What are the recommended profession for a new classic server? I’m going to play a warlock so I was going to go tailor and enchanting, but I might go skinning instead.
Alchemy is very good because while skilling up you make potions you can then use in combat. You’re not just spamming worthless junk. When you get to raiding, you’ll always need more potions. You save money making your own. Buy plants and cook them, or go pick plants, and cook those. Win either way.
you could take tailoring so you can craft gear and bags and gear, then skinning just to earn some easy money by either vendoring the leather or selling it to LWs.
I think I’m going to take mining and skinning, then drop skinning to take engineering or BS around 30 or so.
For a “Lock” tailor and enchanting a usually the way to go, either that or Herb and Alchemy for the potions.
If you want to skin the do leather working as well, for my main I’ll go mining and engineering for the things that go “Boom”!
I’m planning on going enchanting and skinning so I can get a wand quicker and more gold and when I get the level 40 mount switch skinning for tailoring.
Skinning allows you to skin whatever beasts you kill. The availability of beasts to skin is going to be boosted by dynamic respawn and not hindered by competition over herb/min nodes. So I would say the best starting gathering profession will be skinning… After that it’s a no brainer to pick up leatherworking. But if you really want to phone it in, get enchanting and just disenchant and enchant things as is convenient.
TY for these tips. Will keep in mind. Cheers and gl all.
I am taking skinning and another gathering on every character till 35 (except my enchanter) there isn’t enough stuff that’s a huge benefit till after 35. You’ll find bags along the way (typically bigger then you can make). The most beneficial thing you can do is gather to help you afford your mount at 40.
Tailoring/Enchanting hands down. You can use your tailoring to feed your enchanting. Go farm some humanoids and you level both professions. Not to mention all the potential gold there is to be made!
Possibly skinning and tailoring would be another take on this concept, since you’d then be able to farm pretty much everything you kill.
And if I"m not mistaken there are a small handful of tailoring recipes that require leather, so it’s not totally without synergy.
i wouldnt go skinning. as a lock once you get around lvl 10 you will be having at least 3 bag slots for shards. more if you want to future proof. tailoring / enchanting is good cause it disenchants greens that will take up more slots and condenses them into 2 slots for the dust and essence.
you can level tailoring and get a green item you can make with cheap mats and de them to level up your enchanting. also youll be able to make your own wand that has a lvl 5 req and does more damage than your spells do for a good bunch of levels.
I’m going warrior and I’ve decided to go alchemy and herbalism. The buff potions are really useful when leveling, especially on a fresh server where everyone is poor and good gear is hard to come by.
Keep in mind for everyone telling you to go Enchanting, you need to go deep into Uldaman to get to your profession trainer between 225 and 300 skill.
So either stockpile your mats and go in for one big crafting session, or get ready to run partway through Uldaman multiple times.
this is true.
You can do whatever you like. Just play and do what you want.
Pretty much this. unless you’re a hardcore 24-7 minmaxing no-lifer, it’s just so much easier to just have the professions you like for their own sake.
if i diddnt need tailoring maxxed once the bloodvine set comes out i would be herb/alc.
ive also never leveled an enchanter so i want to try that too and there are actual benefits to it .
If you’d go tailoring and skinning, you can make quite a decent money out of bags in the first few weeks. Those silk packs would skill you up, would sell decently well and humanoids in general have a relatively good amount of money. The leftover skinning, you can sell it as always too.
Enchanter is another obvious profession but, be wary, it often becomes quite expensive to level it up, espescially as a first character. Those green items give a decent amount of money if you’d sell them/ AH them. Though, tailoring fits super well with enchanting.
Conventional wisdom suggests that you start with dual gathering professions and sell everything on the auction house to raise money for your mounts. The problem with this is that the servers are going to have thousands more players than the original vanilla servers did but still the same number of auction houses so there will probably be a thousand people flooding the market. If you’re going to do a gathering profession for money go skinning because you’re going to be killing skinnable mobs to level (as opposed to searching for overcamped ore/herb spawns) and you can just vendor the leather for decent money. Also tailoring is a good option because even if the market is flooded with bags it will still save you a lot of money that you won’t have to spend on bags for mains, alts and bank mules (up to 11 bags each for inventory and bank slots) and because cloth is free as you grind levels. Enchanting will provide more lasting and tangible benefits long term though assuming you intend to grind up the high end enchanting recipes like Crusader and the Timbermaw Furbolg rep formulas.
Tailoring is fantastic for a warlock, especially later on. You pick up cloth all the time from any kind of humanoid mob, which of course you are murdering all the time. You can make bags for good profit, and there are a couple BOP recipes that are very, very good for warlocks well into your end-game career.
Enchanting, it depends. It’s very nice to be able to disenchant unneeded gear instead of vendoring it directly, as you can use the reagents to enchant your upgrades, or sell them on the auction house. Later on, though, you need to go fairly out of your way to get the rare enchants, and advertise your ability to provide them. If you are planning to do enchanting for money, be aware that it’s a lot of work.
Engineering is expensive, but provides you with a lot of fun gadgets. Only engineers can use most engineering items, so odds are you won’t be selling much of what you make on the auction house.
Gathering professions are easy enough to do and if you like gathering, you can make good money selling what you collect. Skinning, as you mentioned, will bring you leather automatically as you hunt beasts, which you will definitely be doing. In that way it’s a good pair with Tailoring.
Alchemy is another profession that can be good for a warlock, whether for personal use or for profit, but unless you also take Herbalism (on the same character or an alt), you’ll be paying for the ingredients.