TBC Prepatch: gave seal of blood to ally rets because of forum tears (Was this the first real class change in classic?)
Ulduar: CDs resetting every encounter (well-received, but a very non-blizzlike change)
Significant feral dps buff that none of them asked for
Made garg haste scale in real-time instead of snapshot (more of an arena nerf than anything, specifically enh/dk 2v2)
Continual buffing of rets probably due to forum tears (also apparently a dev plays ret)
Mage ignite fixed
Several tiny nerfs to warrior (like fiery weapon) causing tears among warr players
Hunter skill ceiling considerably lowered with trap launcher
I kind of like all the unpredictable changes, it gives a mysterious and fun vibe. As always there is zero communication so we can only guess at their motives
This was so top dk dps in raids didn’t require the most absolute degenerate gameplay ever. It only lasted phase 1 and it was hands down the most incredibly dumb way to play.
I recall no discussion of this leading up to TBC tbh, and it was meant to balance both sides and both specs, which makes sense.
Retail started doing this in like late MoP or early WoD, it just means less waiting between pulls if you’re cutting it close on kills.
Bug fixes. Also fixed being able to pop Shield Wall and Spell Reflection and then taking off the shield required to use it (also basically a bug fix).
True, but bearweaving was probably going to be forced to go either way.