So I was curious as to know your thoughts on the Paladin talent, Reckoning, and how it will function in retail. I know it is up to speculation, but with certain changes, it will not work as it did in Vanilla.
Here are some pieces of information circulating on the forums:
Reckoning (Rank 5)
Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
In depth analysis from a Vanilla player
http://blue.cardplace.com/cache/wow-paladin/1069149.htm
This link was from a Paladin in patch 1.10. The Jist of it:
The following things can cause you to drop your charges:
* Ending a Duel
* Mounting up (including gryphons)
* Autoattacking too early (e.g. from out of range) [potentially changed later]
* Switching Continents
* Switching Weapons
* Losing control of your character (Fear, Scattershot, Blind, Polymorph, Mind
Control, etc.)
Various forms of CC did remove reckoning while others did not. The information is hard to come by as to which CC’s specifically and if it was corrected by patch 1.12. There are old vanilla PvP videos where you can dig, but it is irrelevant if this is entirely a bug.
Further information that is typically well known about the spell is in the post such as the amount of stacks, etc., which aren’t necessary to go into detail in this post.
A Summation of those information snippets:
* Mounting loses stacks, but you can stack while mounted
* Max Reckoning stacks is 4 + initial auto equaling 5 hits
* Multiple procs can happen such as judgement of
light/wisdom/righteousness
* Sitting does not stack on white attacks, but does on yellow attacks
Sit/stacking according to the way it worked in vanilla
In this video you can see that paladin using a combination of sit/stand while a mob attacks him. This is due to what some speculate as a result of spell batching.
If we assume it is due to spell batching, then it is because when the mob initiates its attack sequence, it is registered against you in sitting form, but on your end you are standing and receive a critical hit, granting you a reckoning stack. The paladin in this video is critically hit multiple times receiving no reckoning stack and we can see that it has to be timed precisely. We can assume in this video the Paladin had previously attempted simply sitting to receive a critical hit and never gained a charge from it.
If we do not have spell batching, then reckoning will not work in its original form.
So what are your thoughts on reckoning? We are all aware of certain areas of the internet where you can control reckoning with sit/stacking. Additionally, the crowd control effects removing reckoning would render the talent inconsistent and frustrating.
TLDR:
Will CC remove reckoning stacks?
Will Sit/standing not work to build stacks without spell batching?
Will weird activities remove reckoning stacks?