Reckless Defense question

The tooltip on this lego says 20% chance to reduce Recklessness cooldown on Rampage crits. Is it then 3x the chance of that happening, since Rampage hits 3x on cast? What about when hitting multiple targets after whirlwinds?

Or is it actually just one 20% chance on “cast”?

WoW’s been know to have weird tooltips at times, and since wasting a whole week’s worth of Ash just to test it out seems prone to frustration, I’d appreciate the information from someone who’s actually crated this lego.

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You…probably don’t want to take the advice of anyone who’s crafted this legendary already.

It’s really bad. I can’t answer the specifics of your question because I need my soul ash to do damage, but it’s bad.

Best Fury Warrior Legendaries - Shadowlands 9.0.2 - Guides - Wowhead

I’m sad too, when I first saw them this is the one I wanted to use until the theorycrafters ran the numbers and came back with a solid, “It blows”.

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RD is on hit. Deathmaker is on cast.

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Yes, it can proc multiple times per Rampage cast. Is it going it? Not often. A 1/5 chance is a low proc rate to begin with and the fact that those procs are gated behind needing Rampage to crit makes it just really bad.

Now, IF it procced on every Rampage crit, and IF Fury had some other decent crit procced abilities on offer, it might make a crit build viable for Fury. Right now, though? Definitely not.

Yeah, I dunno about ya’ll but I’m rocking just shy of 16% atm. So that’s what…3.2% chance on each Rampage hit? Freakin’ yikes.

I just wanna know the inner workings of the lego. I do have Deathmaker and Leaper crafted already.

I see.

Assuming an ideal scenario of 5 targets and some 20% crit chance (4% chance to proc then), this would mean, what, 60% chance per use of Rampage on AOE to get a proc? Could be higher if counting the extra crit chance from Reck as well.

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Right, and there’s the problem. Anger Management gets you 4s CDR every time you use Rampage, full stop. Reckless Defense, in ideal circumstances where you hit 5 targets and have stacked Crit, has a 60% chance to give you 3s CDR. That’s terrible. And that’s on what, M+ trash pulls? On a raid boss it’s way worse.

Believe me, people have tried to find ways to make Reckless Defense good. It can’t be done.

Well, the talent and the lego do stack, I’m guessing.

Anyway, not arguing about the overall efficiency itself, just wondering how much uptime one could get with Reck, out of curiosity. Anger Management brings the CD down to 1 minute (ish) right? And there’s the conduit that pushes the duration to 15 seconds (ish). Wonder how much of those 45 seconds downtime the lego could cut…

They do. Worth noting, when using both, they will have reduced value. Albeit, only slightly, due to how ineffectual RD is.

Okay, let’s math it out.

You’re right about AM’s effect, so that’s about 7 Rampages a minute. On a single target boss that’s 28 hits. Let’s estimate that 3 of those will be under the effect of Reck; your uptime is only 25% but the effects of Reck bonus Rage means we’ll round up. So that’s 16 hits at 20% crit and 12 hits at 40% crit, which is about 8 crits. Those 8 crits at a 20% proc rate means you’re getting 1-2 procs a minute.

So at the cost of your one and only equipped legendary you’re reducing Reck’s CD by 4.5 seconds a minute. That’s miniscule. And Reck is not the most powerful of cooldowns to begin with.

Now sure, the numbers get a little better if you’re hitting 5 targets at once. But how often do you do that? Big dungeon trash pulls on the opening, before you start to thin the pack. That’s a super limited optimal use case. And that’s why everyone avoids Reckless Defense like the plague. The numbers are just abysmal.

ETA: Look, I get what you’re saying. In a world where Reckless Defense could proc enough to give Reck significant CDR, and where Reck was powerful enough that it was worth investing in more CDR, and where there were other Fury options that also benefited from high crit, you could totally make a build around all that. We do not live in that world. The item is garbage and no amount of trying to build around it will change that, not unless it gets a major rework.

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Reckless Defense seems to be competing with the Seismic Reverberations in the AOE legendary slot for fury. I was hoping it would be more of a split choice where it offered average performance for single target and AOE, but its cooldown reduction is abysmal on single target. 12 hours of parsing on the raider dummy gets me to 4 recklessness uses on average in a 3 minute fight with around 6 seconds shaved from the legendary per recklessness. Anger management already gets recklessness down to about a minute so this gets me down to about 54 seconds at 20% crit chance. On boss fight with cleave it can sometimes get you another recklessness where there wouldn’t be one but it doesn’t budge the bar much.

On large aoe pulls it felt a lot more impactful. The cooldown just plummets, but on small pulls it felt lacking. Seismic on the other hand felt useful throughout since it was generating around the same performance without needing that 5 body hit cap to get a large amount of procs.

Personally I like it because it lets me pop Recklessness every pull instead of every other pull while still being fairly close to Seismic as long as your group isn’t pulling 3 or less mobs in short bursts.

If your looking for a more in between legendary I think an anger management build with bladestorm would be good using Signet of Tormented kings. That way you can potentially get 2 bladestorms and 2 recklessness which can be decent for an AOE and Single target boost. Pure single target is probably Deathmaker.

Signet beats both.

Why would you waste that much time hitting the dummy instead of running a sim?

I’m mostly curious about the lego, that’s all. I already use Deathmaker.

As for Signet, I know it’s performing well, but I’m not a big fan of the playstyle it invokes. The extra Avatar proc would be great every time, but having Bladestorm proc randomly doesn’t feel good as you have to be more meticulous in thinking at what times in the fight BS would be better used, and not wasted. So you sort of have to also think if the possible BS whenever you use Reck. It’s just… I don’t know… I know it’s performing well right now but so is Deathmaker which is less intrusive in the playstyle. I also don’t want to be locked into picking BS on that talent row to make the most of the lego and have the double-usage.

Anyway, Deathmaker is fine, I was just curious about Reck Defense.

You’re overthinking this one. BS is pretty much always good to use, the only new concern is you’ve gotta make sure you’re enraged before you recklessness.

You’re almost always using recklessness at the start of a pull. If BS is up and there’s a full pack, you’re using it. If there’s only one mob, you just hit it at its normal spot in the ST rotation.

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Seismic is a very weird lego. I don’t quite understand what niche it’s supposed to fill.

It makes your WW (assuming you have the extra 30% from Meat Cleaver), do 8% / 17% / 22% more damage than and aoe-buffed Raging Blow. So I guess it’s meant to make WW substitute Raging Blow in the aoe rotation?

It pulls slightly more ahead in damage compared to Bloodthirst but you don’t want to stop using BT anyway cause of the Enrages.

There’s also sort of a contradiction in the fact that the talent which makes your WW do more damage is also meant to make you use LESS WW.

I guess it’s still a slight damage buff for aoe anyway, but for a lego that’s completely useless against 1-2 targets, I feel like it should be much stronger against 3-5 targets. The alternative legos seem just plain better in all situations.

I think it was supposed to fill a niche where a warriors that got more haste/mastery gear than crit / mastery gear during their item level progression could use use Seismic for cleave, or Reckless Defense if the opposite was true. Looking at it logically high haste would mean more whirlwind charges being burned which leads to more whirlwinds and reckless defense falls apart without high crit chance to function.

As far as Meat Cleaver Seismic being strong enough for you to modify ability priority, I don’t think that’s the case. You still need Rb for rage gen since WW caps out at 8 rage. Maybe seismic is better for builds without meat cleaver due to more WW usage, but I couldn’t say for sure. I only tested it on a few dungeons since I liked using Reckless Defense more.

As far as overall power level I guess they could use a buff. I’m not sure how much better Signet of Tormented Kings is on sustained cleave against the other 2 but if the disparity is large enough I guess that would be the measuring stick to tune towards.

Haste increases your GCD, as well as the cooldown on Bloodthirst and Raging Blow. It also means faster rage generation for faster applications of Rampage.

So technically Haste should just speed up your rotation more or less evenly. I don’t think you’d burn your WW charges faster, in the sense that you’d have more dead globals to recast WW. Don’t think that’d be the purpose of the lego either anyways.

Btw, one thing Signet does have going for it, it’s that it is good for all three specs. Reason why I’ve considering crafting it next. Fury being weak right now I’ve been going Arms/Prot more often for dungeons.