maximum skill.
Conversely, if you re-craft something that was originally made with, say, half R2 and half R3, then the split right away becomes 10% R2 90% R3 and you may just already be done at that point; if not, then it’d only take two re-crafts to max.
This implementation was done so that people don’t cheese the system, because it is always cheaper to re-craft than to do a full craft. It prevents making something with full R1s and then quickly maxing it with a third of the materials required at R3.